I think two things need to happen. Either their power needs to get nerfed, or their power stays the same and the utility of their cards should be removed. Rally shouldn't give a deck draw with the amount of power it generates. Armory shouldn't be giving gold. Reinforcements shouldn't be giving gold. Portuilis or however you spell it is probably the only one I think is find. Like you said, the amount of power they generate it isn't "proper" for them to also have that utility.
I also wouldn't mind that kind of power generation if agents were more prevalent or cheaper. I can see that power generation being useful/needed if there are a lot of agents on the field. But most games I play there's rarely more than 2 agents down at once. But right now their power generation + cost + gold/utility is too high. I'd even say that raven needs a slight adjustment too. Mainly because like Pelin once you get their superiority...that's game and there's nothing you can do. Like earlier today I got two rallies and an armoy in a match. I got so lucky. There was a rally on the board at start and I went for the raven cards to see if I could combo gold before my opponent upgraded their coin cards to 2 to grab the rally. I beat my opponent by one turn and got the rally. Next time it was my turn my opponent pulled a card out of the tavern and it was replaced by an armory. So I got the armory. Same thing next time my opponent pulled and it got replaced by yet another rally. And I was able to get that one. The game last 8 minutes. Final score was 20-41 (opponent used hlaalu on the last round. Before that they were only at 14). Quickest game I've ever seen.
TheForFeeF wrote: »Whilst the RNG can suck and your opponent getting a Rally or Armory early game can really suck. It is so easy to counter. For example, the Khajiit deck can take Prestige away, and the Psijic Patron can get rid of their Agents.
@Lysette
Eagle duke with one or two psijiic is ridiculous, you can play your entire deck every turn and combo like crazy. I think i made over 50 power in a turn with it.
I think as well, that the game should stay just as it is. If we start the "balancing" crap here as well, I will give up on playing, not learning the game over and over and over again. not going to happen.
The game should NOT receive any changes. This would be extremely confusing to those still learning the game, including me, and would harm the integrity of the game.
Also: There need to be some straightforward cards like that, so players not familiar with the game can force an outcome if they are lucky with those cards.
PS: The only thing that needs to change is ZOS giving patrons a fixed position on the board. Having to search the right one every game is confusing, timewasting, and not fun. There are only 8 patrons, so this should not be too hard to do.
Not being sarcastic but isn't this why we have the ability to chose our decks at the beginning? So we can pick ones that will counter what they do? I mean strategy has to come into play. I think it is more about learning strategies before we start crying nerf nerf! Personally if ZOS goes about changing the cards each patch I will stop playing as it takes away any actual thought I might put into how I want to counter other peoples style of play.
I hate to lose, but at the same time it makes me think about why I lost rather than how I Can get it nerfed to suit me winning every game. Why don't we just let it simmer a bit and see how people get on with their strategies. Way to early for card changes.
Not being sarcastic but isn't this why we have the ability to chose our decks at the beginning? So we can pick ones that will counter what they do? I mean strategy has to come into play. I think it is more about learning strategies before we start crying nerf nerf! Personally if ZOS goes about changing the cards each patch I will stop playing as it takes away any actual thought I might put into how I want to counter other peoples style of play.
I hate to lose, but at the same time it makes me think about why I lost rather than how I Can get it nerfed to suit me winning every game. Why don't we just let it simmer a bit and see how people get on with their strategies. Way to early for card changes.
Spamming Rahjin just feels... low sorry. I mean I was in such like games, and they simply become ridiculous. One either counter-spams in turn - and thus both end with a bunch of trash, or you simply turn the bad cards into gold - that's just a futile time-wasting "strategy" (if those indulging into such actually consider that a strategy at all!). Also it doesn't solve the problem, I mean Rahjin spam is already old and the few I met with when faced with similar dropped it already cause it brings nothing really other than broken games. And no, is not the patron's fault, is the players. Give people something good and watch how they ruin it through abuse.
So yes, the problem of that card is the price - easily achieved at early stages, while anything potential of a balance is either too expensive or not good enough. Always talking about early stages. Everything else is just not a problem.