Last updated: 2023-05-27, Scribes of Fate (Update 37 / Patch 8.3.5)
This PVP build for Stamina Warden is a frontline brawler that blends AoE damage, crowd control, and mobility. Your role is to charge in, pull targets together, stun them, and apply heavy pressure. This puts opponents on their heels and allows your ranged DPS and healers to cast freely.
This build is optimized for Battlegrounds in Scribes of Fate (Update 37) and also performs well in Cyrodiil / Imperial City.
WRITTEN GUIDE
This in-depth guide provides
20+ pages of information on every aspect of the mechanics and playstyle for the build, including gear setup, skill rotations & usage, and more:
https://taugrim.com/2022/05/11/stamina-warden-pvp-build-taugrims-brawler/
Below are excepts from the guide.
STRENGTHS AND WEAKNESSES
+ Superb AoE damage
+ Superb damage shielding and mitigation
+ Superb armor debuffs
+ Excellent crowd control
+ Excellent mobility
+ Excellent sustain
– Lacks meaningful ranged DPS capability
– Spammable has high resource cost
– Awkward timing on 2nd blast of Deep Fissure
GEAR
- Frontbar: 1-pc Gaze of Sithis, 5-pc Rush of Agony, 2-pc Titanic Cleave, 3-pc Wretched Vitality, 1-pc Magma Incarnate¹
- Backbar: 1-pc Gaze of Sithis, 5-pc Rush of Agony, 5-pc Wretched Vitality, 1-pc Magma Incarnate¹
¹ If you feel you have more sustain than you need, you can replace 1-pc Magma Incarnate with any monster set with Weapon Damage (Balorgh, Kjalnar’s Nightmare, Molag Kena, Nerien’eth, Prior Thierric, or Velidreth) or Offensive Penetration (Archdruid Devyric, Kra’gh, Lady Malygda, or Valkyn Skoria).
SET MECHANICS
- Gaze of Sithis (MRoM): the most stat dense mythic in the game. Greatly boosts your Healthy (3276) and Armor (4000), which allows you to assign all of your attribute points in Stamina and still have a sizeable Health pool. Also boosts your Health Recovery, but keep in mind with Battle Spirit it’s halved (512 effective)
- Rush of Agony (RoA): pulls enemies within 10m when you land Stampede, and after 2 sec deals PBAoE damage to enemies within 7m of you, not where you landed Stampede. In BGs, this accounts for ~11% of my total damage. The AoE pull synergizes terrifically with the AoE CC and AoE damage mechanics of this build
- Titanic Cleave (TC): increases the damage of Brawler (Cleave morph) based on the number of targets hit. That is, TC makes Brawler hit hard in packed fights, and RoA and TC synergize strongly. The perfected set bonus of 1190 penetration boosts all damage
- Wretched Vitality (WV): boosts your Stamina and Magicka Recovery when you apply Major or Minor Buffs (or Debuffs). With this build, WV is backbarred (i.e. the 5-pc set bonus is available only on the backbar), given that casting Ice Fortress procs both recovery buffs, and these buffs persist when you swap to the frontbar
So, in a nutshell
- RoA and TC boost offense
- GoS boosts defense
- WV boosts sustain
SKILLS
FRONTBAR
- Stampede: gap closer that triggers AoE direct damage and AoE DoT ground effect. Stampede’s AoE DoT damage was nerfed in Lost Depths, but it’s still an excellent skill and it procs Rush of Agony
- Brawler: spammable. I do not recommend using Brawler in PVP unless you have Titanic Cleave, as TC greatly improves the per-target damage of Brawler when it hits multiple targets. Brawler also provides a damage shield that scales based on number of targets hit
- Evil Hunter (EH): +12% Crit Chance, +3% Weapon Damage (Slayer passive), and stealth counter (gigantic 12m radius). I previously slotted Reverse Slice here but found that RS competed with Brawler for the GCD in many situations (i.e. I was taking incoming damage), and EH significantly boosts your burst and sustained damage. I found that EH improved my ability to pressure and kill meaningfully
- Deep Fissure (DF): fires conal AoE direct damage twice after 3 and 9 seconds. This class-defining skill allows you to stack your burst, and it applies both Major Breach and Minor Breach (-8922 armor). Always keep targets in your frontal facing to maximize hitting targets with DF, even while CC’d. While I prefer the timing of the blasts of the other morph, Subterranean Assault, the debuffs from DF offer more value in PVP
- Bird of Prey (BoP): on-demand Major Expedition buff (+30% movement speed). Also passively boosts your damage 5% with Minor Berserk buff. BoP received a buff in Lost Depths to also provide 4-sec immunity to snare and immobilization
- Flawless Dawnbreaker (FB): conal AoE direct damage, heavy DoT, and huge Weapon Damage buff. The cost of 125 is not high, so you’ll see high uptime for the 20-sec buff
BACKBAR
- Bull Netch: provides Major Brutality buff (+20% weapon damage), Stamina sustain, and passive cleanse
- Ice Fortress (IF): provides Major Resolve buff (+5948 armor) and Minor Protection buff (+5% mitigation). In combat this skill procs both the 260 and the 130 Stamina and Magicka Recovery buffs of Wretched Vitality
- Leeching Vines (LV) or Resolving Vigor (RV): both are worthwhile options. I list their tradeoffs below. I prefer LV as it synergizes with Green Balance passives and can create a lifesteal debuff on multiple opponents
- Arctic Blast (AB): provides a self-heal that scales off offensive stats, delivers a 3-sec PBAoE stun, and applies a 20-sec PBAoE DoT. With the changes in Lost Depths to AB, Warden finally has a class stun! The stun from AB addresses the biggest hole in Stamden’s class kit and AB synergizes strongly with Rush of Agony
- Quick Cloak (QC): provides Major Evasion buff (-20% AoE damage taken), which is huge. QC provides high uptime on the backbar weapon enchants. The duration of QC was increased by 6 sec in Lost Depths. QC and the backbar weapon enchants account for ~10% of my damage in BGs
- Healing Thicket (HT): low-cost ultimate that provides a burst heal to the lowest-health friendly, then applies a HoT to any friendly who crosses the ground-target AoE, even if they leave that area