6.) Referring to point two, could the guards' presence be increased at night? Many groups will wait until the majority of us are asleep and logged off before capturing the entire map. We put so much effort into our points, only to have it undone when zergs log in after we log out.
Dracan_Fontom wrote: »I had an idea about adding random PvP based events randomly throughout the map which would serve to at least make Cyrodiil feel more alive. Some ideas include adding in random missions to disrupt or defend supply caravans on a main road. It would be random which alliance attacks or defends based on the location/keeps held. A north spawn near Dragonclaw would be EP/DC only where as one near Ash would be DC/AD. These could additionally give buffs/debuffs to NPC guards based on the result. A defended caravan could grant extra HP and resistances but failing could result in fewer troops. Additionally, i think would be interesting to see random battles where we have to move and support our alliance's troops. Whether it's them attack a keep or in the middle of the map. Also, maybe allow for keep defense customization? Edit patrols, additional troops, or the area they guard heavily. Also I think NPC manned seige weapons could go a long way, especially for alliances who do not have high populations. Amounts could increase based on lower populations. Like if one population is at 50 while the others are in the 70s, then npc manned seiges could be at 10 or so and be spread out.
1.) Please Zos, remove the three factions and just keep it at two. This will balance out the intention of Cyro and not have two factions ganging up on one.
2.) Increase the number of guards or their crit resistance in PVP. Considering that I am a healer, the guards must not be very strong if I can defeat them on my own.
3.) Make the spawn of the hammer more random. People now know exactly where the spawn locations are. Therefore, a faction that already has the upper hand can go use a hammer and completely dominate the other factions.
4.) Make it a little harder to get EMP. I know this means I will likely never achieve it, but for all the bonuses it gives, it seems too easy. Especially when the numbers of each faction aren't balanced.
5.) Eliminate low pop or adjust it. Even though I recognize its purpose, I wish it never existed in PVP in the first place. I believe it causes more harm than good.
6.) Referring to point two, could the guards' presence be increased at night? Many groups will wait until the majority of us are asleep and logged off before capturing the entire map. We put so much effort into our points, only to have it undone when zergs log in after we log out.
7.) Give the hammer the same treatment as the scroll. Make it so you can't use transmute shrines, nor can you use horseback. I think it's only fair.
8.) Could we please have a group voice chat? I don't know if doing that is simple, but it would be extremely helpful. There are way too many discords, so many that I actually detest joining them.
9.) Please make it so you can pick up your camp once you're done with it. That would make it so much easier to keep unused camps.
10. Please. Please? Please? Make use of every part of a keep. Before I learned that you had to hit specific spots on a keep, I wasted a lot of time trying to flag them. I once even got an area of a keep down to 0% and nothing happened. Unless you inquire in the zone, very little information is given on how to play cyro. I don't mind bothering zone with every little question I have, but some people are too shy to ask questions. So instead, they might just end up leaving. I often get whispers of people asking me to do things in my zone because they don't want to. Just an idea!
You don't have to agree with any of this. These are just things I've seen in my time here.
DutchieWoW wrote: »I say this as someone who does not have a lot of experience in Cyrodiil but serious time pvping in MMOs. The lack of regular participation in Cyrodiil is compounding so many other underlying problems.
BGs have their purpose. Quick, lots of fun action then move onto the next. Cyrodiil is large scale, faction based combat so make Cyrodiil matter to guilds by promoting teamwork and politics.
- Claiming one of a three keeps nets you a guild trader for a week. Let that keep be locked out during that period then during a window let players vie for control to claim it.
- Claiming and holding an objective nets you a percentage of sales from NPC vendors that occur in Cyrodiil. The longer you hold it the greater it is contested the more influence and share you gain. Other factions would work target that objective to reset it.
- Claiming an objective could unlock vendors that sell cheap, survival focused starter sets of gear for new players who help their guild to success. Yep, I know grinding/crafting gear in ESO is already incredibly easy. This way though guilds could invite and gear people without making a commitment, hopefully becoming more welcoming on people new to the game or PVP.
- Once an objective is claimed it should be... rebuilding or something and unattackable for a period. New players spend too much time riding around and, as fun as it can be, veteran players play Whack-A-Mole in my opinion. This or a similar change could funnel players together for large scale, meaningful fights instead of PV-dooring undefended objectives.
Additionally, I did come from PVE so maybe my opinion will change the more I play this game. However, these aren't new things. I've seen them said by other pvpers and I just happen to agree. I'm all for having different opinions, but there is no need to come to every single posting I make and be so negative. Lighten up and smile a little, I'm sure your day will be much better.
EdmondDontes wrote: »Additionally, I did come from PVE so maybe my opinion will change the more I play this game. However, these aren't new things. I've seen them said by other pvpers and I just happen to agree. I'm all for having different opinions, but there is no need to come to every single posting I make and be so negative. Lighten up and smile a little, I'm sure your day will be much better.
I'm not picking on you or just being negative. You're suggestions are not the kind of suggestions an experienced PvP player would make, and almost all are redundant and have been discussed many times already.
1- Two factions would not work. This has been discussed many times and clearly explained as to why. There has to be an odd number of factions.
2- PvP isn’t about NPC’s. It’s for actual real life players.
3- This is a valid point. The hammer only seems to spawn at two locations for each faction.
4- EMP is already the hardest thing to do in Cyrodiil, even in the non-main camps.
5- This is a good suggestion. Also discussed many times over already.
6- …….again, PvP is about players, not NPC’s.
7- This is just a bad suggestion. The hammer is on a timer and kills the person wielding it.
8- Group voice chat has been discussed many times in many threads. ZOS has denied the need for it repeatedly.
9- Camps stack in your inventory. They lose HP as they are used, and therefore cannot be picked back up unless you want to eliminate the ability for camps to stack in your inventory. ...Also discussed many times in many threads.
10- No. This is a horrible suggestion. It will add significantly to lag and cause many other issues too many to list.
EdmondDontes wrote: »Additionally, I did come from PVE so maybe my opinion will change the more I play this game. However, these aren't new things. I've seen them said by other pvpers and I just happen to agree. I'm all for having different opinions, but there is no need to come to every single posting I make and be so negative. Lighten up and smile a little, I'm sure your day will be much better.
I'm not picking on you or just being negative. You're suggestions are not the kind of suggestions an experienced PvP player would make, and almost all are redundant and have been discussed many times already.
1- Two factions would not work. This has been discussed many times and clearly explained as to why. There has to be an odd number of factions.
2- PvP isn’t about NPC’s. It’s for actual real life players.
3- This is a valid point. The hammer only seems to spawn at two locations for each faction.
4- EMP is already the hardest thing to do in Cyrodiil, even in the non-main camps.
5- This is a good suggestion. Also discussed many times over already.
6- …….again, PvP is about players, not NPC’s.
7- This is just a bad suggestion. The hammer is on a timer and kills the person wielding it.
8- Group voice chat has been discussed many times in many threads. ZOS has denied the need for it repeatedly.
9- Camps stack in your inventory. They lose HP as they are used, and therefore cannot be picked back up unless you want to eliminate the ability for camps to stack in your inventory. ...Also discussed many times in many threads.
10- No. This is a horrible suggestion. It will add significantly to lag and cause many other issues too many to list.
1. I've never seen those discussions in this forum, so I brought it up to discuss it. Hence my other posting. Even so, it does not mean I can't disagree with the reasons listed on my other posting.
2. Tell that to the people who capture the entire map once it's nearly deserted.
3. Agreed.
4.This post was made before I personally attempted to get Emp, so I concur. I didn't realize just how hard it was.
5. Again, I have not seen it in this forum so I brought it up.
6. See number two.
7. They could adjust the timer.
8. Doesn't make it a bad idea even if it won't happen. I have like a hundred discords and no idea where they came from.
9. This can be changed. An older player friend of mine told me camps were previously abled to be picked up. Siege also loses health, but we can pick those up.
10. I had not considered the lag. Well in that case, they should make the parts that won't flag a keep non siegeable. I don't know if that's a word, but I'm making it one.
I'm sorry, I accused you of being negative. I like this version of replying more, because you're detailing your opinion rather than just saying mine are bad.
EdmondDontes wrote: »EdmondDontes wrote: »Additionally, I did come from PVE so maybe my opinion will change the more I play this game. However, these aren't new things. I've seen them said by other pvpers and I just happen to agree. I'm all for having different opinions, but there is no need to come to every single posting I make and be so negative. Lighten up and smile a little, I'm sure your day will be much better.
I'm not picking on you or just being negative. You're suggestions are not the kind of suggestions an experienced PvP player would make, and almost all are redundant and have been discussed many times already.
1- Two factions would not work. This has been discussed many times and clearly explained as to why. There has to be an odd number of factions.
2- PvP isn’t about NPC’s. It’s for actual real life players.
3- This is a valid point. The hammer only seems to spawn at two locations for each faction.
4- EMP is already the hardest thing to do in Cyrodiil, even in the non-main camps.
5- This is a good suggestion. Also discussed many times over already.
6- …….again, PvP is about players, not NPC’s.
7- This is just a bad suggestion. The hammer is on a timer and kills the person wielding it.
8- Group voice chat has been discussed many times in many threads. ZOS has denied the need for it repeatedly.
9- Camps stack in your inventory. They lose HP as they are used, and therefore cannot be picked back up unless you want to eliminate the ability for camps to stack in your inventory. ...Also discussed many times in many threads.
10- No. This is a horrible suggestion. It will add significantly to lag and cause many other issues too many to list.
1. I've never seen those discussions in this forum, so I brought it up to discuss it. Hence my other posting. Even so, it does not mean I can't disagree with the reasons listed on my other posting.
2. Tell that to the people who capture the entire map once it's nearly deserted.
3. Agreed.
4.This post was made before I personally attempted to get Emp, so I concur. I didn't realize just how hard it was.
5. Again, I have not seen it in this forum so I brought it up.
6. See number two.
7. They could adjust the timer.
8. Doesn't make it a bad idea even if it won't happen. I have like a hundred discords and no idea where they came from.
9. This can be changed. An older player friend of mine told me camps were previously abled to be picked up. Siege also loses health, but we can pick those up.
10. I had not considered the lag. Well in that case, they should make the parts that won't flag a keep non siegeable. I don't know if that's a word, but I'm making it one.
I'm sorry, I accused you of being negative. I like this version of replying more, because you're detailing your opinion rather than just saying mine are bad.
You are very clearly very new to PvP in this game. You should play it for a couple/few years and then offer suggestions on what changes should be made.