Good day community. I know healing has been a topic for PVE and PVP for a while. I wanted to propose a change that may have been proposed in the past. Problem with the current PVP meta is that damage and healing scale off the same system (max weapon/spell damage). However, healing item sets scale off of max stats (max stamina/ max magicka). Proposal
Have healing scale off of max stamina and max magicka similar to how the healing item sets scale ---> This will allow defined roles scaling off different systems (tanks scale off health, resistances, damage dealers scale off max weapon/spell damage, healers now scale off of max stamina/magicka). In PVE healers may make a resurgence in 4 man content since it would be harder to run 1 tank, 3 damage dealer set ups since healing would be compromised. In PVP it would alleviate high damage builds also doing incredible healing contributing to this current high burst damage, high healing meta. Shields already scale off max stats and Zos compare shields to healing abilities.
Maybe, I am way off base. Im curious to here from the rest of the community in regards to this.