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Mythic Item Ideas

merpins
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Though ZoS probably won't take our ideas into consideration, I think it could be neat speculating ideas that could come to mythic items in the future and even coming up with some of our own, then discussing the implications such items might have on the game and how these items would be nerfed if over-tuned. If you have ideas, please post them here, I'll make a template:

Item Name
Item Type (ring, shoulder, etc.)
[ Item Trait ]
[ Enchantment ]
(1 Item) Set Bonus

So I'll give an example of an item, and we can start from there:
In my opinion, rather than just making items from elder scrolls lore as skins for our weapons and armor, and then selling them in the cash shop, ZoS should make them into Mythic items. We know that most lore items in the Elder Scrolls universe are weapons, but who is to say a weapon can't be a mythic item? But the problem is, if they were to release a mythic item weapon, they would need to release multiple as to cover both Magic and Stamina... But hold up, both magicka and stamina characters use daggers, so why not this one:

Keening
Dagger
[ Nirnhoned ]
[ Absorb Health ]
(1 Item) You gain an additional ability slot on your ability bar. Using an ability in this slot costs 5% of your maximum health in addition to its normal cost.
  • Heartrage
    Heartrage
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    Headband of the joggernaut
    Light head
    ???
    Stamina
    (1 item) you cannot walk, only sprint. Running cost 20% more stamina. Increases max health by 20% and health regen by 300.
    Edited by Heartrage on 28 April 2022 18:29
  • Neoauspex
    Neoauspex
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    <some cool down/condition> Reflect proc set damage for X seconds <some kiss/curse sacrifice>
  • opaj
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    I agree about turning artifacts into mythics, but I think it makes more sense with Daedric and Aedric artifacts, which are known to be a bit capricious in where they pop up. Keening is a little awkward for me in that regard.

    Anyway, this is my suggestion whenever this topic comes up...


    Gauntlets of the Horny Fist*
    Bracers**
    [ Well-Fitted ]
    [ Stamina ]
    (1 Item) While unarmed: gain 1571 weapon and spell damage, and your light and heavy attacks reduce your target's crowd control immunity by 0.5 seconds.


    * This is an item from Morrowind, but I suppose I can budge on the name.
    ** In the latest PTS, a mythic item was renamed because it had the word "Girdle" but was a medium armor piece. So while I think bracers are more thematic, I guess these would either have to be gauntlets or we'd need a different name for the item. Oh well.
    *** I threw the second effect on as an afterthought to reflect the crowd control power of hand-to-hand in Morrowind and Oblivion. I haven't given any thought to balance with this suggestion.
  • propertyOfUndefined
    propertyOfUndefined
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    Flash Step Sandals
    Shoes
    [ Well-Fitted ]
    [ Magicka ]
    (1 Item) Instantly teleport a short distance in the direction you dodged. This ability replaces the standard roll dodge. It grants all the benefits of a roll dodge, but consumes magicka instead of stamina.
    Edited by propertyOfUndefined on 28 April 2022 22:59
  • Darkstorne
    Darkstorne
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    Fishy Stick
    Amulet
    [ Prismatic Recovery ]
    [ Triune ]
    (1 Item) Gain Major Brutality, Major Sorcery, Major Savagery, Major Prophecy, and Major Heroism at all times. Increase the cost of your non-ultimate abilities by 10%.

    It's a buff stick!
  • Runefang
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    Boots of Blinding Speed
    Boots
    Well Fitted
    Max Stamina
    (1 Item) Gain 200% movement speed, your screen is now black and all add-ons are disabled. Good luck!
  • dmnqwk
    dmnqwk
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    Apathetic Sandals
    Boots (light armor)
    Invigorating
    Max Magicka

    (1 item) While standing still, you gain 1500 health and 1000 magicka and stamina recovery.
    While moving you may not gain health, magicka or stamina and for up to 3 seconds after you stop moving.

    I'd probably also add an additional 'unlocked' level for Mythic items, so after doing certain things with them, they power up.

    After killing 1000 bosses while wearing these boots, you gain the perfected bonus.
    (perfected) You gain minor berserk while standing still. This bonus is disabled for 3 seconds after moving.
  • ESO_Nightingale
    ESO_Nightingale
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    Ik most of these are jokes, but i actually designed one to fill a gap in frostden builds that encourages using as many frost damage abilities as possible while also working with the idea of high uptime on chilled.
    yebht9pkczgy.png
    Edited by ESO_Nightingale on 29 April 2022 01:02
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • merpins
    merpins
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    Runefang wrote: »
    Boots of Blinding Speed
    Boots
    Well Fitted
    Max Stamina
    (1 Item) Gain 200% movement speed, your screen is now black and all add-ons are disabled. Good luck!

    eigjgb1e9g841.jpg?auto=webp&s=229ca2a2f1718049d1a9b8614ba4af730cae5afa
  • Amottica
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    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.
  • Heartrage
    Heartrage
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    Just for the fun of it XD

    Overcomplicated trinket
    Necklace
    [ ]
    [ ]
    (1 Item) while standing still, using weapon skills generate stacks of blue mechanics. When you hold more than 5 stacks of blue mechanics, sprinting after using an ultimate double the amount of blue mechanic stacks. When you reach 26 stacks of blue mechanics, 13 stacks will be consumed and converted into one yellow mechanic. Drinking a potion while a yellow mechanic is active will transmute your blue mechanics into green mechanics. Holding more than 15 green mechanics will make you sick, stunning you but also poisoning monsters nearby. If you are standing in water or mud while gaining green mechanics, you also gain the green lucky ghost which generate purple mechanics but eats your blue mechanic stats. Purple mechanics explode when you use magicka skills. Using a potion while under the effect of both a yellow and a purple mechanic will consume both of them to summon the brown beecreeper. The beecreeper will only help if you hold an odd amount of dreugh wax in your inventory. If you do, talk to the beecreeper through his randomly generated working conditions negotiations dialogue and come to an agreement. Choosing "Don’t have to work on weekends" will automatically unsummon the beecreeper on weekends. Once the beecreeper is satisfied with your offer, he will fight by your side for a random period between 5 seconds and 120 minutes. The beecreeper is instantly killed by the explosion while consuming both a purple and a yellow mechanics. However, you can infect the beecreeper with the poison while having more than 15 green mechanics which makes him immune to the explosions. If you get the beecreeper sick three times while the green lucky ghost is active, you get the debuff third wheel which makes you immune to all damage but also forces you to passively follow the beecreeper and the green lucky ghost as they talk about their ambitions and dreams…
  • merpins
    merpins
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    Amottica wrote: »
    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.

    I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
    It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.

    Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.
    Edited by merpins on 29 April 2022 01:50
  • Amottica
    Amottica
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    Amottica wrote: »
    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.

    I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
    It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.

    Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.

    Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.

    This is probably the most important point.
  • WrathOfInnos
    WrathOfInnos
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    Ring of Mythology
    Allows the user to equip two mythic items in addition to this ring.

    Effectively allows using 3 gear slots to gain the benefits of 2 mythic items. I think with this restriction it would not be overpowered. For example you could be wearing kilt and want more crit chance, ordinarily this would be 1pc Slimecraw and 1pc Iceheart for 6.5% crit, but now it could be RoM + Mora's Whispers for 7% crit.

    This being a Ring is important because any other gear piece would prevent use of certain mythic items in that slot.
    Edited by WrathOfInnos on 29 April 2022 02:08
  • merpins
    merpins
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    Amottica wrote: »
    Amottica wrote: »
    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.

    I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
    It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.

    Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.

    Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.

    This is probably the most important point.

    Excellent point. But with the way items work, it might work fine as long as the design philosophy is followed correctly. For example, let's theory craft another one from lore: The Ebony Blade. This sword has already appeared in ESO in quests, namely a couple of dungeons. Based on the way it works, it deals more damage and makes you more barbaric when you attack with it, but also messes with the perception of those around you. It's a two handed greatsword. Here's how this could work:

    (2 items) Whenever you kill an enemy, you gain a stack of Deadly Whispers (max 15) for 30 seconds. For each stack, you gain 33 weapon and spell damage and your attack speed is increased by 2%. While you are at max stacks, innocents are not alerted to murders you perform, and guards do not attempt to attack or arrest you regardless of your infamy or your current bounty, however you still gain bounty as normal. You lose all stacks when you swap bars.

    By making it so weapons lose their buffs when you swap bars, or making it so the benefits they give only work while you're using that bar and don't leave any debuffs behind on enemies, then the problem you outlined is no longer a problem, because if you really want to use the item to its fullest, you'd have to do 5/5 using the head and shoulder slot to get an optimal build to work most of the time.
    As for my example, it's pretty weak in PVE since it relies on you killing enemies, but in large group PVP it's good. I'm a PVE person though, so I'd probably make it crit based rather than kill based, or increase the duration to something much longer like 1 or 2 minutes, but it felt appropriate to version 1 to be kill based,
    Edited by merpins on 29 April 2022 02:21
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Item Name: Bands of Kwang Lao
    Item Type: Hands
    Item Trait: Infused
    Enchantment: Stamina
    Set Bonus: Light Attacks restore 10% of the damage dealt as either Stamina or Magicka based on highest offensive stat, Light attacks deal 10% more damage and are 20% faster but you cannot perform Heavy attacks.

    Item Name: Vampiric Ring
    Item Type: Ring
    Item Trait: Bloodthirsty
    Enchantment: Tri-Recovery
    Set Bonus: The magicka/stamina cost of all abilities is halved but cost the remaining value in health, this effect does not apply to abilities that already cost health.

    Item name: Grey Aegis
    Item Type: Shield
    Item Trait: Sturdy
    Enchantment: Stamina
    Set Bonus: Blocking is 25% more expensive but you are able to regenerate stamina while blocking

    Item name: Mundane Ring
    Item Type: Ring
    Item Trait: None
    Enchantment: None
    Set Bonus: Cannot be enchanted, your highest offensive stat is increased by 20% bur your health is reduced by the same amount.
    Edited by TX12001rwb17_ESO on 30 April 2022 07:38
  • notyuu
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    Name: Iron Bulwark
    Type: Sheild
    Trait: Sturdy
    Enchantment: Stamina
    Set bonus: While blocking all Damage Over Time effects applied to you have their damage mitigated by a flat amount but all Heal Over Time effects you can cast are also mitigated by the same flat amount

    for example
    potato dot does 1000 dmg/sec
    cabbage hot does 1000 hp/s
    when blocking you'd get 200 migtation which makes potato do 800/sec and cabbage do 800/sec if YOU cast it

    other than the example leaving the numbers blank as simply put I aint a game balance expert
  • Djennku
    Djennku
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    Rahjiin's Lucky Band (Name WIP)
    Ring
    Swift (?)
    Guaranteed success when pickpocketing.

    (Not sure if this would need a drawback, and if so, what to add)
    Edited by Djennku on 30 April 2022 10:29
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Djennku
    Djennku
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    Personally, ever since mythics came out I wanted a piece that could give you 100% pickpocketing chance
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Runefang
    Runefang
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    Ring of Mythology
    Allows the user to equip two mythic items in addition to this ring.

    Effectively allows using 3 gear slots to gain the benefits of 2 mythic items. I think with this restriction it would not be overpowered. For example you could be wearing kilt and want more crit chance, ordinarily this would be 1pc Slimecraw and 1pc Iceheart for 6.5% crit, but now it could be RoM + Mora's Whispers for 7% crit.

    This being a Ring is important because any other gear piece would prevent use of certain mythic items in that slot.

    Cool idea, would let you run 5 piece, arena set, monster set and 2 mythics
  • Heartrage
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    @Djennku
    Why not the gray cowl of nocturnal?
    Raise pickpocketing and sneaking but also raise infamy and makes guards attack on sight.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Dwemer Siege Bow

    Type: Bow
    Trait: Sharpened

    Effect:
    (1 item) Decrease your damage done by 50%
    (1 item) You can not perform light or medium attacks
    (1 item) Reduces speed of your Heavy attacks by 30%
    (1 item) Your Heavy attacks now costs resources instead of restoring resources
    (1 item) Your heavy attacks can deal damage to destructible structures

    The bow model would Dwemer themed and it would be as big as possible without clipping & breaking animation. The leads would be located in various Dwemer ruins, dungeons, bosses, delves, public dungeons etc. Lore-wise it would not be a magical or enchanted item, but rather a Dwemer - engineered weapon.
    Edited by Tommy_The_Gun on 30 April 2022 11:58
  • Fhritz
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    What about :

    Berserker's Rage (WIP name)
    Ring
    Bloodthirsty
    Increase Physical Harm
    (1 Item) Your damage and heal ignore battle spirit. You can now damage your ally and heal your opponent.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Elrond87
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    Would be good for the new shoulder mythic item. (Mora's Whispers)

    Go to mystic vendor buy the lore books from them that are known to your character, place them in your housing so then your new character can just read them in an instant to make full use of that new shoulder mythic, who is going to want to read every single one from every zone on multiple characters?
    PC|EU
    cp2698
    20 characters
  • Sylvermynx
    Sylvermynx
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    Elrond87 wrote: »
    Would be good for the new shoulder mythic item. (Mora's Whispers)

    Go to mystic vendor buy the lore books from them that are known to your character, place them in your housing so then your new character can just read them in an instant to make full use of that new shoulder mythic, who is going to want to read every single one from every zone on multiple characters?

    Eh, I already read every book in every zone on every character whenever I play. Always have done, in any game with books etc. to read.
  • merpins
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    Djennku wrote: »
    Personally, ever since mythics came out I wanted a piece that could give you 100% pickpocketing chance

    100% pickpocketing chance would be a bad idea, since it would devalue pickpocketing as a means to make gold, which some people like. If it's guaranteed to work every time, then it would be bad for that part of the game.
    Rather, an item that effects pickpocketing would probably be better. Like gaining a higher chance to get better rewards from pickpocketing, and possibly making you hidden for the purpose of pick-pocketing regardless of where you are standing. So you'd always have the highest chance of success, but you could still get caught.
  • Vaoh
    Vaoh
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    Boots of Springheel Jak (from TES4: Oblivion)
    Medium Armor Boots
    [ Well-Fitted ]
    [ Maximum Stamina ]
    (1 Item) Increases movement speed by 10% and jump height by 30%.
    When jumping onto a water surface, you are allowed a short timeframe to jump a second time.
    You must jump onto land before regaining the ability to jump on water.
  • kargen27
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    Ring of reflection

    When actively fishing or picking a lock all attacks are reflected back on the attacker.
    and then the parrot said, "must be the water mines green too."
  • Amottica
    Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.

    I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
    It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.

    Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.

    Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.

    This is probably the most important point.

    Excellent point. But with the way items work, it might work fine as long as the design philosophy is followed correctly. For example, let's theory craft another one from lore: The Ebony Blade. This sword has already appeared in ESO in quests, namely a couple of dungeons. Based on the way it works, it deals more damage and makes you more barbaric when you attack with it, but also messes with the perception of those around you. It's a two handed greatsword. Here's how this could work:

    (2 items) Whenever you kill an enemy, you gain a stack of Deadly Whispers (max 15) for 30 seconds. For each stack, you gain 33 weapon and spell damage and your attack speed is increased by 2%. While you are at max stacks, innocents are not alerted to murders you perform, and guards do not attempt to attack or arrest you regardless of your infamy or your current bounty, however you still gain bounty as normal. You lose all stacks when you swap bars.

    By making it so weapons lose their buffs when you swap bars, or making it so the benefits they give only work while you're using that bar and don't leave any debuffs behind on enemies, then the problem you outlined is no longer a problem, because if you really want to use the item to its fullest, you'd have to do 5/5 using the head and shoulder slot to get an optimal build to work most of the time.
    As for my example, it's pretty weak in PVE since it relies on you killing enemies, but in large group PVP it's good. I'm a PVE person though, so I'd probably make it crit based rather than kill based, or increase the duration to something much longer like 1 or 2 minutes, but it felt appropriate to version 1 to be kill based,

    I would not want Zenimax to nerf our skill-altering weapons that have been hard-fought for. Negating their buff or benefit when not on the back bar would make some fairly useless. The MA bow would become decon fodder with such a change. The MA destruction staff would be much less desirable. This also brings up a good point that Zenimax made a conscious choice to make it so the enchant on the back bar would still proc when we are on the front bar so it seems the weapon benefits are intended to still work even when we are on a different bar.

    There does seem to be more of a core philosophy concerning these powerful items, mythic gear, and skill-altering weapons, that are at the core of why no mythic gear are weapons. This is just speculation but what is available in the game after a couple of years or more of these mythics being added supports the guess I have put forth.

    Anyhow, as I said at the start, I was just providing ideas. Not interested in an argument as the overall idea of the thread is a good idea.
  • merpins
    merpins
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Some good ideas could come from this.

    However, I would suggest a few things.

    Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.

    Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.

    Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.

    Just some thoughts.

    I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
    It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.

    Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.

    Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.

    This is probably the most important point.

    Excellent point. But with the way items work, it might work fine as long as the design philosophy is followed correctly. For example, let's theory craft another one from lore: The Ebony Blade. This sword has already appeared in ESO in quests, namely a couple of dungeons. Based on the way it works, it deals more damage and makes you more barbaric when you attack with it, but also messes with the perception of those around you. It's a two handed greatsword. Here's how this could work:

    (2 items) Whenever you kill an enemy, you gain a stack of Deadly Whispers (max 15) for 30 seconds. For each stack, you gain 33 weapon and spell damage and your attack speed is increased by 2%. While you are at max stacks, innocents are not alerted to murders you perform, and guards do not attempt to attack or arrest you regardless of your infamy or your current bounty, however you still gain bounty as normal. You lose all stacks when you swap bars.

    By making it so weapons lose their buffs when you swap bars, or making it so the benefits they give only work while you're using that bar and don't leave any debuffs behind on enemies, then the problem you outlined is no longer a problem, because if you really want to use the item to its fullest, you'd have to do 5/5 using the head and shoulder slot to get an optimal build to work most of the time.
    As for my example, it's pretty weak in PVE since it relies on you killing enemies, but in large group PVP it's good. I'm a PVE person though, so I'd probably make it crit based rather than kill based, or increase the duration to something much longer like 1 or 2 minutes, but it felt appropriate to version 1 to be kill based,

    I would not want Zenimax to nerf our skill-altering weapons that have been hard-fought for. Negating their buff or benefit when not on the back bar would make some fairly useless. The MA bow would become decon fodder with such a change. The MA destruction staff would be much less desirable. This also brings up a good point that Zenimax made a conscious choice to make it so the enchant on the back bar would still proc when we are on the front bar so it seems the weapon benefits are intended to still work even when we are on a different bar.

    There does seem to be more of a core philosophy concerning these powerful items, mythic gear, and skill-altering weapons, that are at the core of why no mythic gear are weapons. This is just speculation but what is available in the game after a couple of years or more of these mythics being added supports the guess I have put forth.

    Anyhow, as I said at the start, I was just providing ideas. Not interested in an argument as the overall idea of the thread is a good idea.

    Oh no absolutely. This example only extends to the idea of mythic weapons. Mythic weapons would have the potential to be much stronger than other weapons because they would have this limitation on them, specified in their weapon text. Of course not all of them would need this, and could easily be on the power level of any of the Arena weapons, allowing for the swapping. In fact, this alone is fine for that context, as arena weapons generally only get released when a new arena is released, and such a thing is rare and seldom. Using them as inspiration, they could make very interesting Mythic weapons, and allow themselves to create arena-esque weapons whenever they want to.
    Edited by merpins on 30 April 2022 23:19
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