neferpitou73 wrote: »This is basically a buff to ball groups and bombers. I predict that it will be nerfed in short order
For the record, in our logs VD hits for about 8.2k. So occult overload is now literally better than a full 5 piece set.
neferpitou73 wrote: »This is basically a buff to ball groups and bombers. I predict that it will be nerfed in short order
For the record, in our logs VD hits for about 8.2k. So occult overload is now literally better than a full 5 piece set.
I was wondering how it would compare to VD. I'm legit surprised there's not more of an uproar over this.
neferpitou73 wrote: »This is basically a buff to ball groups and bombers. I predict that it will be nerfed in short order
For the record, in our logs VD hits for about 8.2k. So occult overload is now literally better than a full 5 piece set.
Cuddlypuff wrote: »neferpitou73 wrote: »This is basically a buff to ball groups and bombers. I predict that it will be nerfed in short order
For the record, in our logs VD hits for about 8.2k. So occult overload is now literally better than a full 5 piece set.
Along with Plaguebreak this is going to absolutely disband the average ball zerg and server performance will be healthier for it. You may think it will buff a ball zerg but the thing is a decent ball zerg will have 3-4 DDs and wipe the zerg clump with direct damage alone regardless of any procs, PB, DCon, VD or Occult Overload etc. However, solo bombers currently lack the damage or tools to put down a crosshealing zerg unless you play a stamsorc with negate into Plaguebreak + Masters 2H. The only other thing that is still desperately needed in PVP is an AOE negate available to all classes via a set or generic skill line.
MovesLikeJaguar wrote: »It's mainly good in pvp in cryodiil against larger groups of enemies, maybe in deathmatch in BGs, or for trash mobs in pve. It could also be decent against some bosses in pve dungeons, but there's not a lot that have a lot of ads. It's a large damage number, but 4 meters isn't very high. Last I checked, you'd need to be right next to the guy that died in order to get hit. It could use a nerf to damage and a buff to range, 6 meters and 8k damage at most would be a sweet spot I'd guess.
neferpitou73 wrote: »Right so got hit with 25k Occult Overload tonight that procced off two guards. That's over 3/4 of my total health. Think this might be a tad bit broken. I really don't know who thought this was a good idea.