This is a major design flaw. A pull ability is considered Crowd Control, so why does it not grant immunity after being pulled? The warden portal immobimizes the pulled target. When they break free (if they break free) they get immunity solely because of the immobilization effect. DK chains don't have a stun or immobilize, so they can keep spamming chains on a player that's trying to get away. This results in people getting constantly dragged into a moshpit of 10+ players. To make matters even worse, the DK gets the magicka refunded if the target cannot be pulled, so they just keep spamming chains until they get what they want. The same scenario applies to Dark Convergence. When a target is pulled and they try to roll dodge, they get stunned/feared because they are not CC immune from getting pulled in. This goes against everything we know about stuns, immobilizations, and CC immunity. I've been playing for years and I still sometimes get pulled in or stunned. Imagine what new players go through. Most of the people dying to this set are new PvPers because they try to roll and they get pulled in. It's OK to get pulled, just make it so that it grants CC immunity. It is possible to break free from a pull and negate the effect, but the window is too short and the pull happens too fast to react to it. The same thing goes for the necro pull. The skill pulls in random people, so it's impossible to know who is going to get pulled, and even more impossible to block it.