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Craglorn - Celestial Rifts - why are these not listed as world bosses ?

vsrs_au
vsrs_au
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I opened one of these rifts recently, and noticed a world-level boss appearing after I'd fought some of the lower-level NPCs, so why aren't these sites listed as world boss sites in the UESP and Game Maps web pages?
PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • fizl101
    fizl101
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    I think they are incursions rather than world bosses from the perspective of the game
    Soupy twist
  • El_Borracho
    El_Borracho
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    I don't know. They are harder than most world bosses, too
  • vsrs_au
    vsrs_au
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    I don't know. They are harder than most world bosses, too
    I noticed! After opening a rift, fighting some of the lower-level NPCs, then realising they'd brought out "the big guns", I ran! LOL
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Necrotech_Master
    Necrotech_Master
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    celestial rifts are a fun challenge, and they have the same drop pool as a standard WB (which includes weapons for an area that lacks a public dungeon)

    the "WB" on the map like the mine, or shards, are not really WB in terms of rewards, they only give jewelry like a dolmen

    crag is so messed up lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
    AcadianPaladin
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    I agree that a celestrial rift is as hard as most WBs and wouldn't mind if they counted as such for endeavors. I find the beauty of the rifts though is that most everything that comes out of one is a 'dangerous foe' with a 'shielded health bar'. I noticed on the last weekly endeavor that required killing 50 of these that a single rift would boost my count by 20-25.
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
    Necrotech_Master
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    I agree that a celestrial rift is as hard as most WBs and wouldn't mind if they counted as such for endeavors. I find the beauty of the rifts though is that most everything that comes out of one is a 'dangerous foe' with a 'shielded health bar'. I noticed on the last weekly endeavor that required killing 50 of these that a single rift would boost my count by 20-25.

    i think every enemy that spawns from the rift is considered a dangerous foe, and theres about 3 waves of 5 enemies before the boss spawns (along with more waves if you take a long time to kill the boss)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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