Some good ideas could come from this.
However, I would suggest a few things.
Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.
Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.
Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.
Just some thoughts.
MovesLikeJaguar wrote: »Some good ideas could come from this.
However, I would suggest a few things.
Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.
Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.
Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.
Just some thoughts.
I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.
Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.
MovesLikeJaguar wrote: »Some good ideas could come from this.
However, I would suggest a few things.
Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.
Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.
Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.
Just some thoughts.
I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.
Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.
Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.
This is probably the most important point.
WrathOfInnos wrote: »Ring of Mythology
Allows the user to equip two mythic items in addition to this ring.
Effectively allows using 3 gear slots to gain the benefits of 2 mythic items. I think with this restriction it would not be overpowered. For example you could be wearing kilt and want more crit chance, ordinarily this would be 1pc Slimecraw and 1pc Iceheart for 6.5% crit, but now it could be RoM + Mora's Whispers for 7% crit.
This being a Ring is important because any other gear piece would prevent use of certain mythic items in that slot.
Would be good for the new shoulder mythic item. (Mora's Whispers)
Go to mystic vendor buy the lore books from them that are known to your character, place them in your housing so then your new character can just read them in an instant to make full use of that new shoulder mythic, who is going to want to read every single one from every zone on multiple characters?
Personally, ever since mythics came out I wanted a piece that could give you 100% pickpocketing chance
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Some good ideas could come from this.
However, I would suggest a few things.
Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.
Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.
Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.
Just some thoughts.
I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.
Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.
Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.
This is probably the most important point.
Excellent point. But with the way items work, it might work fine as long as the design philosophy is followed correctly. For example, let's theory craft another one from lore: The Ebony Blade. This sword has already appeared in ESO in quests, namely a couple of dungeons. Based on the way it works, it deals more damage and makes you more barbaric when you attack with it, but also messes with the perception of those around you. It's a two handed greatsword. Here's how this could work:
(2 items) Whenever you kill an enemy, you gain a stack of Deadly Whispers (max 15) for 30 seconds. For each stack, you gain 33 weapon and spell damage and your attack speed is increased by 2%. While you are at max stacks, innocents are not alerted to murders you perform, and guards do not attempt to attack or arrest you regardless of your infamy or your current bounty, however you still gain bounty as normal. You lose all stacks when you swap bars.
By making it so weapons lose their buffs when you swap bars, or making it so the benefits they give only work while you're using that bar and don't leave any debuffs behind on enemies, then the problem you outlined is no longer a problem, because if you really want to use the item to its fullest, you'd have to do 5/5 using the head and shoulder slot to get an optimal build to work most of the time.
As for my example, it's pretty weak in PVE since it relies on you killing enemies, but in large group PVP it's good. I'm a PVE person though, so I'd probably make it crit based rather than kill based, or increase the duration to something much longer like 1 or 2 minutes, but it felt appropriate to version 1 to be kill based,
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Some good ideas could come from this.
However, I would suggest a few things.
Weapon mythics are not a good idea as the benefit would have to be huge to give up some of the ability altering weapons we have in the game. That makes it unfeasible. No other slot is as important. Another point is that the set bonus would only be available on one bar making it awkward. If used on the back bar it could work but Zenimax would see right through that as a free mythic leading to it being unlikely.
Traits are not important either since we can change traits and choose whatever trait we want when we recreate the mythic.
Adding a skill slot, which with a weapon would only be available on one bar, is also not very feasible as it would be a drop in DPS. Sure, it could be used for fun builds but not for top DPS builds. That brings up a possible issue and that is PvP balance which is something Zenimax would need to consider.
Just some thoughts.
I'd argue the fact that you only gain benefits on one bar a design choice for items such as this, allowing for them to be stronger. My Keening example is one such thing; if the weapon was instead, say, a helmet, you'd have the benefit all the time, and thus it would be too strong since you'd have 2 additional slots over two bars instead of the intended 1. It would need a larger downside to compensate the bonus, for example not being able to switch ability bars, but they already did that for the new Oakensoul Mythic item, or a worse effect like allowing you to put normal skills into your Ultimate slot allowing for 6 abilities but no ultimate.
It also wouldn't be much different, at least for a 1-handed weapon, than just using any other mythic. You just don't gain the 5 set effect on your back bar if you use an arena set which is already the case. And most mythic items aren't good for DPS builds as they sit. With the exception of the kilt, you can get just as good if not better DPS with other items if you don't use a mythic. Even the Oakensoul mythic i previously mentioned; it's only overpowered in WW pvp builds, which should be addressed, but it's still not as optimal as not using it for PVE DPS.
Anyway, I think weapon mythics should become a thing. Or even set mythics where you can wear multiple pieces of a set that go together. Keening example could easily be each piece has a bonus, but you only gain the bonus if you wear Keening, Sunder, and the gauntlet. But really, I'm sure players would love to have access to the weapons throughout the Elder Scrolls series and lore, same with the armor pieces. It might not be top DPS to use these weapons, but they could easily be decent alternative choices in similarly to the Oakensoul ring. And you could still run 5 5 1 in terms of 2-handed weapons like bows, staves, and greatswords, trainee for the leftover 1 slot difference, and then the pvp or arena sets for the backbar.
Being the weapon can be back barred it opens the door to being able to have the benefit of a mythic while still having a 5/5/2 gear build. It seems clear from the numerous mythics already available, and about to be added to the game, that Zenimax intends for us to give up something full time.
This is probably the most important point.
Excellent point. But with the way items work, it might work fine as long as the design philosophy is followed correctly. For example, let's theory craft another one from lore: The Ebony Blade. This sword has already appeared in ESO in quests, namely a couple of dungeons. Based on the way it works, it deals more damage and makes you more barbaric when you attack with it, but also messes with the perception of those around you. It's a two handed greatsword. Here's how this could work:
(2 items) Whenever you kill an enemy, you gain a stack of Deadly Whispers (max 15) for 30 seconds. For each stack, you gain 33 weapon and spell damage and your attack speed is increased by 2%. While you are at max stacks, innocents are not alerted to murders you perform, and guards do not attempt to attack or arrest you regardless of your infamy or your current bounty, however you still gain bounty as normal. You lose all stacks when you swap bars.
By making it so weapons lose their buffs when you swap bars, or making it so the benefits they give only work while you're using that bar and don't leave any debuffs behind on enemies, then the problem you outlined is no longer a problem, because if you really want to use the item to its fullest, you'd have to do 5/5 using the head and shoulder slot to get an optimal build to work most of the time.
As for my example, it's pretty weak in PVE since it relies on you killing enemies, but in large group PVP it's good. I'm a PVE person though, so I'd probably make it crit based rather than kill based, or increase the duration to something much longer like 1 or 2 minutes, but it felt appropriate to version 1 to be kill based,
I would not want Zenimax to nerf our skill-altering weapons that have been hard-fought for. Negating their buff or benefit when not on the back bar would make some fairly useless. The MA bow would become decon fodder with such a change. The MA destruction staff would be much less desirable. This also brings up a good point that Zenimax made a conscious choice to make it so the enchant on the back bar would still proc when we are on the front bar so it seems the weapon benefits are intended to still work even when we are on a different bar.
There does seem to be more of a core philosophy concerning these powerful items, mythic gear, and skill-altering weapons, that are at the core of why no mythic gear are weapons. This is just speculation but what is available in the game after a couple of years or more of these mythics being added supports the guess I have put forth.
Anyhow, as I said at the start, I was just providing ideas. Not interested in an argument as the overall idea of the thread is a good idea.