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heavy attack flame

Rlacoste
Rlacoste
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nerf nerf nerf for pete's sakes. what the heck man? 30k-40k heavy attack? I realize you want new players to enjoy themselves but.... 5 skills on one bar doesn't require much skill at all. So let us give them 40k heavy attacks?
  • duckdown
    duckdown
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    Yea man i feel u.. feels like this game is so broken. 30k heavy attack from a mag dk who can vanish like nb. And zos think pvp is fine as it is. LOL
  • divnyi
    divnyi
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    duckdown wrote: »
    a mag dk who can vanish like nb.

    🤨
  • DrSlaughtr
    DrSlaughtr
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    divnyi wrote: »
    duckdown wrote: »
    a mag dk who can vanish like nb.

    🤨

    Vamp 4 sprint and invis pots to proc vamp2.
    I drink and I stream things.
  • divnyi
    divnyi
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    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.
  • React
    React
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    divnyi wrote: »
    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.

    This would be true if any source of damage reset the timer on the vamp sprint passive, but only things that actually break cloak reset the timer. I.e dots, status effect procs, etc. Things like direct damage ranged and melee abilities or light attacks do not reset the timer. In reality, these heavy attack gankers are usually hitting you from 20+ meters away, and they can begin sprinting away far quicker than you can locate and approach them. Not to mention that they're usually in corrosive and will take no damage if you do manage to pressure them instantly, and they have coag on their bar for easy 10-15k burst heals. There are several on PC/NA that use 3 swift/celerity aswell, and still consistently hit me with 29-32k heavy attacks while I have 3.3k+ crit resist (normal resists don't matter because of corrosive).

    The vamp sprint passive shouldn't even be in the game to begin with. It is a terrible mechanic that just encourages people to run away from fights. Wish they'd replace it with some sort of useful combat related passive.

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    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • ShadowProc
    ShadowProc
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    React wrote: »
    divnyi wrote: »
    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.

    This would be true if any source of damage reset the timer on the vamp sprint passive, but only things that actually break cloak reset the timer. I.e dots, status effect procs, etc. Things like direct damage ranged and melee abilities or light attacks do not reset the timer. In reality, these heavy attack gankers are usually hitting you from 20+ meters away, and they can begin sprinting away far quicker than you can locate and approach them. Not to mention that they're usually in corrosive and will take no damage if you do manage to pressure them instantly, and they have coag on their bar for easy 10-15k burst heals. There are several on PC/NA that use 3 swift/celerity aswell, and still consistently hit me with 29-32k heavy attacks while I have 3.3k+ crit resist (normal resists don't matter because of corrosive).

    The vamp sprint passive shouldn't even be in the game to begin with. It is a terrible mechanic that just encourages people to run away from fights. Wish they'd replace it with some sort of useful combat related passive.

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    Like I get how frustrating it can be. Happens to me. But they also melt in one hit most of time. I don’t see anything wrong if some one wants to go all glass.

    Some people like to gank. Some like to 1vx. Some like to ball group. Some like to tower hump. And some don’t know what they want.

    Everyone should be able to play how they want. Shouldn’t balance around a particular playstyle because something actually kills you.

    I watch your stream and you are constantly outnumbered solo and you die like once an hour if that.
  • React
    React
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    ShadowProc wrote: »
    React wrote: »
    divnyi wrote: »
    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.

    This would be true if any source of damage reset the timer on the vamp sprint passive, but only things that actually break cloak reset the timer. I.e dots, status effect procs, etc. Things like direct damage ranged and melee abilities or light attacks do not reset the timer. In reality, these heavy attack gankers are usually hitting you from 20+ meters away, and they can begin sprinting away far quicker than you can locate and approach them. Not to mention that they're usually in corrosive and will take no damage if you do manage to pressure them instantly, and they have coag on their bar for easy 10-15k burst heals. There are several on PC/NA that use 3 swift/celerity aswell, and still consistently hit me with 29-32k heavy attacks while I have 3.3k+ crit resist (normal resists don't matter because of corrosive).

    The vamp sprint passive shouldn't even be in the game to begin with. It is a terrible mechanic that just encourages people to run away from fights. Wish they'd replace it with some sort of useful combat related passive.

    6fwl1rn31hb3.png
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    hf087ckrecqu.png
    xz9as26ezez0.png
    h2swcf36ow4x.png

    Like I get how frustrating it can be. Happens to me. But they also melt in one hit most of time. I don’t see anything wrong if some one wants to go all glass.

    Some people like to gank. Some like to 1vx. Some like to ball group. Some like to tower hump. And some don’t know what they want.

    Everyone should be able to play how they want. Shouldn’t balance around a particular playstyle because something actually kills you.

    I watch your stream and you are constantly outnumbered solo and you die like once an hour if that.

    Thanks for tuning in! Hope you find the stream entertaining.

    For starters, I generally die much more than that this patch as the uncounterable damage has gone through the roof. Regardless, justifying imbalanced mechanics by saying how little they kill me is a moot point - I have over 12,000 hours on the game with probably about 10,000 spent pvping, mostly solo.

    They are usually in corrosive, and thus do not die in anywhere near one hit. They can pop corrosive, execute the gank, and sprint to go stealth before corrosive expires if they fail to kill you. They can then try again 15-20 seconds later when their oakensoul-juiced ulti gen allows them to have their corrosive back. All from the safety of a 20-30m distance, at no risk whatsoever to themselves.

    I'm all for damage. I have never once not advocated for higher damage in the game, when that damage comes from balanced and logical sources. Someone heavy attacking you with an inferno staff from stealth and instantly killing you from 30 meters away is not "fair" or "balanced" damage. Zenimax have even gone so far as to nerf heavy attacks multiple times over the years - this is simply an instance they have overlooked and neglected to patch for an extended period if time.

    It's totally fine to not want to balance the game around one playstyle - but they should be balancing the game. This build, as well as many other setups that the oakensoul ring enables, are not balanced in any regard.

    *I know that this was possible before oakensoul, but it is exponentially stronger in every regard with oakensoul and there are for more people doing it now.
    Edited by React on 3 July 2022 23:13
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • divnyi
    divnyi
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    React wrote: »
    This would be true if any source of damage reset the timer on the vamp sprint passive, but only things that actually break cloak reset the timer. I.e dots, status effect procs, etc.

    Um, dots don't hit cloak, direct damage AoEs do. And generally anyone has some. Or reveal skill. Or reveal pot.
    It takes one AoE hit to pull from that cloak, and 2s of sprint to start that thing again. And you can also stun the sprint to stop it, or immobilize in case no immobilize immune was cast.

    Basically once you get close, it's easier to not let go than fighting NB, that can cloak instantly each gcd instead of cloaking after 2 gcds, effectively same speed as NB would miss 2 gcds of skills and cloak only after that.

    It's not as safe as NB ganks. It's just more effective - you don't need to run if you killed at enemy.
  • DrSlaughtr
    DrSlaughtr
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    divnyi wrote: »
    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.

    I never said it did. Two seconds do go by very quickly, however. And and that's why they also carry invisible potions.
    I drink and I stream things.
  • ZiggyTStardust
    ZiggyTStardust
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    It's stupid that this heavy attack gank is back. Zos obviously didn't like it 2 patches ago when they nerved all the heavy attack sets but seemingly overlooked Storm Master (which is being used for the heavy attacks now as far as I know) and vamp toggle. Now that we have oakensoul the heavy attacks can go back to the values they were a few months ago.
    In some ways oakensoul makes it easier since you don't need to play with your health from toggle
  • divnyi
    divnyi
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    Isn't main problem here is the Sergeant's Mail set? It looks like it does specifically what it states, and it doesn't do any good except for this specific interaction.
  • Artim_X
    Artim_X
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    No joke, yesterday during a AvA fight at Ash I got randomly cooked twice in a five minute interval by two different fire ball bois :s
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    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • MEBengalsFan2001
    MEBengalsFan2001
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    React wrote: »
    divnyi wrote: »
    Vamp4 doesn't let you "vanish like NB", it's after full 2 gcds wasted on sprint. It is okay-ish at getting into the fight, it's absolutely horrible at getting out.

    Pot is ok, but it's just one attempt at invis in 45 seconds (which can be broken by some random AoE hit), and red pot as unstoppable makes much more sense than escape tool.

    This would be true if any source of damage reset the timer on the vamp sprint passive, but only things that actually break cloak reset the timer. I.e dots, status effect procs, etc. Things like direct damage ranged and melee abilities or light attacks do not reset the timer. In reality, these heavy attack gankers are usually hitting you from 20+ meters away, and they can begin sprinting away far quicker than you can locate and approach them. Not to mention that they're usually in corrosive and will take no damage if you do manage to pressure them instantly, and they have coag on their bar for easy 10-15k burst heals. There are several on PC/NA that use 3 swift/celerity aswell, and still consistently hit me with 29-32k heavy attacks while I have 3.3k+ crit resist (normal resists don't matter because of corrosive).

    The vamp sprint passive shouldn't even be in the game to begin with. It is a terrible mechanic that just encourages people to run away from fights. Wish they'd replace it with some sort of useful combat related passive.

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    Those numbers seem low. I was getting blasted by 36-42K heavy attacks. I couldn't even use my armor buff and it became so bad I simply didn't log in much since this patch hit consoles for PVP. I've decided to go finish some zones I haven't fully explored as this mod the PVP experience isn't fun or engaging. It is down right broken.
  • xDeusEJRx
    xDeusEJRx
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    I haven't seen any heavy attack DK's on console.
    Like ever, but I've seen heavy attack nightblades. And lots of them. I ran into a 3 man group of heavy attack nightblades last night who just wait for you to turn your back to fight other players and they all heavy attack u at the same time for 15k,20k,30k+ damage

    This is the "fair" and "balanced" people are preaching that zos has created with current high isle meta. How exactly do people enjoy this pvp at all unless you're zerging? I feel if you don't have a decent sized group with you, pvp right now is pretty impossible and terribly unfun

    Well time to go back to ravenwatch it seems
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • goldenarcher1
    goldenarcher1
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    Maybe OP just a tad. :D

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  • DaisyRay
    DaisyRay
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    ... People have been doing high heavy attacks for like ever. I don't think anything zos does will change that.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
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