This basically happens all of the time when there is a bit of a lag spike and there is a big divide in ping times to the server between the players that are entangled. It's just more noticeable in some instances. I've had fights where I am not even in range to use snipe yet but my target is wailing away with melee ranged attacks.
You just have to eat the loss and move on. There's really nothing that can be done short of moving to a location that provides you with better access to the server and upgrading your internet service.
MEBengalsFan2001 wrote: »This basically happens all of the time when there is a bit of a lag spike and there is a big divide in ping times to the server between the players that are entangled. It's just more noticeable in some instances. I've had fights where I am not even in range to use snipe yet but my target is wailing away with melee ranged attacks.
You just have to eat the loss and move on. There's really nothing that can be done short of moving to a location that provides you with better access to the server and upgrading your internet service.
I have FIOS and my PS5 registers around 1GB per a second for speed, ranges from 800-980 MBps. I have no issuue with internet connect.
I also have my PS5 connected to a TV that supports 120 refresh rate and VRR and both are setup to be used with ESO. My router also is setup to provide my PS5 with priority over all other devices and other features to ensure a smoother experience.
The only real time I have issues is when the hammer is out or against specific players and usually when I fight these players instances like the ones I posted above happen regularly and it's becoming annoying that this happens against specific players. In fact a full 12 man group was wiped out by 1 player within seconds and the player was not a bomber. They had some AoE but no bomb. We all had the same issues, we all got desync or had lag to the point where nothing could be done and than we are all dead. That same player wiped us out 2x and we didn't have any issues until we got near that player.
I really hope the devs do something to ensure players experience is better than what I have been dealing with because getting desync / lag around specific players every time you fight them is becoming an annoyance that is pushing players to quit.
NordSwordnBoard wrote: »MEBengalsFan2001 wrote: »This basically happens all of the time when there is a bit of a lag spike and there is a big divide in ping times to the server between the players that are entangled. It's just more noticeable in some instances. I've had fights where I am not even in range to use snipe yet but my target is wailing away with melee ranged attacks.
You just have to eat the loss and move on. There's really nothing that can be done short of moving to a location that provides you with better access to the server and upgrading your internet service.
I have FIOS and my PS5 registers around 1GB per a second for speed, ranges from 800-980 MBps. I have no issuue with internet connect.
I also have my PS5 connected to a TV that supports 120 refresh rate and VRR and both are setup to be used with ESO. My router also is setup to provide my PS5 with priority over all other devices and other features to ensure a smoother experience.
The only real time I have issues is when the hammer is out or against specific players and usually when I fight these players instances like the ones I posted above happen regularly and it's becoming annoying that this happens against specific players. In fact a full 12 man group was wiped out by 1 player within seconds and the player was not a bomber. They had some AoE but no bomb. We all had the same issues, we all got desync or had lag to the point where nothing could be done and than we are all dead. That same player wiped us out 2x and we didn't have any issues until we got near that player.
I really hope the devs do something to ensure players experience is better than what I have been dealing with because getting desync / lag around specific players every time you fight them is becoming an annoyance that is pushing players to quit.
I have a similar enough set up regarding PS5, tv and internet - and I fought you last night at DLowe. You and your Snipe pal besieging the inner back door from the back wall. I was the sorc who came out repeatedly to thwart your plans lol.
In the fights, I was getting lag to the point you were just standing still, and I couldn't even hit you with ranged LA weave. Same with your friend, as soon as I pressured him he cloaked away. Bar swapping to cast curse on him was awful, and even putting buffs on like surge and lightning form were laggy. I had to LoS into the tower multiple times because burst was almost impossible to pull off.
All that lag, and we three were the only ones present until it flagged. Then later, a whole group of yellow tried to siege front door and pushed back and forth over the wood bridge and the lag there felt less than a 1v2. It's specific skills more than its specific players we should hold responsible.
MEBengalsFan2001 wrote: »These are instances on my templar when there was NO LAG.
39K resistance, 10% damage mitigation from Flare, Blocking and had 100% health (30K total health). I got hit by surprise attack for 2.2K and spin to win killed me. I had regen from 2 sources as well. It was 2v1 with me being part of the 2 man group. My friend died from just surprise attack.
I was going against a DK that did leap onto me. I blocked through the leap hit my heals and buffs than I hit the player with toppling charge. Before he even broke free I died from 2 dizzy swings and a reverse slice from that player. The time from the jump to me hitting toppling charge maybe a bit over 1 second but the fact he got off two dizzy swings and a reverse slice was if considering when I hit toppling charge my life was full meaning those hits all came after I was fully healed. Not sure how that's possible.
Going against a DK and another templar. The DK hit me from behind a rock with fossilize. Which caused me to use stamina to break free from the root and more from the stun, had full stamina (20K) prior to being hit but had zero after breaking free, no poison or anything on me, no lag etc.. Right after I broke free and was given immunity was hit by toppling charge also out of the other player and was stunned and killed without being in their LoS. They came over to my corpse afterwards to tea bag me and it took them a good 10 seconds to get to my body.
Going 1v1 vs. a Templar and I popped immobilize potion and got hit by toppling charge right after I hit my potion only to be stunned. Than I got hit by javelin right after I broke free and I got knockback.
I know many will say it's lag or server desync. I know a desync when I see it; usually after crescent sweep, dragon leap, and tether I get desync and sometimes I will get booted from the server. There was no desync or lag; just bad experience in PVP with either people exploiting the game or my main character is seriously bugged.
Gorrdained wrote: »Its that ability with lag and dsync. its horrible. Fossilize is the main offender of it. Such a broken cc with dsync. Fossilize stuns and roots, so with the dsynk when you break free it often times dont count the first two attempts but oddly you stamina cost will be taken for the attempt. then your dodge roll out of the immob effect. the dodge roll with not go through but it will take the stamina cost of the attempt leaving you with zero stamina. happens so often with that one cc. it should have be revamped long ago or removed and replaced with a new ability. dk's are broken as hell when it comes to fossilize. its just how they made the cc. its not op but it is broken.
MEBengalsFan2001 wrote: »This basically happens all of the time when there is a bit of a lag spike and there is a big divide in ping times to the server between the players that are entangled. It's just more noticeable in some instances. I've had fights where I am not even in range to use snipe yet but my target is wailing away with melee ranged attacks.
You just have to eat the loss and move on. There's really nothing that can be done short of moving to a location that provides you with better access to the server and upgrading your internet service.
I have FIOS and my PS5 registers around 1GB per a second for speed, ranges from 800-980 MBps. I have no issuue with internet connect.
I also have my PS5 connected to a TV that supports 120 refresh rate and VRR and both are setup to be used with ESO. My router also is setup to provide my PS5 with priority over all other devices and other features to ensure a smoother experience.
The only real time I have issues is when the hammer is out or against specific players and usually when I fight these players instances like the ones I posted above happen regularly and it's becoming annoying that this happens against specific players. In fact a full 12 man group was wiped out by 1 player within seconds and the player was not a bomber. They had some AoE but no bomb. We all had the same issues, we all got desync or had lag to the point where nothing could be done and than we are all dead. That same player wiped us out 2x and we didn't have any issues until we got near that player.
I really hope the devs do something to ensure players experience is better than what I have been dealing with because getting desync / lag around specific players every time you fight them is becoming an annoyance that is pushing players to quit.