Why would you even camp there? And if there are some people having fun spending their time with sitting in the tower just leave them alone.
neferpitou73 wrote: »...or you could just leave them alone? You're giving them the victory by letting them keep your entire faction there.
Emmagoldman wrote: »neferpitou73 wrote: »...or you could just leave them alone? You're giving them the victory by letting them keep your entire faction there.
I avoid them, but wow is it booooooooooring gameplay. Great game design, let's have objectives that we run around in circles, over and over again!
Can't just leave them along. On ep the other teams just spend all day flagging Arrius & KC from the resources so we constantly have to deal with it.
The other factions have similar issues at their keeps, DC especially.
Why would you even camp there? And if there are some people having fun spending their time with sitting in the tower just leave them alone.
Having fun? It was miserable to try and push and have no one help despite asking for it over and over again FOR HOURS! Most were too busy running after tower [sitters] at Aleswell farm hoping for some prideful kill moment that no one cares about.
[Edited for Inappropriate Language]
neferpitou73 wrote: »Emmagoldman wrote: »neferpitou73 wrote: »...or you could just leave them alone? You're giving them the victory by letting them keep your entire faction there.
I avoid them, but wow is it booooooooooring gameplay. Great game design, let's have objectives that we run around in circles, over and over again!
So what? If they want to run circles around towers all day let them. Your faction won't die if there's one resource it doesn't own.Can't just leave them along. On ep the other teams just spend all day flagging Arrius & KC from the resources so we constantly have to deal with it.
The other factions have similar issues at their keeps, DC especially.
These groups operate on the sole purpose of getting fights out of groups that come to defend the resource/keep. It's a classic farming tactic. If you just let them have the resource/keep they'll eventually get bored and go somewhere else. Then you can just take it back while they're busy.
TX12001rwb17_ESO wrote: »Does anyone remember when Keep interiors were destructible? Is that still possible or did they remove that as well? these were the sort of features that made PvP in Cyrodiil actually fun.
Not much point to making the towers destructible. Players are still going to farm other players so long as there are players willing to be farmed. Plenty of other things around a flag to use as a line of sight advantage without relying on the towers. The towers are simply the most convenient.
Thecompton73 wrote: »Not much point to making the towers destructible. Players are still going to farm other players so long as there are players willing to be farmed. Plenty of other things around a flag to use as a line of sight advantage without relying on the towers. The towers are simply the most convenient.
The towers happen to be on top of resources that are worth points. It is stupid for a faction to lose so many points because the towers are infested and people just get sick of chasing these idiots around them again and again.
The absolute correct response to them would be for people to just zerg them overwhelmingly again and again to embarrass and frustrate them. If they got wiped in 10 seconds five times in a row they'd move on, but most people are over even bothering at this point. Leaving a few frustrated players actually playing the map for score to try to root them out.
This, the solution for tower troll is to don't engage unless you know you will win.Why would you even camp there? And if there are some people having fun spending their time with sitting in the tower just leave them alone.
I do tower fights often, and I promise if you make towers destructible players will just go somewhere else and do it again. What's going to stop them from doing it somewhere else if you just destroy the tower? Destroy all the towers on your faction? I just wait for my faction to push and do the same inside your keep.
Farmers will be farmers regardless of what you try to do to them. People come to pvp not to play the siege PvDoor game, so they're gonna do what gets them the most pvp action and people fall for the tower farming bait all the time.
If you don't want to deal with tower farmers, simply do not engage, it's simple as that
I do tower fights often, and I promise if you make towers destructible players will just go somewhere else and do it again. What's going to stop them from doing it somewhere else if you just destroy the tower? Destroy all the towers on your faction? I just wait for my faction to push and do the same inside your keep.
Farmers will be farmers regardless of what you try to do to them. People come to pvp not to play the siege PvDoor game, so they're gonna do what gets them the most pvp action and people fall for the tower farming bait all the time.
If you don't want to deal with tower farmers, simply do not engage, it's simple as that
Go ahead and do it on the other towers as long as the keep is out of reach of ballistas/trebuchets from towers. Otherwise it's just toxic gameplay. Destructible towers would solve a lot of problems with tower leechers and force them to move on.
I was farming people in towers when you could destruct them. It's barely any different to now.
People would take the resource before sieging the tower. So they rarely for taken down. I honestly think I've seen like 3 towers ever get taken down.