FirmamentOfStars wrote: »Generally every class has some kind of defensive gameplay style. Templars and DKs are famous for holding block and burst heal up. Currently most classes build for more hots aswell, so they have a resto backbar and can not block for too long. You can drain their stamina nicely as one counter measure. Another advice I can give you is to time your stun. Most players have some kind of health treshhold, when they start going defensively. If you manage to stun the enemy at the right moment together with your burst, then you catch your enemy on the backfoot. He first has to break free and probs is left with low health if you succeed with stun and burst at the right time. Mostly you can finish them off in this state, sometimes they go super defensive and survive, but they are mostly low on resources in this case, so you have to keep going pressuring them.
Tipp 1: You can drain the enemies resources.
Tipp 2: Time your burst and stun together to get the enemy into finish range easely.
xylena_lazarow wrote: »Due to poor game balance, there are many defensive PvP builds (including "healers" that are also tanks) that simply aren't going to die 1v1 and must be zerged down. Learning to identify these players saves a lot of brick wall head banging. If you can easily chunk their hp, you can probably then grind them down following the good advice given by the 2nd post. If their health doesn't move much, they've got around 35k worth of it, and are dropping defensive ults... zerg em or leave em.
The useless brick tanks can be ignored, but the ones that effectively heal allies are most definitely dangerous. Unfortunately, what you want doesn't exist, there is no real counter to stacked defense and healing. Game balance is screwed. We've been trying to communicate this to the devs for years, as I'm 100% with you that "just one-shot them lol" is not counterplay and makes for terrible stagnant PvP. The closest thing to counterplay against stacked defense is Meatbag siege.This people don't pose any danger... I'm looking for combination of skills/sets/items or something that gonna turn off healing
Guys, all you give for now is what I didnt wanted in the first place: "YOU NEED MORE BURST to kill people in less then 0,7 second".
I don't want stack dmg to outdamage healing, I don't want stun for 0,5 second to drop stacked dmg. I'm looking for combination of skills/sets/items or something that gonna turn off healing (outside of negate magic) or make it sooo debuffed that they become useless.
Guys, all you give for now is what I didnt wanted in the first place: "YOU NEED MORE BURST to kill people in less then 0,7 second".
I don't want stack dmg to outdamage healing, I don't want stun for 0,5 second to drop stacked dmg. I'm looking for combination of skills/sets/items or something that gonna turn off healing (outside of negate magic) or make it sooo debuffed that they become useless.
why do you think it would be oke to have something to completely disable your opponents build? You really asking for a lot too much.
xylena_lazarow wrote: »The useless brick tanks can be ignored, but the ones that effectively heal allies are most definitely dangerous. Unfortunately, what you want doesn't exist, there is no real counter to stacked defense and healing. Game balance is screwed. We've been trying to communicate this to the devs for years, as I'm 100% with you that "just one-shot them lol" is not counterplay and makes for terrible stagnant PvP. The closest thing to counterplay against stacked defense is Meatbag siege.This people don't pose any danger... I'm looking for combination of skills/sets/items or something that gonna turn off healing
It's possible that u35 will be better with the HoT nerfs, but they also nerfed DoT dps, so I'm skeptical. You can still hold block and spam that burst heal for quite a long time, and just doing that alone is way too effective.
This is the problem though, these sets may have originally been designed to do what OP is asking for, but after so many nerfs both direct and indirect, are now pathetically ineffective.sets like fasallas, duroks, ward of cyrodiil, and soldier of anguish
My question is simple, maybe there is a way and I don't see it. How to deal with burst heal of a let's say DK for instance. Defile is only 16% (sad hehe) so not much of a change. Ofcorse any advice accepted outside of "YOU NEED MORE BURST to kill people in less then 0,7 second".
It shouldn't be that way though. If the best PvP strat is to avoid PvP, your game has a problem...OnGodiDoDis wrote: »It is what it is... I just walk away.
xylena_lazarow wrote: »It shouldn't be that way though. If the best PvP strat is to avoid PvP, your game has a problem...OnGodiDoDis wrote: »It is what it is... I just walk away.
OnGodiDoDis wrote: »xylena_lazarow wrote: »It shouldn't be that way though. If the best PvP strat is to avoid PvP, your game has a problem...OnGodiDoDis wrote: »It is what it is... I just walk away.
Well, usually those builds can't kill anyone either. They're most likely troll builds like most werewolves. I like to call them marathon builds because they just run around.
OnGodiDoDis wrote: »xylena_lazarow wrote: »It shouldn't be that way though. If the best PvP strat is to avoid PvP, your game has a problem...OnGodiDoDis wrote: »It is what it is... I just walk away.
Well, usually those builds can't kill anyone either. They're most likely troll builds like most werewolves. I like to call them marathon builds because they just run around.
xylena_lazarow wrote: »