The problem with this system is its completely susceptible to market manipulation. Recently, some players took advantage of the lack of supply and the price of the maps shot up from 150k to over 400k on PC NA. A few months ago I bought the chests for 2.5 mil and now I know someone who is flipping them successfully for over 20 mil. I'm so worried about this happening with Ancestral Breton because I've wanted that motif for so long and don't want a couple of greedy and rich players to ruin it for me or anyone else. I can only hope there will be a High Isle event like the Blackwood one that will drop a lot of maps and drive the price down enough for me to buy all the Ancestral Breton motifs.
It really is annoying that they keep adding things to treasure maps of new zones but refuse to give us a reliable way of getting treasure maps for a chance of getting the lead for the right motif.
Treasure maps should always be from the zone you are currently in, same as they've already done with the paintings.
At least none of the motifs actually look that great, even if they are better versions of the basegame motifs, so I'm happy to ignore them. Boy, I can't wait for Ancestral Bosmer and Dunmer to actually look dope only for it to be impossible to get my hands on them.
dragonlord500 wrote: »The real problem is the guild trader themselves. by having a weekly bidding war on them and not being able to see the other bids the greed for money became too much. so having it switched to monthly instead of weekly or being able to see the other bids might solve it to some degree.
It really is annoying that they keep adding things to treasure maps of new zones but refuse to give us a reliable way of getting treasure maps for a chance of getting the lead for the right motif.
Treasure maps should always be from the zone you are currently in, same as they've already done with the paintings.
At least none of the motifs actually look that great, even if they are better versions of the basegame motifs, so I'm happy to ignore them. Boy, I can't wait for Ancestral Bosmer and Dunmer to actually look dope only for it to be impossible to get my hands on them.
That would be such a terrible change.
For example, I have zero reason to farm Blackwood or the Deadlands for anything. But I do have reason to farm Deshaan or Bangkorai. Not being able to get treasure maps for Blackwood or Deadlands while farming in Deshaan would be awful. It would force players to stick to one zone instead of providing the options of playing other aspects of the game and getting drops for different zones.
The whole point of the Maps is to provide a reason to hop into these other zones for rewards, while doing other things in game.
Dagoth_Rac wrote: »Make it where treasure maps have a 50% chance to be from a random zone and a 50% chance to be from current zone. Maybe even delay it by 6 months from release of a zone to maintain the artificial scarcity when a Chapter/DLC first drops. Do you want the latest and greatest ancestral motif and you want it now? It will take a lot of time or money. But if you are willing to wait, it will get easier to farm after 6 months.
I see no problem with the current arrangement.
Personofsecrets wrote: »Are maps really that much now? I paid an average of 150k per map and got all of the motifs, by digging alone, after aobut 170 maps.
Personofsecrets wrote: »Are maps really that much now? I paid an average of 150k per map and got all of the motifs, by digging alone, after aobut 170 maps.
/script JumpToSpecificHouse("@Starbridge84", 71)
It really is annoying that they keep adding things to treasure maps of new zones but refuse to give us a reliable way of getting treasure maps for a chance of getting the lead for the right motif.
Treasure maps should always be from the zone you are currently in, same as they've already done with the paintings.
At least none of the motifs actually look that great, even if they are better versions of the basegame motifs, so I'm happy to ignore them. Boy, I can't wait for Ancestral Bosmer and Dunmer to actually look dope only for it to be impossible to get my hands on them.
That would be such a terrible change.
For example, I have zero reason to farm Blackwood or the Deadlands for anything. But I do have reason to farm Deshaan or Bangkorai. Not being able to get treasure maps for Blackwood or Deadlands while farming in Deshaan would be awful. It would force players to stick to one zone instead of providing the options of playing other aspects of the game and getting drops for different zones.
The whole point of the Maps is to provide a reason to hop into these other zones for rewards, while doing other things in game.
I'd say that would be a great change exactly because of the reasons stated. If you want to farm something specific, you know exactly where to go to farm it. Treasure maps drop from treasure chests so these are the ones you'd be on the lookout for. And if you want to complete an Ancestral motif, be it any of the ones found in the base game (Altmer, Nord, Orc), or be it Breton, Daedric, Reachmen or Akaviri, you'd always know exactly where to go and actually get it done within a reasonable amount of time.
I suppose the worst part about this proposal is that you'd suddenly have competition for treasure chests in certain zones, but that is currently already the case with treasure maps in the guild stores.
The problem with this system is its completely susceptible to market manipulation. Recently, some players took advantage of the lack of supply and the price of the maps shot up from 150k to over 400k on PC NA. A few months ago I bought the chests for 2.5 mil and now I know someone who is flipping them successfully for over 20 mil. I'm so worried about this happening with Ancestral Breton because I've wanted that motif for so long and don't want a couple of greedy and rich players to ruin it for me or anyone else. I can only hope there will be a High Isle event like the Blackwood one that will drop a lot of maps and drive the price down enough for me to buy all the Ancestral Breton motifs.