thesarahandcompany wrote: »Does anyone know why there will be a ranked mode for the card game system, but not for BGs or dueling? I feel like the PvP community was clear for a long time that it was something we'd really love to have.
thesarahandcompany wrote: »Does anyone know why there will be a ranked mode for the card game system, but not for BGs or dueling? I feel like the PvP community was clear for a long time that it was something we'd really love to have.
Because they care about people buying crowns to buy cards. And they must know that objective modes would NEVER be competitive unless they revamp them. But they also know objective players hate DM and the only way to make objective modes competitive is to promote fighting other players so they won’t waste their time and resources when they could just focus on Card game pvp.
thesarahandcompany wrote: »Does anyone know why there will be a ranked mode for the card game system, but not for BGs or dueling? I feel like the PvP community was clear for a long time that it was something we'd really love to have.
Because they care about people buying crowns to buy cards. And they must know that objective modes would NEVER be competitive unless they revamp them. But they also know objective players hate DM and the only way to make objective modes competitive is to promote fighting other players so they won’t waste their time and resources when they could just focus on Card game pvp.
thesarahandcompany wrote: »Does anyone know why there will be a ranked mode for the card game system, but not for BGs or dueling? I feel like the PvP community was clear for a long time that it was something we'd really love to have.
Because they care about people buying crowns to buy cards. And they must know that objective modes would NEVER be competitive unless they revamp them. But they also know objective players hate DM and the only way to make objective modes competitive is to promote fighting other players so they won’t waste their time and resources when they could just focus on Card game pvp.
Not a single card or card deck is available for crowns. All are earnable in game. Why even bother trying to make up a reason for this?
thesarahandcompany wrote: »Does anyone know why there will be a ranked mode for the card game system, but not for BGs or dueling? I feel like the PvP community was clear for a long time that it was something we'd really love to have.
Because they care about people buying crowns to buy cards. And they must know that objective modes would NEVER be competitive unless they revamp them. But they also know objective players hate DM and the only way to make objective modes competitive is to promote fighting other players so they won’t waste their time and resources when they could just focus on Card game pvp.
Not a single card or card deck is available for crowns. All are earnable in game. Why even bother trying to make up a reason for this?
Dem_kitkats1 wrote: »You can't have a competitive ranking system in a game that has massive performance issues. It's not fair to players to have their rank score jeopardized by the fact that many can't get their skills to fire properly, or they lag/desync so much that they simply can't counter situations they can't see in real time. I also don't know if they have the population now to support it.
Look, i don't get it, I've spent 90% of my last 4 years of ESO in BG or queuing for BG.
I agree that Cyro is unplayable most of the time, but BG is the opposite, almost all of the time it is totally OK.
Why would you be against a more competitive ranking system for BG ? What are you afraid of ?
Dem_kitkats1 wrote: »You can't have a competitive ranking system in a game that has massive performance issues. It's not fair to players to have their rank score jeopardized by the fact that many can't get their skills to fire properly, or they lag/desync so much that they simply can't counter situations they can't see in real time. I also don't know if they have the population now to support it. Perhaps people would come back if they put a competitive system in place, but would they enjoy it with performance still being an issue?
I do agree though, BGs deserved to have ranked and unranked modes long before the game ended up in its current situation. If performance improves, this should be something put into place.
DaggersKid wrote: »
the only reason i played bgs in the first place was that the performance isn‘t an issue at all there. no lagg, no desync and low ping. obviously now with deathmatches gone, i‘ve gone back to cyro…
make objectives in a way that people do actual pvp, bring back deathmatches and make a ranking system. also separate ranking and pvers doing dailies (useless system, that only helped destroying good pvp)… gw2 shows that even if combat is ***, people want to play ranked bgs, if they are well-made, that is…
Dem_kitkats1 wrote: »
MentalxHammer wrote: »Part of the reason it’s not competitive is because there’s no competitive outlet. A competitive outlet would also help ZOS to identify over and underperforming classes, which would assist in balance and help to make the game more competitive.
VaranisArano wrote: »process of getting 12 players into a match in a timely fashion?
@Dem_kitkats1 why are you conditioning your support to ranked BG to getting better "performance" first?
Why say no to an improvement because the thing to improve is not perfect?
I enjoy ESO BG, i would like to enjoy them even more, why should I be deprived of this improvement because you like GW2 BG more? Where's the logic in this?
Dem_kitkats1 wrote: »MentalxHammer wrote: »Part of the reason it’s not competitive is because there’s no competitive outlet. A competitive outlet would also help ZOS to identify over and underperforming classes, which would assist in balance and help to make the game more competitive.
Players have been calling ZOS out on class imbalances for years and still we have op classes. Why would a competitive ranking system suddenly change that?
VaranisArano wrote: »I'm curious as to how you expect ZOS to implement ranked Battlegrounds, when it seems clear that their main concern is getting enough players into BGs in the first place such that the queue times stay reasonable.
That's been their reasoning for why they won't split the queues so players can choose between the game modes and group composition they want. Wouldn't adding ranked matches just complicate the whole process of getting 12 players into a match in a timely fashion?
VaranisArano wrote: »I'm curious as to how you expect ZOS to implement ranked Battlegrounds, when it seems clear that their main concern is getting enough players into BGs in the first place such that the queue times stay reasonable.
That's been their reasoning for why they won't split the queues so players can choose between the game modes and group composition they want. Wouldn't adding ranked matches just complicate the whole process of getting 12 players into a match in a timely fashion?
MentalxHammer wrote: »Dem_kitkats1 wrote: »MentalxHammer wrote: »Part of the reason it’s not competitive is because there’s no competitive outlet. A competitive outlet would also help ZOS to identify over and underperforming classes, which would assist in balance and help to make the game more competitive.
Players have been calling ZOS out on class imbalances for years and still we have op classes. Why would a competitive ranking system suddenly change that?
Because they would have actual data to analyze and not just the subjective opinions of forum posters.
Dem_kitkats1 wrote: »MentalxHammer wrote: »Dem_kitkats1 wrote: »MentalxHammer wrote: »Part of the reason it’s not competitive is because there’s no competitive outlet. A competitive outlet would also help ZOS to identify over and underperforming classes, which would assist in balance and help to make the game more competitive.
Players have been calling ZOS out on class imbalances for years and still we have op classes. Why would a competitive ranking system suddenly change that?
Because they would have actual data to analyze and not just the subjective opinions of forum posters.
Data based on what? Top ranked players are these specific classes, therefore they must be op? No that's not accurate as we all know they just have the time and money to invest in theory crafting very strong builds for themselves. Also, what skills outside of the class skill lines did they use to squeeze out some extra stats? What add-ons did they use to help them? Plus these players have god tier skill and everyone else has l2p issues. Again not a precise measure of the class itself. Maybe a Timmy two thumbs got a good ranking because he actually purchased the newest DLC and farmed the latest op mythic, unlike the majority of of his opponents.
Majority of players are x classes? No some top ranked player had a very strong build using Oakensoul, and now there's a bunch of WWs running around. Number of players playing x class was influenced by the classes on top of the leaderboards. Not any different or any less accurate of a representation than now.
To actually get a more precise reading on how classes are performing, they have to fight with skills alone and with no other external factors. Without some kind of standardization there are too many other factors to have take into consideration in trying to find balance, and that's why most competitive games have some type of normalized gearing and skill system. It's because it makes things much easier to balance. A ranked leader board won't help identify op classes, they'll just further influence metas.
MentalxHammer wrote: »
For example, they could observe the top 10% most performant characters in terms of ELO and assess what classes/skills they are using to win those games, as well as their damage, healing, kills, and deaths to help corroborate that data. Conversely, they could look at the bottom 10% least performant characters and observe where these classes need work. Pardon me, but I don’t really see the point of arguing this, how could having data from a competitive playlist not be useful? More data just leads to more well informed decisions, which could certainly help ZOS in their decision making in terms of class balancing.
Dem_kitkats1 wrote: »MentalxHammer wrote: »
For example, they could observe the top 10% most performant characters in terms of ELO and assess what classes/skills they are using to win those games, as well as their damage, healing, kills, and deaths to help corroborate that data. Conversely, they could look at the bottom 10% least performant characters and observe where these classes need work. Pardon me, but I don’t really see the point of arguing this, how could having data from a competitive playlist not be useful? More data just leads to more well informed decisions, which could certainly help ZOS in their decision making in terms of class balancing.
Yes this example would be true, only if things were more standardized and you were solely analyzing the classes themselves and how their skills alone were performing against the others. However, when you throw builds into the mix, there are too many factors and variations that will skew the data away from the actual performance. Because now there are other components that are supplementing their skills and stats in various ways, so much so that now they seem op. The class gets nerfed, swing the gear meta in favor of another class, and the previous class is now way underperforming. Which is exactly what's happening now. The implementation of a competitive ranking system without any changes to the game will not produce any more accurate results than now, or do that much to alleviate imbalances IMO. You can't balance classes without getting to the root causes, which you won't do with gear involved.
CameraBeardThePirate wrote: »Dem_kitkats1 wrote: »MentalxHammer wrote: »
For example, they could observe the top 10% most performant characters in terms of ELO and assess what classes/skills they are using to win those games, as well as their damage, healing, kills, and deaths to help corroborate that data. Conversely, they could look at the bottom 10% least performant characters and observe where these classes need work. Pardon me, but I don’t really see the point of arguing this, how could having data from a competitive playlist not be useful? More data just leads to more well informed decisions, which could certainly help ZOS in their decision making in terms of class balancing.
Yes this example would be true, only if things were more standardized and you were solely analyzing the classes themselves and how their skills alone were performing against the others. However, when you throw builds into the mix, there are too many factors and variations that will skew the data away from the actual performance. Because now there are other components that are supplementing their skills and stats in various ways, so much so that now they seem op. The class gets nerfed, swing the gear meta in favor of another class, and the previous class is now way underperforming. Which is exactly what's happening now. The implementation of a competitive ranking system without any changes to the game will not produce any more accurate results than now, or do that much to alleviate imbalances IMO. You can't balance classes without getting to the root causes, which you won't do with gear involved.
Implementation of a ranking system would absolutely still benefit balance though. It's not like they would only have data on the classes top ranked players have; I'd imagine they'd be able to scrub gear and skill data too. They wouldn't just see which classes are favored, but which sets are also at the top, which sets are most often paired with which classes at the top, and which skills are being used most often and with which classes. The number of variables is a lot, but its not like it would be meaningless data because you aren't trying to determine any sort of causality. There's tons of variation in plenty of games that have metas and balance; ranking systems just serve to show which of those variables are most prominent at the top
@Dem_kitkats1 I've had maybe ~5 days a year when BGs were lagging. Network latency is definitely not the issue on PC EU if you have a good network connection. Not working gapclosers is another issue, but really, I don't care much. Especially if ranking would be seasonal so they can safely reset it with new patches.