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Will ZoS ever balance the PvP or they just don’t care?!
Am I the only one to think that the PvP is seriously unbalanced?
I mean there are some builds out there that are literally unkillable and at same time can do ridiculous damages in one attack (like 12 to 16k).
In which PvP game this is acceptable? Honestly, an 8y child could balance the game better.
I really don’t understand. I feel like we are paying a serious amount of money for that game and we get a very bad service and frustration in return. And I’m not even talking about the shameful performances in PvP (specially on consoles).
Why ZoS don’t do anything to fix that? On the contrary, it gets worse from patch to patch. They don't play their own game in PvP or just don’t care?
I think they must do the following urgently:
1. Cap the damages that any player can do in any scenario to an acceptable amount.
2. Cap healing and resistances.
3. Introduce a *real* tradeoff for building damage or survivability.
To me, all that seems very elementary in a PvP game.
Edited by ZOS_Julien on 7 July 2022 15:55