Rallying Cry (Light)
- 2 – Adds 657 Critical Chance
- 3 – Adds 1096 Maximum Magicka
- 4 – Adds 657 Critical Chance
- 5 – While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and the Critical Resistance by 83. This effect can occur once every 15 seconds.
I agree that they went overboard with critresist on this set.
Impregnable armor is 1650 Critical Resistance only for yourself. Robes of Transmutation is 1400 Critical Resistance with no damage bonus.
Rallying cry is straight up better than two sets dedicated for that purpose, it means that the numbers on crit resist are too high.
I agree that they went overboard with critresist on this set.
Impregnable armor is 1650 Critical Resistance only for yourself. Robes of Transmutation is 1400 Critical Resistance with no damage bonus.
Rallying cry is straight up better than two sets dedicated for that purpose, it means that the numbers on crit resist are too high.
But Rallying cry forces players to not group up to get the full power. It's a fair trade off. Play solo and get some decent defense and a bit of offense, or group up and lose a lot of the power the more you group.
Impreg has 100% uptime and can be used with groups. Transmutation is meant to work with groups and other players.
I agree that they went overboard with critresist on this set.
Impregnable armor is 1650 Critical Resistance only for yourself. Robes of Transmutation is 1400 Critical Resistance with no damage bonus.
Rallying cry is straight up better than two sets dedicated for that purpose, it means that the numbers on crit resist are too high.
But Rallying cry forces players to not group up to get the full power. It's a fair trade off. Play solo and get some decent defense and a bit of offense, or group up and lose a lot of the power the more you group.
Impreg has 100% uptime and can be used with groups. Transmutation is meant to work with groups and other players.
You can still group if you reapply it when only several players of your party nearby. Need more than one set per group.
But yeah I like this thing about the set, but crit resist is way overboard. Also consider BGs.
I agree that they went overboard with critresist on this set.
Impregnable armor is 1650 Critical Resistance only for yourself. Robes of Transmutation is 1400 Critical Resistance with no damage bonus.
Rallying cry is straight up better than two sets dedicated for that purpose, it means that the numbers on crit resist are too high.
But Rallying cry forces players to not group up to get the full power. It's a fair trade off. Play solo and get some decent defense and a bit of offense, or group up and lose a lot of the power the more you group.
Impreg has 100% uptime and can be used with groups. Transmutation is meant to work with groups and other players.
You can still group if you reapply it when only several players of your party nearby. Need more than one set per group.
But yeah I like this thing about the set, but crit resist is way overboard. Also consider BGs.
Even in BGs, you still lose 249 crit, so it puts it toe to toe with Transmutation in crit resist at 1401, and you lose 45 spell/weapon damage to get to 255.
But, even then, I think that is still ok. Some sets are situationally stronger than others. That's fine. Rallying Cry is good in BGs or solo cyrodil. Transmutation is better for larger group PVP in cyrodil.
SimonThesis wrote: »Its not really OP, the range on it is very short and its a very unpredictable proc. It doesnt buff large groups much at all and small groups will be zerged down anyway.
I only have one character that uses it and that character definitely performs well with it in high level BGs. On the flip side I've dueled some Malacath DKs and got roasted. I think having a set that offers high crit resist but is light armor, offers no HP or armor is probably okay.
And while I'd listen to someone who wanted to expound on the thought that "it shouldn't be both offense and defense," I'd be waiting my turn to point out that Ancient Dragonguard came out a very long time ago, and Markyn Ring is also a thing. I just don't find Rallying Cry to be that big of an outlier. It's stat dense, sure, and it's one of the best sets. That doesn't mean it's broken. It offers 0 mitigation for non-crits and gives less than 300 damage.
I wonder... And I doubt there's any way to get an answer... But I wonder how many PvPers have more than like 35% crit rating. I understand crit is kinda making a comeback but I don't really understand why. I've never been partial to it myself.
Yes agreed but the prevalence of Rallying, the base impen given to everybody, and the emergence of other sets that give impen as a 2-3-4 piece bonus should kinda equal all that out, no?
Either way though I'm just saying I think impen is an acceptable form of defense and not OP because so much damage is non-crits. It's better than armor, blocking, having large HP, or Undeath for example because there is a trade-off. It's very strong against some people and almost useless against others.
baselesschart wrote: »I wonder... And I doubt there's any way to get an answer... But I wonder how many PvPers have more than like 35% crit rating. I understand crit is kinda making a comeback but I don't really understand why. I've never been partial to it myself.
As people started running less impen over the last couple years it only make sense that the result is that more crit based builds start showing up to capitalize on that.
Is rallying cry really that bad? Honest question.
I dunno. I feel like a small nerf might be in order but it's basically fine?
Rallying cry really just needs the impen lowered to 990, and the group scaling harshly increased to be -33% per person in your group.
Solo = 990 CR/300 WD
Duo = 660 CR/200 WD
Trio = 330 CR/100WD
4+ = 0 bonuses
Rallying cry really just needs the impen lowered to 990, and the group scaling harshly increased to be -33% per person in your group.
Solo = 990 CR/300 WD
Duo = 660 CR/200 WD
Trio = 330 CR/100WD
4+ = 0 bonuses
Good idea, still too strong in a duel. Way to overloaded for a 5 piece for being solo
Rallying cry really just needs the impen lowered to 990, and the group scaling harshly increased to be -33% per person in your group.
Solo = 990 CR/300 WD
Duo = 660 CR/200 WD
Trio = 330 CR/100WD
4+ = 0 bonuses