From PGE 1:
The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable.
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/High_Rock
KingArthasMenethil wrote: »From PGE 1:
The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable.
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/High_Rock
PGE1 is propaganda and is pretty much retconned thus should not be listened to. And you can see the Propaganda from the "out of Atmora" stuff in that. ESO who put a focus on them puts them as entirely Nedes in the Reach who were there before the Atmorans and Dwemer were in the area.
KingArthasMenethil wrote: »From PGE 1:
The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable.
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/High_Rock
PGE1 is propaganda and is pretty much retconned thus should not be listened to. And you can see the Propaganda from the "out of Atmora" stuff in that. ESO who put a focus on them puts them as entirely Nedes in the Reach who were there before the Atmorans and Dwemer were in the area.
Better lore source than picture of two in-game models anyway. Don't mind me though, im only putting links and stuff, not arguing
don't consider themselves Bretons – and the Bretons agree
Display board mounted with 28 preserved ears from Breton, Redguard, and Reachman warriors; formerly hung on the wall.
https://en.uesp.net/wiki/Online:Lost_Valley_RedoubtLong before Elves or Nords conquered the region of Karth, tribes of humans inhabited the caves of the Druadach Mountains. It was in these dark places they learned of their new purpose, and it was there they sang songs of fading dreams.
KingArthasMenethil wrote: »KingArthasMenethil wrote: »From PGE 1:
The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable.
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/High_Rock
PGE1 is propaganda and is pretty much retconned thus should not be listened to. And you can see the Propaganda from the "out of Atmora" stuff in that. ESO who put a focus on them puts them as entirely Nedes in the Reach who were there before the Atmorans and Dwemer were in the area.
Better lore source than picture of two in-game models anyway. Don't mind me though, im only putting links and stuff, not arguing
PGE1 isn't a lore source anymore. It's outright wrong as you can see from any TES game.
Bretons and Reachmen do not see each other as the same race and other races considering Bretons and Reachmen separate
https://www.imperial-library.info/content/elder-scrolls-online-lore-answersdon't consider themselves Bretons – and the Bretons agree
https://esoitem.uesp.net/itemLink.php?&itemid=71452&level=1&quality=3Display board mounted with 28 preserved ears from Breton, Redguard, and Reachman warriors; formerly hung on the wall.
Some Reachmen (unknown on the true amount given how vague TES is) came from the Keptu of Hammerfell. Looks like the Redguards missed a spot.
https://en.uesp.net/wiki/Lore:Meet_the_Character_-_Domihaus_the_Bloody-Horned
Reachmen in the Reach before the Dwemer and Atmorans are which is well before any document cases of Bretonshttps://en.uesp.net/wiki/Online:Lost_Valley_RedoubtLong before Elves or Nords conquered the region of Karth, tribes of humans inhabited the caves of the Druadach Mountains. It was in these dark places they learned of their new purpose, and it was there they sang songs of fading dreams.
All in all they're from a different Nedic group from the Bretons the same way the "Imperials" are. It's most certainly not a culture group as this isn't Highland Bretons, Colovians or Nibenese as they'd never make it ingame just like those three I mentioned.
Idk, sounds like proper Bretons to me, even if you might call it propaganda as well.After the elimination of the Aldmeri overseers, and the first freedom of the Western Reach, the mark of the Elf was left coursing through the veins of the indigenous Reachmen.
https://www.imperial-library.info/content/elder-scrolls-online-lore-answersWhile the Reachmen are mainly of Breton stock, they have their own culture and society and don't consider themselves Bretons – and the Bretons agree.
The keyword here being "consider" because both are in mutual agreement that it's better to not recognize being related to each other as the Bretons don't want to be associated with the Reachmen barbarity and the Reachmen do not want to be associated with the soft weaklings and their fancy things.Though the Reachmen are related to the Bretons, they consider themselves a separate race (and so do the Bretons).
joaotextor wrote: »I assume you say playable race, right?
So, I would love to play as a Dremora! I was wandering in Fargrave today and wondered how cool it would be to customize your own "devil" lmao.
id like to see the dremora
I think the next playable race would logically be Dremora. We are seeing more of Oblivion lately and it seems like it would be a natural transition. With Sorcs taking a big hit in the recent update, a new and fresh "magic user" to essentially replace it would be nice.
Dremora makes no sense at all to be a playable race. Why would a Dremora stop the Planemeld and protect Nirn? Why would Dremora help people in need rather than simply snapping the neck of whatever weak and foolish mortal dared to approach them? The only thing player characters have in common with Dremora is that they both respawn after being killed.
The only reason the Dremora in Fargrave are not hostile towards you is the stricture keeping them from it. At least a Maormer would have a plausible reason to save Summerset because the larger circumstances of that story would negatively impact Pyandonea just the same.
We should never sacrifice plausibility and consistency for "wish fulfillment" because that would diminish the Elder Scrolls universe as a whole and make it no better than a poorly written fanfiction on some obscure website - sure some people are gonna love that, but it would kill the greater appeal pretty quickly.
There is already enough other media with friendly demons and devils, no need to force that into the Elder Scrolls.
Dremora makes no sense at all to be a playable race. Why would a Dremora stop the Planemeld and protect Nirn? Why would Dremora help people in need rather than simply snapping the neck of whatever weak and foolish mortal dared to approach them? The only thing player characters have in common with Dremora is that they both respawn after being killed.
The only reason the Dremora in Fargrave are not hostile towards you is the stricture keeping them from it. At least a Maormer would have a plausible reason to save Summerset because the larger circumstances of that story would negatively impact Pyandonea just the same.
We should never sacrifice plausibility and consistency for "wish fulfillment" because that would diminish the Elder Scrolls universe as a whole and make it no better than a poorly written fanfiction on some obscure website - sure some people are gonna love that, but it would kill the greater appeal pretty quickly.
There is already enough other media with friendly demons and devils, no need to force that into the Elder Scrolls.
Not all player characters need to be The Vestige. It could actually make sense for a Dremora to stop the Planemeld though, especially if they serve a Prince. No Prince except Molag Bal win if the Planemeld succeeds. No more mortals to play with.
Even though I think the argument can be made that all player characters need to be The Vestige, all player characters need to at least be able to do a significant portion of the available quests.
A dremora has no stakes in the Planemeld. A dremora might have a daedric prince who has stakes in all of it, sure, but even then I do not think they would rescue the prophet, collect shards of Aetherius for skill points, rescue Lyris and generally agree to the plans of the mortal NPCs who always think they know better than you - a dremora. This is not an issue like a Telvanni not wanting to start the Mages Guild quest or helping to free slaves. These issues would pop up in almost every single quest in this game. At the end of the day a Maormer, an Ayleid and even a Dwemer are more believable to be following a questline to altruistically help others than a Dremora would be. Of course you could roleplay to be doing the bidding of some master that isn't your player character, but that would be like picking a Necromancer and saying you are playing the Blastbones race and then only pressing that one skill - if you like that, so be it, but you have to admit that it's at least a little weird. Especially if this would become a mainstream thing, since we are talking about making Dremora a playable race for anyone and everyone.
Also, racial passives. How exactly does it make sense that a Dremora would be balanced? It makes sense that all the other playable races are balanced, but the average dremora is in a completely different league than the average mortal. Realistically their passives would have to be insane, but we all know that isn't going to fly. So what then? Nerf Dremora? At that point, why not just ask for cosmetics, since you are never going to get "the dremora experience". You can already pretend to be a Dremora if you'd be satisfied with that - just use the polymorph.
This idea is just not practical and would ultimately only cheapen Dremora as a race.
KnightsMentor wrote: »Maybe instead of new races, how about separating the existent races into different cultures?
This idea is just not practical and would ultimately only cheapen Dremora as a race.
"Cheapen the race?" What does that say about the other races? Then what is the point of looking at other races as possibly playable? From a RPG standpoint I can see that Dremora would seem out of place as "The Vestige." Lorewise a Dremora couldn't be a "vestige" and so that part of the hero's backstory couldn't be used. Then there is the Planemeld story. Why would a Dremora help mortals except to undermine Molag Bal in favor of another Daedric Prince?
One way around this could be to create a non-Alliance option. Storywise, the Dremora and other races under this banner would have a different starting point. They could still participate in all of the events of the current plotline but not as The Vestige. Maybe with this DLC, the players would have the option to try to help the Vestige or hinder them.
Even though I think the argument can be made that all player characters need to be The Vestige, all player characters need to at least be able to do a significant portion of the available quests.
I strongly disagree with this, I think having non-heros helps balance out the world. One can't really have every character do most quests in the same reality, so I think this just depends on how each individual plays.
A Dremora certainly wouldn't care for the mortal NPCs but if playing along with the quest suits them, I'm sure that they'd go along with it, only to the extent that it benefits them of course. If stopping the Planemeld is their goal, then that could very well end up with them completing the main quest. I mean look at Blackwood's main quest haha. I have the same concerns on having many previously non-playable races appear due to becoming playable but... it's pretty easy to just ignore other player character races, especially with how many people wear helmets.
Also, racial passives. How exactly does it make sense that a Dremora would be balanced? It makes sense that all the other playable races are balanced, but the average dremora is in a completely different league than the average mortal. Realistically their passives would have to be insane, but we all know that isn't going to fly. So what then? Nerf Dremora? At that point, why not just ask for cosmetics, since you are never going to get "the dremora experience". You can already pretend to be a Dremora if you'd be satisfied with that - just use the polymorph.
This idea is just not practical and would ultimately only cheapen Dremora as a race.
Well honestly I'm not sure how a Maormer would be balanced either, they're both pretty strong. However, racial passives tend to just be small boosts anyway to the point that it's an argument on if they matter at all. I wouldn't expect the racial passives to be as strong as befitting the race.
I do already have a Dremora, without the polymorph actually. I'd prefer a Maormer playable race over a Dremora one, I just wanted to weigh in my opinion on your argument.
[Previous Post turned out weird.]
"Cheapen the race?" What does that say about the other races? Then what is the point of looking at other races as possibly playable? From a RPG standpoint I can see that Dremora would seem out of place as "The Vestige." Lorewise a Dremora couldn't be a "vestige" and so that part of the hero's backstory couldn't be used. Then there is the Planemeld story. Why would a Dremora help mortals except to undermine Molag Bal in favor of another Daedric Prince?
One way around this could be to create a non-Alliance option. Storywise, the Dremora and other races under this banner would have a different starting point. They could still participate in all of the events of the current plotline but not as The Vestige. Maybe with this DLC, the players would have the option to try to help the Vestige or hinder them.
KnightsMentor wrote: »Maybe instead of new races, how about separating the existent races into different cultures?
I mean we've essentially had the Same Races for 27 Years, if I remember correctly the newest playable Races were the Imperial and Orc in Daggerfall in '96.
I don't think a new race is in the cards, but I always thought it would be fun to play with the different versions of Khajiit, or although they've never been playable, Daedra, it's been very intriguing interacting with the Daedra and seeing their different views and clans. I wouldn't mind playing as one of those
From PGE 1:
The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable.
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/High_Rock
If ESO was set about 30 years prior then the Kothringi (silver-skinned humans) and Lilmothiit (fox beast folk) would be an option but both of these went extinct to the Knahaten Flu. There is still some hope for the Lilmothiit at the center of the Blackmarsh region but the city of Lilmoth is supposed to be the center of their culture and that has been completely taken over by Argonians with no traces of them left. So it's not looking good.
All that is really feasible are different types of Argonians or Khajiit, which we know exist but can't play yet.
Maormer would also be an option. The Sea Elves are plentiful in number but they'd have to be banned from being playable in the Dominion because the High Elves and Sea Elves have a mutual kill-on-sight policy going on and there has been a lot of bad blood between the Khajiit and Maormer and Bosmer and Maormer as well. Using the right cosmetics you can turn a white-haired Altmer into a Maormer though.
There were "lefthanded elves" on Yokuda, which sank, so we might meet some remnants but making them playable is pretty much off the table. They were called lefthanded because sword fighting against someone lefthanded is a bit tricky mainly because righthanded people mosty fight against other righthanded people and are used to that but lefthanded people mainly fight against righthanded people so they have an advantage.
The Daedra races are off the table too even though there are enough of them around because the average Daedra is inherently much more powerful than the average mortal and considering they are feared or hated all across the world, they just wouldn't make a whole lot of sense.
The races of Akavir are technically possible but the Akaviri have been shrouded in mystery to the point that we don't even know what any of the Akaviri races look like. All we know is that the Tsaesci are humanoid and we have met some Imperials with Tsaesci ancestory. It's highly unlikely ESO would reveal these mysteries.
Snow Elves are off the table too because there just aren't enough of them left.
The Dwemer are "possible", but having even a single one return, other than Yagrum Bagarn, would turn the world completely on its head. This is mainly due to ESO being in the past from the perspective of the other games, but also because the mystery surrounding their disappearance is a big appeal of the franchise. So the Dwemer are also not an option.
Now if ESO was set in the Merethic Era we'd be looking at playable Dwemer, Chimer, Ayleids, Snow Elves, Kothringi, Lilmothiit, Nedes, maybe even Cyrodiilic Bird people. We'd also lose Bretons, Redguards and Dunmer. Also magic wouldn't be as widespread as it is now because before the mages guild was established magic was a very exclusive thing and finding a teacher would be extremely hard. You'd have to be self-taught or have parents that are already mages who can teach you. While that wouldn't limit the player characters use of magic, most NPCs would be restricted to martial weapons. Sadly that's all you'd have to give up to have these other races be playable in any Elder Scrolls game.
Maormer, Khajiiti furstock and Argonian tribes aside, ESO really doesn't have the option to add more playable races. Polymorphs and cosmetics are all we can get, because those don't need to fit the lore.