In my opinion this skill line should of been in the game from the start but anyways, i'll lay out some example skills, passives, and an ultimate, feel free to steal these ideas devs. :P
Skill 1: Left Hook
Cast Time: Instant
Cost: 2500 Stamina
Target: Enemy
Range: 3 meters
Description: Give your foe a left hook to the face! This attack does 3000 physical damage. If this attack hits for critical damage, the enemy is knocked off balance.
Morphs:
Morph 1: Fearsome Left Hook
Cost: 2500 Stamina
Description: Give your foe a fearsome left hook to the face for 4500 physical damage. If this attack hits for critical damage, the enemy will be feared for 1.5 seconds. The time feared scales with rank.
Morph 2: Hard Left Hook
Cost: 3000 Stamina
Description: Give your foe a hard left hook for 6000 physical damage. If this attack hits for critical damage the enemy is stunned for 1.5 seconds. The time stunned scales with rank.
Skill 2: Roundhouse Kick
Cast Time: 1 second
Cost: 4500 stamina
Target: Cone
Radius: 5 meters
Description: Jump into the air and hit your foes with a powerful roundhouse kick for 6000 damage. Enemies hit by this attack will be knocked back by 2 meters and be off-balance for 3 seconds.
Morphs:
Morph 1: Spinning Roundhouse Kick
Cast Time: Channeled
Cost: 5000 stamina per second.
Target: Area
Radius: 5 meters
Description: Defy gravity and perform a spinning roundhouse kick that strikes all foes around you for 2500 damage per second. Foes who are currently off-balance will be knocked down for 3 seconds.
Morph 2: Leaping Roundhouse Kick
Cast time: 1 second
Cost: 4500 stamina
Target: Cone
Range: 10 meters
Description: Leap forward and perform a powerful roundhouse kick on distant foes for 8000 damage and knocking them back 2 meters. Enemies who are currently feared are knocked back by an additional 3 meters and knocked down for 2 seconds.
Skill 3: One-inch-punch
Cast time: Instant
Cost: 3000 stamina
Target: Enemy
Range: 1 meter
Description: Hit your foe with an attack that deals 7000 damage and inflicts Major Breach, reducing their armor for 10 seconds.
Morphs:
Morph 1: Deadly One-inch-punch
Cast time: Instant
Cost: 5000 stamina
Target: Enemy
Range: 1 meter
Description: Hit your foe with an attack that deals 6500 damage. If the enemy has 25% or less health remaining, this attack kills the enemy instantly.
Morph 2: Crippling One-inch-punch
Cast Time: Instant
Cost: 4000 stamina
Target: Enemy
Range: 1 meter
Description: Hit your foe with an attack that does 8000 damage and inflicts Major Breach, Major Defile, and Major Maim to the enemy for 5 seconds.
Skill 4: Wind-up Punch
Cast time: 5 seconds
Cost: 5000 stamina
Target: Line
Range: 5 meters
Description: Focus all your energy into a single punch and thrust your fist and body forward dealing 10,000 to every enemy in your path. If you are struck while casting: The attack is canceled and your movement speed is reduced by 30% for 5 seconds.
Morphs:
Morph 1: Unshakeable Wind-up punch
Cast time: 6 seconds
Cost: 6000 Stamina
Target: Line
Range: 5 meters
Description: Focus all your energy into a single punch and thrust your fist and body forward dealing 8,000 to every enemy in your path. This skill cannot be interrupted by enemy attacks.
Morph 2: Devastating Wind-up punch
Cast time: 8 seconds
Cost: 10,000 stamina
Target: Line
Range: 5 meters
Description: Focus all your energy into a single punch and thrust your fist and body forward dealing 20,000 to every enemy in your path. If you are struck while casting: The attack is canceled and your movement speed is reduced by 30% for 5 seconds.
Skill 5: Backflip
Cast Time: Instant
Cost: 4000 stamina
Target: Self
Range: 5 meters
Description: Perform a deft and swift backflip, creating a gap between you and your enemy. You are temporarily invulnerable during the backflip until you land on your feet.
Morphs:
Morph 1: Smokescreen Backflip
Cast time: Instant
Cost: 6000 stamina
Target: Self and Enemies
Range: 5 meters
Radius: 3 meters
Description: Perform a deft and swift backflip, creating a gap between you and your enemy while simultaneously dropping a smoke bomb where you previous stood causing enemies to lose sight of you and causes you to lose all enmity with all affected enemies. Bosses are unaffected by this skill's smokescreen effect.
Morph 2: Launching Backflip
Cast time: Instant
Cost: 5000 stamina
Target: Self and Enemies
Range: 5 meters
Radius: 1 meter
Description: Perform a deft and swift backflip, creating a gap between you and your enemies while simultaneously dealing 5000 damage to all enemies near you and launching them into the air leaving them stunned for 1 second.
Ultimate: Inner Peace
Cast time: Instant
Cost: 300 ultimate
Target: Self
Description: Instantly heal for 100% of your max HP, purge yourself of all negative effects, Gain Empower, Minor Evasion, Minor force, Minor Protection, Minor Resolve, and Minor Savagery for 10 seconds.
Morphs:
Morph 1: Inner Chaos
Cast Time: Instant
Cost: 400 Ultimate
Target: Self
Description: Instantly lose 30% of your max HP and Gain Empower, Major Evasion, Major Force, Major Protection, Major Resolve, and Major Savagery for 15 seconds.
Morph 2: Perfect Inner Peace
Cast time: Instant
Cost: 500 ultimate
Target: Self
Description: Instantly heal for 100% of your max HP, purge yourself of all negative effects, Gain Empower, Minor Evasion, Minor force, Minor Protection, Minor Resolve, and Minor Savagery for 20 seconds.
Passives:
Passive 1: Perfect Stance
Tier 1: Reduce damage taken while unarmed by 3%
Tier 2: Reduce damage taken while unarmed by 5%
Passive 2: Powerful Blows
Tier 1: Increase the damage of light and heavy attacks by 3%
Tier 2: Increase the damage of light and heavy attacks by 5%
Passive 3: Third Eye
Tier 1: Gain a 1% chance to negate all damage of a single attack for each unarmed skill slotted(Max 6%)
Tier 2: Gain a 2% chance to negate all damage of a single attack for each unarmed skill slotted(Max 12%)
Passive 4: Honed Skill
Tier 1: Each light attack grants an additional 3 ultimate and each heavy attack grants an additional 5 ultimate.
Tier 2: Each light attack grants an additional 5 ultimate and each heavy attack grants an additional 10 ultimate.
So that's my idea for an unarmed skill line. thoughts? Opinions?