Alchimiste1 wrote: »A patch where cross healing is so incredulously high that it's almost impossible to burst a small group of players.
Why is it then that we still have cast time on ults ? I think that removing the said cast time would actually help combat the high healing state we are in. Let me know if you agree or disagree.
Alchimiste1 wrote: »A patch where cross healing is so incredulously high that it's almost impossible to burst a small group of players.
Why is it then that we still have cast time on ults ? I think that removing the said cast time would actually help combat the high healing state we are in. Let me know if you agree or disagree.
The easiest way to fix a broken thing is to fix the broken thing, not buff something somewhere else.
So if the issue is cross healing, address the cross healing.
As others have suggested, the easiest way to do this is the cap the # of Radiating Regenerations that a given player can have on them, e.g. to 2. This will limit the extent of cross healing that we see now.
Whether or not ult cast times need to be removed is a very different conversation. And while I use Dawnbreaker of Smiting, I would not want the cast time removed, because that cast time allows counter play, for people with good enough reaction time.
This is a pretty good point about wide radius PbAoE ults like Crescent and Soul Tether, which will still usually land despite the cast time. Meanwhile, targeted ults like Incap and 2h Berserker Strike are nearly unusable outside of hitting an unaware target from stealth, same for the narrow conal AoE of Dawnbreaker, which already had a tendency to miss targets directly in front of your face even before the artificial lag was added. Specs that relied on Dawnbreaker as their primary damage ult (Warden, Sorc) have been hurt the most.Ragnaroek93 wrote: »Reacting to a templar ult will still take me a lot of dmg because the ult is undodgeable and the dot is undodgeable and unblockable. Reacting to an Incap will make the ult do nothing at all. This entire argument about counterplay is nonsense
They should at least give full stun/immobilize protection during cast time. The amount of times I was stunned mid Soul Shred morphs is just ridiculous.