I've said this before and I'll say it again, hammer needs to be removed already. Such a terrible mechanic that adds nothing of value to the game
^Yes this was the major fail, this first alliance with emp even should not be able to pick it up let alone it spawing to start with at that said alliance.
I've said this before and I'll say it again, hammer needs to be removed already. Such a terrible mechanic that adds nothing of value to the game
xylena_lazarow wrote: »Another failure of the hammer design is that even when it does spawn on the underdog's side, they won't even bring it outside their gates, knowing the high pop zerg will quickly take it and wipe the map with it.
Yet another failure of the hammer design is that it directly contradicts their once stated goal encouraging players to spread out across the map (6k PvDoor ticks lol) instead of all stacking on one keep. Guess what the hammer does...
xylena_lazarow wrote: »
alberichtano wrote: »I've said this before and I'll say it again, hammer needs to be removed already. Such a terrible mechanic that adds nothing of value to the game
I was just going to express the same sentiment. It really doesn't do anything positive to the game. It is a nuisance at best and a pest at worst. Often someone not in group, sometimes even a troll will catch it and squander it, or even - willingly or unwillingly - hand it over to an enemy faction.
My best use of the hammer is to take it and run fast as heck down to the nearest slaughterfish infested stream and take a hearty swim with it. That way it does no harm at least.
acastanza_ESO wrote: »The hammer should only spawn in the "home" area of the lowest score faction, and if the faction with Emp picks it up, they should explode - maybe even if they just enter a radius around it before it's been picked up as a defense against camping the spawn.