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Best glyphs for PVP dual wield maces

malistorr
malistorr
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Edited by Psiion on 17 June 2022 02:22
  • React
    React
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    You need to light or heavy attack, use weapon abilities, or bash to proc your weapon enchants.

    You should also use nirnhoned on your mainhand weapon, with sharpened on your offhand weapon, as there is a dual wield passive that increase damage based on your mainhand's weapon damage.

    Glyphs are slightly class dependent, but in general you want to use a shock glyph because it can proc minor vulnerability. For the second glyph, you can use absorb stam (which can proc sundered, which gives 3k pen), poisoned or flame (both can proc a dot), or a weapon damage glyph (although if you have a 2h weapon backbar, it is better to use the weapon damage glyph there to get the full value as it is halved on one handed weapons).

    You cannot use two of the same glyph anywhere, because they will share the same cooldown where as different glyphs have their own cooldowns.
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  • malistorr
    malistorr
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    Edited by malistorr on 17 June 2022 01:01
  • OBJnoob
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    He was wrong about the passive but right about the general concept. I think it is still best to nirnhone the main hand. Penetration is more important, yes, but with two maces and one sharpened (with heartland at that,) I think you’re pretty much good on that. Hopefully you can achieve major breach with an ability… achieve minor sometimes with a status effect like someone was suggesting for your enchants (physical damage is what will do the minor breach for you, or sundered or whatever it’s called,) anyway that’ll be more than enough I’m almost sure of it. Dual wield has the most base damage of any weapon. It’d be a shame not to heartland nirnhone the main hand I think… you’ll be missing a FAT chunk of spell damage.

    Also I’m curious… Xbox NA ravenwatch you say? Not sure I recognize your name… mind if I ask your Xbox handle?
  • malistorr
    malistorr
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    Edited by malistorr on 17 June 2022 01:01
  • OBJnoob
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    If you read the passive carefully it contributes 3 or 6 percent of the offhand to the main hand. 6 percent of the difference between a sharp mace and a nirn mace (200 ish?) is only 12 weapon damage. If you change your main hand from sharp to nirn though your damage will go up 300 or so. Probably more cuz you got heartland. Just trust me. Somebody told you wrong.
  • OBJnoob
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    One shock and one fire is fine. Honestly they’re all pretty useful I don’t think you can go too wrong. Just pick a status effect you’d like in your rotation and use it. I will say that enchants on dual wield aren’t that great… maybe think about poisons also.

    And just to be clear… if you want to run double sharp maces cuz you think that’s the way to go then do it… you might even be right. But nirnhoning the off-hand is a blunder trust me.
  • malistorr
    malistorr
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    Edited by malistorr on 17 June 2022 01:01
  • Theignson
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    React and others are correct.
    The formula for dual wield base damage is:
    (primary base dmg)+.26(secondary base damage)
    (1535)+.26(1335) = 1882 dual wield base damage
    (1335)+ .26(1535) = 1734 base damage.

    This formula is from the definitive guild to ESO damage calculations by Mazel, you can find it here on the forums. AFAIK this calculation has not been changed. This formula includes the 6% bonus and adds it to the basic 20% offhand bonus.

    This is why most every dual wield build published has the nirnhoned in the primary hand
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • EF321
    EF321
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    All main weapons add damage stat yo your character. Hover over any weapon, it says "Damage 1335". This is how much will be added when you set this weapon as your main. Nirn weapon would add 1535. It does not matter if it it 1h weapon or 2h weapon, 1h with shield or DW. It is just game mechanic, not any passive you have to purchase.


    It is easy to test what is better: first value is nirn in main hand, second is off hand
    001d1721nw8p.png
    Edited by EF321 on 16 June 2022 05:31
  • ShadowProc
    ShadowProc
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    malistorr wrote: »
    "Dual Wield Expert" is the name of the passive. Here is what it does:

    "Increases Weapon and Spell Damage by 6% of off-hand weapon's damage."

    So with a gold mace the damage of the weapon is 1335 (not weapon damage, damage of the weapon!)
    With nirnhoned it would be 1535
    With nirnhoned and the Heartland Conqueror buff it would be 1735
    With that passive at level 2 I'd get 6% added weapon/spell damage of that 1735 (damage of the weapon) value which would be 104 extra weapon/spell damage from this dual wield passive. This passive has NOTHING to do with the main hand weapon in any way. It gives more weapon/spell damage based on the value of the "offhand" weapon's damage which is maximized by using nirnhoned (on offhand weapon) and having the Heartland Conqueror set (5-pieces) equipped.

    Are you just trolling because you don't want people to be as strong as you or are you really not understanding what the passive does?

    You come here asking for help and people are trying to educate you and you are acting superior for some reason. Which I am unclear why when you opened with you run two spell damage glyphs. Lol. That says enough right there.
  • malistorr
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    Edited by malistorr on 17 June 2022 01:01
  • Dirt_Rooster
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    To clarify how dual wield works with spell/wep damage and how that specific passive works...

    When calculating base wep/spell damage from dual wield, it will take your main hand weapon's damage and add that to your spell and weapon damage stats. It will also take 20% of your off hands damage and add that value to your weapon and spell damage. This is done to make dual wield and two hander equal. Therefore, you will want nirnhoned on your main hand since you are increasing the full amount of that weapon's tooltip damage.

    The dual wield passive you are talking about is completely separate and increases your weapon/spell damage stat by 6% of your off hands sheet damage.

    Nirn/sharp will give you more overall damage than sharp/sharp.
  • malistorr
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    Edited by malistorr on 17 June 2022 01:01
  • Dirt_Rooster
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    Plug it into the builder and see for yourself. Better yet, go hit a target dummy. I suggest you read up on how damage is calculated, there is a ton of good information on these forums and in-game through the help menus. These are simple calculations once you understand them and the math doesn't lie.
  • Theignson
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    malistorr wrote: »
    A legendary mace gives 1,335 weapon/spell damage. This is the same regardless of trait. So by making the main hand weapon nirnhoned you are adding 200 weapon/spell damage. By having the Heartland Conqueror set also you add another 200 weapon/spell damage. So that is 400 extra weapon/spell damage based on how people here said this is calculated. With major brutality/sorcery it would be 480 weapon/spell damage.

    If you go sharpened instead you still have the 1,335 weapon/spell damage. Instead of adding 480 weapon/spell damage (buffed) from nirn and Heartland buff you will add 3,276 offensive penetration. You really think that 480 weapon/spell damage would give me more damage against a heavily armored player than 3,276 pen? I have time now, I'll go throw it in a build editor and report results.

    Read my post above-- I already provided the calculations. Offhand weapon adds 20% of its value to the overall damage. Plus 6% bonus from the passive.

    Nirnhoned in primary hand therefore provides more damage than offhand. The calculations are in my post up above. All of this was worked out years ago in painstaking detail.
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • malistorr
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    Edited by malistorr on 17 June 2022 01:02
  • malistorr
    malistorr
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    Edited by malistorr on 17 June 2022 01:02
  • OBJnoob
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    Nirn the main hand and sharpen the off hand. That will give you more weapon damage than your current setup and the penetration will remain the same.

    Theignson isn’t having a different conversation than you he’s one of many people trying to help you on a point that you refuse to grasp.

    You’re clinging to technical details of the verbiage of a passive so you can try to act like “oh that’s not what I meant, we’re both right,” but actually you’re wrong, stubborn, and insulting.

    I won’t ever be responding to any of your MANY ‘help’ posts again until I get a very clear apology. Accusing me of trolling and sabotaging available information… then, in one of your following posts, alluding to other people being rude to you?? Then thanking someone else for the information you got instead of me.

    I don’t know what color you’re on Malistorr but I play in the same place as you. There aren’t many people in Xbox ravenwatch, and most of the ones that you really would want to ask questions to are elitist and not on the forums anyway. While I’m not a great player I am a good player and I am available to you. You can hit me up for simple little questions whenever you want… but not like this.
  • malistorr
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    Edited by malistorr on 17 June 2022 01:02
  • OBJnoob
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    Oh okay I’m argumentative so you’re done with me now. Guess we can’t be friends sorry bro.
  • DrSlaughtr
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    Nirn doesn't work on offhand. You can only mainhand it. Mainhand nirn. Sharp off.

    Shock glyph. Then either flame, poison or oblivion glyph. Just my two cents.
    Edited by DrSlaughtr on 17 June 2022 02:18
    I drink and I stream things.
  • Psiion
    Psiion
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    Greetings all,

    Seeing as the OP has redacted the initial content of this thread, we have closed it down.
    Staff Post
This discussion has been closed.