Gaeliannas wrote: »Been playing a MagSorc for years, but not a meta follower nor do I try to 1vX, that is for tryhards. I generally have a 80:1 kill ratio and KB streaks in the 30's. But yeah, MagSorcs are garbage if you play the builds you find on the web. Oh, as an aside, I burn down most tank builds no problem after I fill my ulti off them.
The class has all the basic tools needed, and is good enough for 90% of what you see open world, but it has been passed by in terms of capability. It's passives, playstyle are out of date. For example, combine all of Sorc's sustain passives and skills, and they are completely outclassed by a single DK sustain passive. Everyone is as fast as a sorc now.
That said, hybridization. There are no mag sorcs or stam sorcs. You can leverage the class to do some interesting things now.
Gaeliannas wrote: »Been playing a MagSorc for years, but not a meta follower nor do I try to 1vX, that is for tryhards. I generally have a 80:1 kill ratio and KB streaks in the 30's. But yeah, MagSorcs are garbage if you play the builds you find on the web. Oh, as an aside, I burn down most tank builds no problem after I fill my ulti off them.
i would love to see ur 80:1 ratio on ur lifetime stats, must be impressive...
Gaeliannas wrote: »Been playing a MagSorc for years, but not a meta follower nor do I try to 1vX, that is for tryhards. I generally have a 80:1 kill ratio and KB streaks in the 30's. But yeah, MagSorcs are garbage if you play the builds you find on the web. Oh, as an aside, I burn down most tank builds no problem after I fill my ulti off them.
acastanza_ESO wrote: »@AdamLAD this is an absolutely masterful rundown of the ways that MagSorc could be brought up to par!
It does not, it only increases the CAP. For example if I have 10k health. The ward would be 5k providing I had enough magicka. If I equipped 1 piece of light armour (6%) my sheild cap would be 10k+6%. So 6% of 10k health is 600. So the CAP is raised by 600 you still need the relevant amount of max magicka to benefit from the CAP raise. Another example is that if i had a 10k sheild and I put 1 piece of light armour on at an increase of 6% it will NOT DIRECTLY increase my ward. It will not mathematically equate to 10k+6% which is 600. So a 10600 ward.
I would be happy if they just gave magsorc the same sustain as a DK.
Or maybe if our class heal wasn’t tied to a double bar pet that does, DK heals up to full just fine.
I would be happy if they just gave magsorc the same sustain as a DK.
Or maybe if our class heal wasn’t tied to a double bar pet that does, DK heals up to full just fine.
This.
Sorc has to use a 1s cast time skill and dedicate 6 passives to sustain vs a class with infinite sustain from a single passive.
Mag sorc mechanics are out of date.
All I ever see is Mag Sorcs loitering on the periferal of fights and battles, trying to get attention in the hope of luring a couple of newbies away now and again. But as soon as anyone half decent approaches they run a mile !
Playing a chase sim must be boring as hell, but each to their own I suppose.
Few ideas.
All armour Skills (evasion, unstoppable ect)
Should now work with just 1 peice of the right armour equipped.