There is no need for Cyrodiil to "evolve" from the war between the three factions. There needs to be some sort of division and that division needs to remain between the same faction groups. It is not a big deal and does not harm Cyrodiil to remain as it is.
I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.
There is no need for Cyrodiil to "evolve" from the war between the three factions. There needs to be some sort of division and that division needs to remain between the same faction groups. It is not a big deal and does not harm Cyrodiil to remain as it is.
I'm not saying that they should take PvP away from Cyrodiil, I'm merely suggesting that instead of players just being in one of the factions, I'm saying we could pledge ourselves to any one of the factions for the length of the Campaign. Finishing through to the end of the campaign you can be rewarded for pledging to one or another Faction.
dinokstrunz wrote: »I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.
Sounds like a terrible idea, campaigns are already dying in Cyrodiil and this suggestion would just speed up the process. Below 50 Cyrodiil have ghost towns for some time, quite surprising that ZoS hasn't removed it from the game, whenever I go there it feels like I've just logged on to a dead MMO, just silence and nobody.
dinokstrunz wrote: »I think they should create another version of Cyrodiil. Have campaigns for under 50 and no CP as the full zone during the war since that represents the time players are "newer" in the timeline. And have another one "post-war" or semi-post where Cyro is broken up in to 3 zones (somewhat sized by alliance) and each zone is a pvp zone with different rules and rewards that players can all join at the same time and bounce around if they want to play each type and get on the leaderboards for rewards in all of them. Could break the official alliances into new temporary alliances (more mercenary like) where you pick every campaign cycle which you join.
Sounds like a terrible idea, campaigns are already dying in Cyrodiil and this suggestion would just speed up the process. Below 50 Cyrodiil have ghost towns for some time, quite surprising that ZoS hasn't removed it from the game, whenever I go there it feels like I've just logged on to a dead MMO, just silence and nobody.
Campaigns are far from dying, since the last patch they are busier than they've been in a long time. But even if your statement was true, you said nothing to demonstrate how the idea would "kill it faster". It would provide multiple pvp instances of different game types to all bounce back and forth between. Giving pvpers what they ask for, new pvp content (b/c when I said different rules in each means changing them more than just breaking it into 3 pieces). It would condense the zone - the pops have been lowered to the point where it feels dead even when pop locked unless you are at the one or two big fights in the zone. They can't support the huge populations in cyrodiil anymore (what it was originally designed for). And frankly, why would people suddenly stop playing pvp if there were more options and a more condensed zone where getting into fights was easier and more interesting.
katanagirl1 wrote: »I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.
Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.
katanagirl1 wrote: »I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.
Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.
My post isn't about removing Cyrodiil or making it PvE. It's about updating Cyrodiil. Yeah sure peace talks are on and we're all still fighting, doesn't ultimately matter.
But Cyrodiil is virtually unchanged from launch, I'd love to have an update. Or maybe another Open World PvP Area somewhere else.
But it seems like people don't like either idea, so keep it the same I guess, I'll still play it.
katanagirl1 wrote: »I don’t understand why people who don’t PvP in Cyrodiil keep calling for it to be taken out because they don’t go there and say it’s dead. I queue up every afternoon for PS GH campaign and wait. It is not dead.
Those who PvP don’t ask for older areas of PvE to be removed because they don’t play there or there aren’t enough players there. I have been to many PvE zones doing surveys where I seldom see another player.