Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
AcadianPaladin wrote: »@Necrotech_Master thanks for the encouragement. On actual solo runs vs WBs or group dungeon bosses my characters range from about 18-26k dps - and it took lots of practice to get there. Though we use pretty basic but appropriate and decent gear like Julianos, Mother's Sorrow, Slimecraw for mages, I work hard on trying to kill them effectively and monitor the results after each kill on Combat Metrics. I 'feel' pretty satisfied with the damage and it is encouraging to hear that what I'm doing is reasonable for someone who doesn't run DLC vet dungeons or Trials. I do have a 3M dummy and sometimes parse it with similar results but prefer 'field parsing' on actual bosses. 3M is kind of tedious and the Precursor goes down way too quickly. Wish I could get a 1M or 1.5M dummy.
Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
Agreed. If someone says "you have to do 90k dps or you're trash" block them. There is a lot of that here, but this right here is spot on.
Necrotech_Master wrote: »for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
SimonThesis wrote: »Most vet trial guilds rn require minimum 100k Dps on a trial dummy.
Thanks, I feel a bit less inadequate now! My average dps is in the average range you cited, but I wasn't sure whether it was actually any good or not.Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
AcadianPaladin wrote: »3M is kind of tedious and the Precursor goes down way too quickly.
Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Join some guilds. Most have 21 mil dummy in their guild house.
And the reason why trial dummy, is because not all classes have the same buffs available but are easily provided even in pug groups. Parsing on 3 mil doesn't give you real comparisons between builds. I hit 50k+ on 3 mil with my warden but only 40k with some other class for example. But in group content I hit similar numbers.
If you only play solo then 3mil is all you need. I test my different setups like this.
WrathOfInnos wrote: »Necrotech_Master wrote: »for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
That is true, but generally a solo DPS number is not important. DPS is an important metric for comparison in group content, where the trial dummy is more standardized and accurate.
For most solo content, players can light attack through with 5k DPS, and it affects nobody else. If people care to compare builds for harder things like Maelstrom or Vateshran, metrics like score or clear time are generally more meaningful than solo DPS. And in any of these scenarios sustain is going to be better than a 6 mil dummy because you'll get bursts of resources from kills as well as downtime to regenerate or heavy attack.
Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Gear doesn't matter. As far as I'm concerned, if you can hit 30k on a dummy, you're golden.
Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Got two in my house on PC/NA, each with aetherial wells, anyone is free to add me and stop by anytime.
I will 100% agree that if you are really built for soling difficult content, the trail dummy parse may not be supper meaningful in terms of raw numbers it generates. Most difficult solo fights are more a war of attrition than simply a straight parse, and of course you need to make adjustments to your build for that (sustain, major breach, healing, etc.), all of which will lower your DPS.
But that is not necessarily what its designed for. We call it a raid dummy or a trial dummy for a reason, its meant to replicate that scenario. Will you have every dummy buff in a good raid 100% of the time, no, but a good raid is closer than you think, and will actually have some things the dummy doesnt have. On a true stack and burn fight in a good raid, I can actually pull ahead of my dummy numbers on occasion.
It is still the best means we have to compare class to class and player to player. If you are looking for an objective benchmark of your damage potential, or you simply want to be sure you can sustain and keep your parse going for a few minutes, Raid Dummies are far and away the best tool in the game.
3 and 6 mil dummies have inherent flaws. Sure they can be very useful for certain scenarios if you want to test self buffed DPS. Problem with 3 mil is that they die so fast. You pretty much do an opening, maybe your rotation 1-2 times, and then its a spammy execute in most scenarios. Similar to an easier Vet Dungeon boss, its a parse, but barely. Problem with 6 mil is that if you build to sustain it and then walk into a group setting, you are simply leaving damage on the table. Your sustain will be overkill. Now again, if you are building to solo vet DLC dungeons, near infinite sustain (at the sacrifice of lower damage), may be exactly what you need. That said, I would argue that is far more Niche than what most people want them for.
If you are actively trying to improve your DPS for a group setting, the raid dummy is where you should spend the vast majority of your practice time.
For those of us who aren't ESO experts, it takes a while.Oreyn_Bearclaw wrote: »Problem with 3 mil is that they die so fast.
freespirit wrote: »I don't do many vet trials but when I do my damage is never an issue...... my standing in stupid is however!!