FeedbackOnly wrote: »Please don't mess up the skill in pve whatever happens.
Limit radiating regeneration stacks to the 2 highest initial tick value on a given target.
MISTFORMBZZZ wrote: »Why you want to punish 12 player who are able to stand vs 50 enemies?
We were the first ball group on ps eu who adapted in no proc and it was such a great time.
They brought out the anti ball groups sets, we used them too.
Remove heal stacking, we add a extra heal and spam burst heal.
How ever you gonna do it, all what happens is zergs will be squishier too and ball groups adapt.
Everything you take off ball groups, you also take of everyone else.
Organisation and coordination will always beat the opposite and thats how it should work.
MISTFORMBZZZ wrote: »Why you want to punish 12 player who are able to stand vs 50 enemies?
We were the first ball group on ps eu who adapted in no proc and it was such a great time.
They brought out the anti ball groups sets, we used them too.
Remove heal stacking, we add a extra heal and spam burst heal.
How ever you gonna do it, all what happens is zergs will be squishier too and ball groups adapt.
Everything you take off ball groups, you also take of everyone else.
Organisation and coordination will always beat the opposite and thats how it should work.
Proposed set and ability changes:
Plaguebreak: Detonates upon expiration. The damage from this set is reduced by 1.5% per group member.
HonestLoverr wrote: »MISTFORMBZZZ wrote: »Why you want to punish 12 player who are able to stand vs 50 enemies?
We were the first ball group on ps eu who adapted in no proc and it was such a great time.
They brought out the anti ball groups sets, we used them too.
Remove heal stacking, we add a extra heal and spam burst heal.
How ever you gonna do it, all what happens is zergs will be squishier too and ball groups adapt.
Everything you take off ball groups, you also take of everyone else.
Organisation and coordination will always beat the opposite and thats how it should work.
Yea its fun to be in an unkillable LoSing and hot stacking speedy gonzales bombermen ball rolling over literally everyone who crosses its path. Organized and coordinated group play should have its advantage, yes of course thats just fair. But no matter the size of groups and no matter the effort at organizing, playing your cards right shouldn't grant constant aoe pulls with onehits of mass amounts of players at once at literally unstoppable fullspeed and a godmode on top!
How can anyone even defend this mess?
With HOT stacking as it stands doesn't matter if 5 solo people are having plaguebreak go off every 10 seconds. Just the same as innevitable detonation does absolutely nothing to good ball groups as it is now. The HOT stacking is that strong, even if Plaguebreak were buffed to not only go off on purge, but on expiration. This suggestion is to be in LIEU of making specific heals not stack, not to be combined with HOTs not stacking.
Your protest and that of those who are against any changes tells me you're part of a ball group that doesn't want to lose a clear and sizeable advantage. Miss me with the guilt tripping "So you want" nonsense. This is about the health of pvp in general. If this continues much longer as it is people will move on to other games and ZOS will see significant losses in revenue when they do.
Izanagi.Xiiib16_ESO wrote: »With HOT stacking as it stands doesn't matter if 5 solo people are having plaguebreak go off every 10 seconds. Just the same as innevitable detonation does absolutely nothing to good ball groups as it is now. The HOT stacking is that strong, even if Plaguebreak were buffed to not only go off on purge, but on expiration. This suggestion is to be in LIEU of making specific heals not stack, not to be combined with HOTs not stacking.
Your protest and that of those who are against any changes tells me you're part of a ball group that doesn't want to lose a clear and sizeable advantage. Miss me with the guilt tripping "So you want" nonsense. This is about the health of pvp in general. If this continues much longer as it is people will move on to other games and ZOS will see significant losses in revenue when they do.
Where did I say I was against changes? other than explaining why a suggested change was a bad idea.
I explained why groups were strong which should infer as to why your changes aren't good and what is actually a good idea. I would suggest you take another look at it.
Also if 5 solo players with 5 hot's on them are standing on a flag and plaguebreak procs on all of them they will die, why do you think groups actually use it to kill solo players which are stacking with their factions?
Additionally groups and players disappear from the game because of changes that ZOS has made to make it harder to group (as well as the terrible performance of the last 6 years). idk if you remember all of the large guilds that used to play but I do - at least those from when I was playing on PC EU and PC NA
(lets take PC NA for example) you used to have 3-4 24m on each faction each night + pugs + 1-2 'ball groups'. Now you'd be lucky to see 1-2 ball groups and a handful of pugs.
I expect vehement disagreement with my proposed changes coming from someone from Drac, but to ignore already existing mechanics currently in game while trying to justify your point shows your biasIzanagi.Xiiib16_ESO wrote: »With HOT stacking as it stands doesn't matter if 5 solo people are having plaguebreak go off every 10 seconds. Just the same as innevitable detonation does absolutely nothing to good ball groups as it is now. The HOT stacking is that strong, even if Plaguebreak were buffed to not only go off on purge, but on expiration. This suggestion is to be in LIEU of making specific heals not stack, not to be combined with HOTs not stacking.
Your protest and that of those who are against any changes tells me you're part of a ball group that doesn't want to lose a clear and sizeable advantage. Miss me with the guilt tripping "So you want" nonsense. This is about the health of pvp in general. If this continues much longer as it is people will move on to other games and ZOS will see significant losses in revenue when they do.
Where did I say I was against changes? other than explaining why a suggested change was a bad idea.
I explained why groups were strong which should infer as to why your changes aren't good and what is actually a good idea. I would suggest you take another look at it.
Also if 5 solo players with 5 hot's on them are standing on a flag and plaguebreak procs on all of them they will die, why do you think groups actually use it to kill solo players which are stacking with their factions?
Additionally groups and players disappear from the game because of changes that ZOS has made to make it harder to group (as well as the terrible performance of the last 6 years). idk if you remember all of the large guilds that used to play but I do - at least those from when I was playing on PC EU and PC NA
(lets take PC NA for example) you used to have 3-4 24m on each faction each night + pugs + 1-2 'ball groups'. Now you'd be lucky to see 1-2 ball groups and a handful of pugs.
HonestLoverr wrote: »MISTFORMBZZZ wrote: »Why you want to punish 12 player who are able to stand vs 50 enemies?
We were the first ball group on ps eu who adapted in no proc and it was such a great time.
They brought out the anti ball groups sets, we used them too.
Remove heal stacking, we add a extra heal and spam burst heal.
How ever you gonna do it, all what happens is zergs will be squishier too and ball groups adapt.
Everything you take off ball groups, you also take of everyone else.
Organisation and coordination will always beat the opposite and thats how it should work.
Yea its fun to be in an unkillable LoSing and hot stacking speedy gonzales bombermen ball rolling over literally everyone who crosses its path. Organized and coordinated group play should have its advantage, yes of course thats just fair. But no matter the size of groups and no matter the effort at organizing, playing your cards right shouldn't grant constant aoe pulls with onehits of mass amounts of players at once at literally unstoppable fullspeed and a godmode on top!
How can anyone even defend this mess?
Izanagi.Xiiib16_ESO wrote: »Proposed set and ability changes:
Plaguebreak: Detonates upon expiration. The damage from this set is reduced by 1.5% per group member.
So you want a solo player in plaguebreak to be able to aoe bomb everyone on a flag from range every 10 seconds?
I think players in general really need to consider what they ask for more carefully. Lets say you finally get rid of stacking heals. Whats next when you still cant kill the group, more proc sets, siege buffs. is 1 button one-shot cyrodiil really what is desired? whoever sees each other first gets the kill.
Lets look at the main reasons groups are especially strong currently:
1) Cyrodiil population size, gone are the 24m groups and the multiple guilds which used to be of some counter. In general unless a small group of players who know how to actually kill groups are present (normally those who play in groups and actually know their weaknesses) there are no longer enough pugs in cyro to make a real impact in most cases.
2) Group tools which used to aide those who weren't as strong such as purge, root and snare removal (rapid spam) have all been nerfed or removed completely making it harder for those who used to be able to achieve some success in larger number play because they were carried by 3-4 players in the group. This didn't impact the groups who were already used to 12m play because they weren't carrying as many players and so had to adapt less.
3) There are so many buffs and group buff sets players can basically invest everything into health and still deal huge damage in bursts. So basically you have enough health to survive not being burst but can still burst others. Include onto this all the proc sets which now stack and burn through players with ease. Synergy damage which scales on the person using the synergy allowing for supports to boost DD's output by huge amounts without the dd sacrificing much.
Healing is sure part of 3 but it's only really 1 small aspect of it.