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LMB problem solution (In the "what if" universe)

lPeacekeeperl
lPeacekeeperl
✭✭✭
It's not about current PTS changes.
This is "What if" thoughts. I understand thay will never be accounted nor implemented, but "I have a dream..."
It will be long set of different ideas base on some current and previous (and even some future) game problems.

So TL/DR for every one whos time is precios and limited:
it's all one big change, but splited to simplyfication of explanation
1) add to interface 6'th skill slot specificli to lightattac (Left Mouse Button or whatever you use on console controller for light attac)
2) make only "spammables" fit only in this slot (for example only crushing shock can be on LMB and at the same time none of other spamables can be placed among others 5 skills)
3) adjust balance of powers between skills and spamables to desired pace of playstile (options to make DOT's short but do real dmg or long but do meh dmg seems good)
4) this kind of spamables should'n have any resource cost. And maybe even remove resource restore from heavy version(keep it only in resto stuff, for healers comfort... maybe in SnB too)


A bit of explanation:
We need all classes and weapons(guilds too) have visual and gameplay unickness, but at the same time keep things balanced, and not to overload servers, and keep game acessible for every kind of players. And try to not obset "veterans top notch high end top tier alpha super star 1% of 1% skilled players"(twitch promotions for free, right?)

So, we have to keep "mouse actions" and skill usage and weavind is some form. So, we can make LKM not only be "filler and some set trigger" - we can make them even more important part of gameplay!
What do you think easier to player: press "LMB" or 1-2-3-4-5 ? Same question but in high pace fight like Trial HM or PVP? (small hint: in shooters fire bing to LMB and 1-2-3 to weapon change - you shoot more often than change weapon or reload, right?)

By mowing "spamable" to LMB we can make different pace of spamables. (dosent in feels a bit wrong hittind at same speed with 2 short swords and with one twohander mace?)
We can completely sepparate "skills" and "spamables" in all ways: animations, applications, timings.

Lets see on example. just some spamables but same can be extrapolated to other classes|weapons|guilds
Sorcerer : shards on bort morfs bocome his spamable. No cast--time, instant cast, cristal weapon can be forced to be "melee" if needed. Light attack version cancellable, Heavy attack wersion - up to be designed. Brobably channaled.
And all others "spamable" ajust same way. When using "class" spamable weapon can even stay sheated - as a smol "hint" for enemies in PVP
Execute(lightning splash) - just skill, same effect. good burst on low hp tagets(anyway it wont be worse than now in terms of pvp burst, at least it well be uavailable to buff cristal weapon and hit with crushing shok at same time)

2H - Uppercut - spamable. Uncancelable, so, no weaving with other skill. But row dmg should be noticibly higher than "class spamable". Can have 2 effects for light and heavy wersion. "Light" can have "combos" like next hit in consecutive serias can do a bit more dmg and maybe aply some additional effect. TO be more appeal for usage "only" spamable without weaving, but not to bee too strong. "weaving" or usage all other skill stil should be more effectife(because of harder execution)
And "heavy" - makes ranged attack (like send wide projectile "wave" in direction of target but not further then target). Because "why not")
additional effects - same as stacking "flame lash" or "assassins will" consecutive light attack with weapon can "activate"or"alter" other skills in same three.
Like convert "charge" to "jump" which throws enemies in air. Or simply stacking damage of next execute or cleave

DestroStaff - actualy, subjectively fire l|h looks realy awesome so id prefere theys stile. So all 3 kind of stuff can quickly throw fire|shock|ice boll to enemy. in "heavy" - fire-fireboll in AOEaround target, lightning - keep as it is now?looks good, frost - instead of long charge time "after short delay starts snow vortex arown target taunting all enemies in zone, slowly extending from 3 to 5m radius"
and "shock" can be altered to "usual" ability or revorked in other way

Fighters guild - up to discussion, there is too many "undead" now, so special spammable agains them will be needed, but maybe in other way.
Crafting skills - make spamable to throw netch pot's, please

Sets - why not add "special spamable" in some sets as 5'th bonus? Additional way to make gameplay more wariative.

How it would be played:
in "full weaving build" you gonna pick class spamable and lot of dots + execute and keep ypu eye on resource ballance. Even in 10-dot's build you still have your class spamable(DK's whit looks cool ait't it?). And it would be even stronger if we will be able make dots shorter, but with same amount of dmg. So not 10(20) seconds with 6(11) ticks by 3000, but 5(10) seconds with 3(6) ticks by 6000
in opposite in "lazy build"(low apm) you get weapon spammable, some additional long bufs, some long dots, and more "row stats" instead of resource and most of the time you hit with weapon and have time to look around, on map, on enemies e.t.c. This might look boring, but some people like this style. (and some special class already plays this way)
And of course we have 2 bars, so, we can have differen spamables for different situations, or to additional synergies between then.


Motivation part:
Actualy all of this isn't motivated)
But looking at psijick "mend wounds" i'm always wonder "what if something like this happens to uther skill threes"
And some others MMOs (less succesefuly) have something similar to described changes, so i belive it's posible(but probably not in this game) \
Anyway, i'm happy just by sharing this thought with friendliest community)


p.s. i'm not native english speaker so let me apologize for possible mistakes
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