Hey guys, have a question to discuss and collect your opinions. I'll be holding a ToT mini tournament in my guild and there's a question about how to choose winners from round robin groups in case their amount of wins are equal. I mean, if we have 2 winners from each group, but there are 3 or more people with 2 wins in top of table or something like that.
Some options to handle this are:
- choose total amount of prestige as 2nd parameter: could not probably work, because some players strategy is build about patron collecting and not prestige gaining;
- chose duration of game as 2nd parameter (which player have minimum total number of rounds to win is better): it is difficult to count rounds and play the game simultaneously, also it could have same problems as prestige checking;
- use an additional game to determine better player: well, it will take additional time, and average time of 1 game is nearly 20-30 minutes now. Also it cannot handle 3+ equal-wins players case.
So I would like to discuss it with any of you, maybe you can suggest some great ideas how to handle this question!
PC EU | Proud kwama in Kwama-and-Sujamma | Doing raids, craft and stuff | Healing bosses, taunting group, damaging AOE-mechanics | CP 1900+
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