Hortator Indoril Nerevar wrote: »
Hortator Indoril Nerevar wrote: »
Hey, I feel you. I was at rank 98 and am, now, 1000 something? That hurts.
Hortator Indoril Nerevar wrote: »Right now only about 1500 people have got to "rubedite". Aka only 1500 people are able to get "leader board" points and rank. Im not going to lie. Its been going for like 21 days or something and only 1500 people have made it to the "rubedite" rank?
Hortator Indoril Nerevar wrote: »Right now only about 1500 people have got to "rubedite". Aka only 1500 people are able to get "leader board" points and rank. Im not going to lie. Its been going for like 21 days or something and only 1500 people have made it to the "rubedite" rank?
Judging by the players in my guilds etc., a lot of the players who would be good at it don't seem to engage with it at all. I think the ToT population are overwhelmingly very casual players.
I was at rank 12 or something with 1156 score. My next two matches the opponent conceded which net me 0 points. My third match I lost, and my penalty was a loss of 1000 points.
Something must be broken with the leaderboards. I quit after that.
It could be that there are more. You could be anywhere in the top 2% but without knowing where the top 10% starts you can't know how many there are playing ranked matches right now. Maybe 1500 is the 10% mark.
Steamcharts says the average players for the past month has been 16k. If we imagine that 100% of that population was on NA and Steam users are only 1% of the players then we would get a number close to your estimate: 1.6 million.
Those 2 assumptions are obviously incorrect, let's optimistically say half those steam users are NA and that they account for 5% of the players. Now we get 160k players, which I find to be a much more realistic number for PC NA. You can poke a lot of holes in my assumptions but my main point is that the PC NA active population is definitely not even near the region of 1 million.
Now 1.5k-2k players in rubedite is ~1% of the player population, which starts to sound more reasonable. A significant portion of the playerbase definitely do not buy expansions upon release. I'm not sure how to begin to guess this ratio.
For reference, PC NA Gray Host seems to average around ~3k characters per faction for a total of ~10k. Note that these are characters, not accounts.
ToT Rubedite population now starts to look amazingly healthy in comparison. I've mentioned this in another thread, but my anecdotal evidence points to the majority of players being stuck in Ebony. If you win/lose an equal number of games, it will take you very long to escape that tier (if you ever do).
ZOS counts those who log in once per month as active, but should you? At least when it comes to this argument. There's no way those players buy expansions on release, so I think it's not worth including them.
Even if you took my estimate and said that PC NA serves ~ 4 main time zones per 24 hours (East Coast, West Coast, OCE, East Asia) and you assume that there's 16k average from each of these time zones, you will get 720k players. Again, not even close to 1.5 million.
I know you're convinced the number is much higher but just pay attention whenever you port to a zone and see how many of those usernames you recognize. It actually happens very often. The real 'active' player population (the ones who would even consider buying the expansion let alone trying out a new game mode/feature) is way smaller than you think.
And to further extrapolate numbers: if 2222 players are the top 0.5% then 444,444 players of your 10M have completed the 5 ranked placement matches ( though for context the ranks 25-20 in HS are 'placement-like' in that they don't punish loss at all and every 5 ranks is a rank floor keeping lots of players in, but so is rubidite...)
Adjusting the value for maximum optimism, then 2222/10,000,000 means rubidite is .022222% of all players. Which does intuitively feel like an order of magnitude off, but I don't think it's anything to do w/ the rank just w/ the fraction of players owning high Isle
I guess the ideas to renew the game are exhausted and by introducing an old man's game for pvp, it is possible to add something new.