It is not because of OP item. It was possible to do before the update.Don't worry. This will get nerfed soon. It happens every expansion, they put a OP item, everyone buys the expansion and spend all their gold in game, hype hype for a while, then nerf it because they "care" for the sanity of pvp.
It's a commonly used strategy.
HonestLoverr wrote: »An example of how some people do it after High Isle, you can have a look here:
https://www.youtube.com/watch?v=49d7qqiFa-k
Before everyone starts crying "NeRf OaKeNsOuL" again, this was possible before High Isle as well. And it still is. As you can see here:
https://www.youtube.com/watch?v=njUWeab-_jo
Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
Necrotech_Master wrote: »reflect build could be useful counter
1h/shield has options for true reflects still, defensive posture and the 1h/shield ultimate
those are ones that annoy me when i end up shooting myself with poison injection because i fired right as they popped the 1h/shield ult lol
celner4_ESO wrote: »Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
I actually would rather see the same that we see in IC. No CP BGs and Normal CP bgs. I don’t have a problem with heavy attack people in cp content where I’m benefiting from all the mitigation. The game is balanced around CP (or at least they desperately try to balance it). Makes more sense to me to have CP bg’s added because the game is balanced around that and not No cp.
Redguards_Revenge wrote: »Necrotech_Master wrote: »reflect build could be useful counter
1h/shield has options for true reflects still, defensive posture and the 1h/shield ultimate
those are ones that annoy me when i end up shooting myself with poison injection because i fired right as they popped the 1h/shield ult lol
That may work if you have oakensoul as you get Major Herorism, I tried it with
BloodSpawn, Shalk and daedric trickery. I couldn't get it up fast enough to stop a heavy attack. Even when I was spamming defensive posture. There is always a window when it comes off and is placed back that they can get you. Just like roll dodge.
Don't worry. This will get nerfed soon. It happens every expansion, they put a OP item, everyone buys the expansion and spend all their gold in game, hype hype for a while, then nerf it because they "care" for the sanity of pvp.
It's a commonly used strategy.
Urzigurumash wrote: »Maybe it is about time they do Battlegrounds no-cp/no-proc back again?
Give every class a fair chance to fight, not only to those who can exploit both systems.
Yeah theres no way this is happening, no proc got way too many vocal minority people crying because "no build diversity" even though it doesn't exist even with procs(everyone just uses the same 10 sets in pvp anyway) and the outcry over getting majority TDM/majority objective.
There's no way a no proc battleground will ever feasibly work
I disagree, could be wishful thinking but what I would like, two queues:
1. Group, All Modes, All Sets
2. Solo Only, DM Only, No Proc
CameraBeardThePirate wrote: »Don't worry. This will get nerfed soon. It happens every expansion, they put a OP item, everyone buys the expansion and spend all their gold in game, hype hype for a while, then nerf it because they "care" for the sanity of pvp.
It's a commonly used strategy.
This build has nothing to do with Oakensoul though lol. It's existed for the past two patches and is a direct result of stacking Molten Armaments (extra heavy attack damage), Empower (extra heavy attack damage) and corrosive armor (100% pen). The easiest way to nerf it would be to not let Armaments stack with empower.
Necrotech_Master wrote: »the other possibility would be to change corrosive armor to only work in melee range, like if they took dmg from the armors DoT, as it would make more sense from the skill "melting" the armor at close range
Holycannoli wrote: »Necrotech_Master wrote: »the other possibility would be to change corrosive armor to only work in melee range, like if they took dmg from the armors DoT, as it would make more sense from the skill "melting" the armor at close range
It should have always been this.
Is there a "melee" skill modifier in game? I know there is martial but that can include ranged skills.