MEBengalsFan2001 wrote: »The devs wonder why the damage in PVE keeps climbing up and up and up. On the PVP side players continue to complain about 1 or 2 classes being OP compared to other classes and this typically changes every mod or every other mod.
The issue is that the devs continue to BUFF each class without realizing that the changes are making classes stronger and is raising the damage bar in PVE and causing issues in PVP.
Devs need to stop adjusting damage upward and simply adjust skills primary function (debuff, buff, cc effect, Dot vs Burst, defensive, etc... and if anything adjust damage down while maybe increasing the primary usage of the skill instead. This way damage is lower but the buff/debuff or CC effect last longer.
The other thing is if you have a defensive ability it should not act as an offensive ability. If an ability primary focus is to do a CC effect the damage of said ability should be much lower or non-existence. If an ability is used to add a dot or can cause a dot its base burst damage should be much lower. Abilities that have a chance to be interrupted should have a bigger damage hit at the end of the channel with smaller ticks at the start etc... This game mechanic for damage is all over and there are more skills I wonder if the development that tweaked them are using that class vs. making adjustments that make actual sense.
This game like all other MMOs I have played seem to have classes in PVE and PVP that are FotM and it is getting old seeing such things in a game like this.
gariondavey wrote: »You can't just give classes rankings and not say what environment you are in.
Small scale open world
Solo
Large group
Bg
Ic
Solo
There are many factors at play.
gariondavey wrote: »You can't just give classes rankings and not say what environment you are in.
Small scale open world
Solo
Large group
Bg
Ic
Solo
There are many factors at play.
I guess i should have been more clear. I mentioned BG’s in my original post. I mostly mean small groups or solo, not zergs.
gariondavey wrote: »You can't just give classes rankings and not say what environment you are in.
Small scale open world
Solo
Large group
Bg
Ic
Solo
There are many factors at play.
I guess i should have been more clear. I mentioned BG’s in my original post. I mostly mean small groups or solo, not zergs.
Then you specifically mean No-CP small scale. This doesn’t necessarily translate to CP open world pvp, although magplar and magDK are still on top right now in that environment, and magden is still on bottom.
In no proc cyrodiil my stamdk really only dies to magdks and templars. And only templars that are probably better players than me anyway. I’ve died to a stamsorc once or twice… definately better players than me though. I think it’s a pretty solid a tier.What is StamDK and why it is this high?
gariondavey wrote: »You can't just give classes rankings and not say what environment you are in.
Small scale open world
Solo
Large group
Bg
Ic
Solo
There are many factors at play.
I guess i should have been more clear. I mentioned BG’s in my original post. I mostly mean small groups or solo, not zergs.
Then you specifically mean No-CP small scale. This doesn’t necessarily translate to CP open world pvp, although magplar and magDK are still on top right now in that environment, and magden is still on bottom.
I’d move magden up to A tier for CP large scale pvp. The group utility is some of the best in the game.
xHotguy6pack wrote: »For just CP Cyrodiil I'd put MDK at a low A Tier possibly B. Mag Templar and Mag Nerco are the best. Both counter MDK and both are way too easy to play and have way more utility, damage and defense for any kind of play in Cyrodiil.
Go run a few BGs, magplar very rarely top 700k damage overall. Even less likely to get huge killing blow count. DKs mag or Stam consistently top 700k upwards to 2mil I've seen. Necro Stam or mag (is there a difference?) Get higher numbers as well. Stamblade get consistently over a mil. Magsorc does less but can be as high more times than not.
People keep placing magplar in top S tier ranking. But it's most definitely not accurate. Magplar is and has always been the class that can pack up scrubs. We lack oppressive damage, you can build anyway you like but a good player of any class will never feel like the damage from a templar is so much that all they can do is stay defensive. The reason I think people put them so high is that they can defend better than almost every class. Their defense can be incredibly irritating either built for damage or defense, very high defense. But it's incredibly hard to pull off "turn and burn" on templar.
Stop placing templar on top...please...zenimax keeps nerfing templar over and over due to this crap. Templar has among the worst burst in the game. I mean sweeps in ok, but that damage is overall even less than some other classes spammable, even though jabs is channeled!
I don't know...templar is not that great of a class people keep saying it is. Magden or stamen is worse than us for sure...but we don't rate S or even A tier.
The YouTube fashion for putting an "S" class above "A" class really disproportionately boils my ***. Just start at A.
The YouTube fashion for putting an "S" class above "A" class really disproportionately boils my ***. Just start at A.