Yea "procs" have never been the problem, just a handful of individual sets over the years, like Sloads or Viper in addition to the ones you mentioned. It's a shame they've put so much effort into what's turned out to be a bad read on player feedback, and it's ironic that a pure stat set now "plays the game for you" more than any proc ever has.Dirt_Rooster wrote: »The only proc sets I see people complaining about
Dirt_Rooster wrote: »The only proc sets I see people complaining about since they made procs scale off of stats... are convergence and plaguebreak. Guess what, procs aren't OP as crap anymore to the point where everyone is running around with 4 of them and stacking 40k+ health in no-cp. Go play a bg (pre-oakensoul ***) and you would have seen some fairly healthy builds balance-wise compared to how things have been on the past. There really isn't a case for these rules in my opinion, and there hasn't been since they were made permanent.
Dirt_Rooster wrote: »The only proc sets I see people complaining about since they made procs scale off of stats... are convergence and plaguebreak. Guess what, procs aren't OP as crap anymore to the point where everyone is running around with 4 of them and stacking 40k+ health in no-cp. Go play a bg (pre-oakensoul ***) and you would have seen some fairly healthy builds balance-wise compared to how things have been on the past. There really isn't a case for these rules in my opinion, and there hasn't been since they were made permanent.
Stam sorc bow builds with savage werewolf, Caluurion gank nightblades with selenes, healers saving people from death with earthgore, chokethorn, etc would like to have a word with you.
Proc meta has never gone away and never will, people will cheese you down even with procs not having insane tooltips and it's funny people try to play it off as if proc pvp isn't incorporated in 90% of builds nowadays
Dirt_Rooster wrote: »Dirt_Rooster wrote: »The only proc sets I see people complaining about since they made procs scale off of stats... are convergence and plaguebreak. Guess what, procs aren't OP as crap anymore to the point where everyone is running around with 4 of them and stacking 40k+ health in no-cp. Go play a bg (pre-oakensoul ***) and you would have seen some fairly healthy builds balance-wise compared to how things have been on the past. There really isn't a case for these rules in my opinion, and there hasn't been since they were made permanent.
Stam sorc bow builds with savage werewolf, Caluurion gank nightblades with selenes, healers saving people from death with earthgore, chokethorn, etc would like to have a word with you.
Proc meta has never gone away and never will, people will cheese you down even with procs not having insane tooltips and it's funny people try to play it off as if proc pvp isn't incorporated in 90% of builds nowadays
Everything you just listed is not even a big issue anymore. Selenes and caluurion can be easily dodged, chokethorn can get interrupted, earthgore has rarely ever saved anyone from my damage, savage werewolf can just get cleansed. All these things have counters. Sure, you can say that some builds can still get pretty cheesy, and I would agree with you. But in general, now that all these sets scale off of stats, the big issues with them are largely resolved. Not having to deal with convergence, plaguebreak, or anything that you mentioned, is not worth being locked into the same build with the same 4-5 sets. It's killed the campaign completely, and there's no going back to any kind of healthy population until the rules are removed.
I don't like proc sets and don't want to play against people using them. That's the reason why I play in Ravenwatch (big surprise). It's just my personal opinion and it's perfectly fine if others feels differently. I personally think proc sets are cheesy and a "crutch". I think Ravenwatch is the closest thing you can get to people having to use real skill, hand/eye coordination, fast reflexes, and quick thinking to win fights and that's what I like. I agree that there are only so many viable sets in RW and also agree that the Oakensoul ring just increased build diversity. I'd like to see more sets that are non-proc that are also viable for competitive builds. That alone could increase the population in RW at least a bit.
I'll agree to disagree. I'm not going to debate this. Play no-proc for a few months and you'll see it's much harder to kill others and takes more skill. I've played both for years.
YandereGirlfriend wrote: »The biggest factor in the decline in Ravenwatch population has been the year-long AD numerical advantage which has lead to most groups from EP and DC simply getting tired of it and leaving.
AD has been better about this recently, but every prime time session begins more or less the same: all scrolls under AD control as well as an AD emp, with EP and DC controlling typically only their tri-keeps (this is the area of improvement because AD used to take and hotly contest even the tri-keeps).
EP and DC then get the experience of playing against superior numbers that are further buffed by all of the scrolls and by the emperor bonus. With this in mind, it is easy to see why most non-AD groups burned out after dealing with this for many consecutive campaigns. This is also why I say that if any group is tired of their current campaign and wants a big challenge that they should come to Ravenwatch and play on EP (or DC - it's just that EP needs the numbers more as they rarely have a presence in prime time).
I don't really want to see proc sets return since I share the same basic evaluation that most of the new meta sets are cheesy and play the game for you - BUT it is also true that the demise of strong offensive proc sets strengthened the advantage of having the numerical advantage in players as there are simply not many efficient ways to deal with overwhelming numbers.
What to do about this? I don't know. I liked one of the above proposals to scale campaign points by how many players are on each faction. Something probably also needs to be done to curb the core "rich get richer" dynamics of Cyrodiil, where controlling more of the map (and scrolls, emp, etc.) makes that side stronger, which makes it easier to take more of the map, etc. Instead, we probably need the opposite, where buffs are given to the outnumbered sides as a means to partially make up for their lack of numbers.
Buffing and making the low-pop mechanics more granular would also be a good move, perhaps something like scaling all AP to the current highest population and then adding +5% AP for every player below that number for the other two sides (e.g. AD is at 60 players, DC is at 40, and EP is 10 means that AD gets +0% AP, DC gets +100% AP, and EP gets +250% AP).
I miss Ravenwatch. Even though I spent countless hours testing sets and trying to fill in the gaps of knowledge for no proc, on Xbox it’s typically just dead, or a handful of trolls gating a dead campaign, or sketchy boosters/etc trading emp titles and whatnot. I’ve spent 90% of my PvP time lately in other places.
I miss Ravenwatch. Even though I spent countless hours testing sets and trying to fill in the gaps of knowledge for no proc, on Xbox it’s typically just dead, or a handful of trolls gating a dead campaign, or sketchy boosters/etc trading emp titles and whatnot. I’ve spent 90% of my PvP time lately in other places.
Every now and then I go back just to see what it's like because I miss it too. Same old same old, unfortunately. There's one alliance online. One group doing one thing. And when you get there to see what's up it isn't a group you might try your hand at Xing it's the same vets thatve been there for years. Showed up just last night to try and defend a keep from like 6 reds. Pewpewed a couple... They took little damage and all had like 35k health. Noticed Fish and Prince were two of the names... Logged right out, lol.