I understand the intent of the devs to want people to die in pvp. I, too, want people to die in pvp. The old days when big fights lasted for hours will not be missed by me. However, this set is being heavily abused. The main intent for DC was to allow AoE abilities to hit more targets, and it works great. The main caviat is that this set procs with any AoE ground ability. This allows for non-dps builds to spam and rotate the pull effect. It does not matter how long the cooldown is, if everybody is running this set, which everyone is, the cooldown becomes obsolete when they're spamming it on CC immunity cooldown. This makes for completely unenjoyable gameplay. An AoE pull is an extremely powerful effect that no amount of cooldown is going to make it balanced. However, it can be reworked so as to make it accessible when needed. Make it so that DC only procs with ultimates. This will reduce the amount of whirlpools carpeting the floor, but it will still retain its power when it is needed the most. This set has become a staple for many mag users. It is so frustrating that a healer can potentially cause the deaths of entire groups merely by dropping a flare. Non-dps builds should not have that power from a set. That's the job of negate tanks or permafrost tanks. Nobody even runs those builds anymore because the more effective way to get people killed as a tank is to have as much survivability as possible until the people attacking you get bombed. This set limits build diversity. It's so effective that running any other set on a bomber or support class is not really warranted. Why should I as a healer run a healing set when I can just sit in the back of a group and drop Corrupting Pollen, causing countless enemies to get pulled into a pile of ****? Some of you may be saying, "well, just block it". Block two, three, four, five consecutive DCs? Conclusively, there are too many piles of ****, and putting it on ground AoE ultimates is the only way to reduce their numbers; longer cooldowns aren't going to do a thing.