errr i dont remember, is there a level gated to start or very low little ones can start right away ?
Thank you
Glad to hear you're enjoying your time with Tales of Tribute, @ESO_Nightingale and @Nefas . All we ask is that players give it a fair shake and provide feedback. Appreciate y'all taking the time to give feedback in various forums.
@ESO_Nightingale We know the team has seen the commentary here, but not additional information to share at the moment. But we'll pass on the comment and sentiment noted here to the team.
Yeah, once getting the hang of it (for those 4 starter decks that is, I have nothing better yet), the game is increasingly more exciting to play. When you start to grasp certain tactical moves and so on. There is still a good amount of luck involved, but it can be influenced by those tavern-manipulative cards, which can remove cards from the tavern to be replaced by others.
The agent and contract agent system is a little hard to understand at first, whilst at the same time being the most vital to understand as well - that some agents can block your progress totally, if they are not removed quickly, for example. I wonder how many don't recognize, that their power points are no longer converted to prestige at the end of a turn - and loose by this very reason.
ESO_Nightingale wrote: »Yeah, once getting the hang of it (for those 4 starter decks that is, I have nothing better yet), the game is increasingly more exciting to play. When you start to grasp certain tactical moves and so on. There is still a good amount of luck involved, but it can be influenced by those tavern-manipulative cards, which can remove cards from the tavern to be replaced by others.
The agent and contract agent system is a little hard to understand at first, whilst at the same time being the most vital to understand as well - that some agents can block your progress totally, if they are not removed quickly, for example. I wonder how many don't recognize, that their power points are no longer converted to prestige at the end of a turn - and loose by this very reason.
i had an insanely good game against someone (added them as a friend later) the game got so damn close, i was winning by prestige (purple/green build) and they started going for patrons which i wasn't paying too much attention to. as soon as i saw that they were nearing victory with their yellow build due to additional patron interactions i immediately had to switch gears and i started to panic. i managed to win just barely making sure to pay attention to patrons and always interact with them every turn. it was probably because of a great turn earlier in the game where i had a ton of purple in my cooldown pile and i managed to shift them all to the drop of my draw with a green card, managing to draw a huge turn. it was because of that turn that i managed to get ahead. i think i only won because i was able to get a disgusting amount of money with a disgusting purple combo turn, and then dumped the rest of the money into duke of crows. was exhilarating.
ESO_Nightingale wrote: »Yeah, once getting the hang of it (for those 4 starter decks that is, I have nothing better yet), the game is increasingly more exciting to play. When you start to grasp certain tactical moves and so on. There is still a good amount of luck involved, but it can be influenced by those tavern-manipulative cards, which can remove cards from the tavern to be replaced by others.
The agent and contract agent system is a little hard to understand at first, whilst at the same time being the most vital to understand as well - that some agents can block your progress totally, if they are not removed quickly, for example. I wonder how many don't recognize, that their power points are no longer converted to prestige at the end of a turn - and loose by this very reason.
i had an insanely good game against someone (added them as a friend later) the game got so damn close, i was winning by prestige (purple/green build) and they started going for patrons which i wasn't paying too much attention to. as soon as i saw that they were nearing victory with their yellow build due to additional patron interactions i immediately had to switch gears and i started to panic. i managed to win just barely making sure to pay attention to patrons and always interact with them every turn. it was probably because of a great turn earlier in the game where i had a ton of purple in my cooldown pile and i managed to shift them all to the drop of my draw with a green card, managing to draw a huge turn. it was because of that turn that i managed to get ahead. i think i only won because i was able to get a disgusting amount of money with a disgusting purple combo turn, and then dumped the rest of the money into duke of crows. was exhilarating.
The thing with the Duke of Crow is, that you should not use it too early in the game - once he is favoring you, you cannot use him anymore - and your gold piles up towards the end of the game - sometimes you can make 20+ prestige with this gold to power to prestige conversion (if no foreign agent stands against it, that is).
I tend to get into the range of 35 first and then when my gold piles up use the duke to push me into the 45-50 range. I had one match though, where my opponent got really strong the moment he had to deal with a contested win - that was a really long sequence of cards he played - and managed to get to 27 power - managed to overturn me. That went on for a 2 more rounds until I was defeated by 1 point - and I was so nicely in the lead until he played that sequence giving him 27 power in one turn.
ESO_Nightingale wrote: »Yeah, once getting the hang of it (for those 4 starter decks that is, I have nothing better yet), the game is increasingly more exciting to play. When you start to grasp certain tactical moves and so on. There is still a good amount of luck involved, but it can be influenced by those tavern-manipulative cards, which can remove cards from the tavern to be replaced by others.
The agent and contract agent system is a little hard to understand at first, whilst at the same time being the most vital to understand as well - that some agents can block your progress totally, if they are not removed quickly, for example. I wonder how many don't recognize, that their power points are no longer converted to prestige at the end of a turn - and loose by this very reason.
i had an insanely good game against someone (added them as a friend later) the game got so damn close, i was winning by prestige (purple/green build) and they started going for patrons which i wasn't paying too much attention to. as soon as i saw that they were nearing victory with their yellow build due to additional patron interactions i immediately had to switch gears and i started to panic. i managed to win just barely making sure to pay attention to patrons and always interact with them every turn. it was probably because of a great turn earlier in the game where i had a ton of purple in my cooldown pile and i managed to shift them all to the drop of my draw with a green card, managing to draw a huge turn. it was because of that turn that i managed to get ahead. i think i only won because i was able to get a disgusting amount of money with a disgusting purple combo turn, and then dumped the rest of the money into duke of crows. was exhilarating.
The thing with the Duke of Crow is, that you should not use it too early in the game - once he is favoring you, you cannot use him anymore - and your gold piles up towards the end of the game - sometimes you can make 20+ prestige with this gold to power to prestige conversion (if no foreign agent stands against it, that is).
Tales of Tribute got tons of hate but it’s not related to how good or bad the card game itself is. There’s two main criticisms:
1. ToT is not a typical extension onto ESO, but rather a whole separate experience. You’re playing a real card game meaning if you don’t like card games, by default you probably will not want to play this one either. That’s a huge portion of players who gain nothing from this feature.
2. There have been zero new abilities for actual gameplay/characters in this game since the Necromancer in 2019. Players hoped for a new class, new weapon, new skill line for each existing class, third morphs, etc.... a way to spice up gameplay after 3 years of not getting anything truly new. Whether any of this is currently possible from a technical standpoint, who knows, but this is what would hype players up.
If last year gave us new combat skill lines of some sort, there would be very little complaints about Tales of Tribute from the community. A good pattern would be 1 year for a gameplay enhancement chapter, 1 year for a new feature chapter, repeat.
I’m kind of in that boat too - I think the idea of a card game is actually awesome to see in the world of ESO, but I would have way rather had a new gameplay option this time around. Will definitely give ToT a try but ofc am on console so still need to wait
MashmalloMan wrote: »@ZOS_Kevin 2 things that could take ToT to the next level:
- Make a mobile app of ToT that is connected to our ESO accounts. We could play on the go and sign in on computer/console to claim the mail rewards.
- Allow players to spectate casual matches.
- Activity finder can teleport players to Taverns, seating them at tables for anyone to walk in and watch with a button prompt.
- Allow Table/Chair setups for housing to setup ToT tourney's.
- Allow impromptu tables/chairs to be setup in the overworld for ToT duel requests.
MashmalloMan wrote: »@ZOS_Kevin 2 things that could take ToT to the next level:
- Make a mobile app of ToT that is connected to our ESO accounts. We could play on the go and sign in on computer/console to claim the mail rewards.
- Allow players to spectate casual matches.
- Activity finder can teleport players to Taverns, seating them at tables for anyone to walk in and watch with a button prompt.
- Allow Table/Chair setups for housing to setup ToT tourney's.
- Allow impromptu tables/chairs to be setup in the overworld for ToT duel requests.
MashmalloMan wrote: »@ZOS_Kevin 2 things that could take ToT to the next level:
- Make a mobile app of ToT that is connected to our ESO accounts. We could play on the go and sign in on computer/console to claim the mail rewards.
- Allow players to spectate casual matches.
- Activity finder can teleport players to Taverns, seating them at tables for anyone to walk in and watch with a button prompt.
- Allow Table/Chair setups for housing to setup ToT tourney's.
- Allow impromptu tables/chairs to be setup in the overworld for ToT duel requests.
The spectator idea is nice but problematic - it can be abused to cheat, if cards of both hands can be seen by spectators.