xylena_lazarow wrote: »
For the new players this complete inability to do anything is just frustrating.
Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
I agree that group support sets shouldn't be stronger than self buff procs. Hopefully they bring some sets and buffs in line.
That's the only thing I agree with here though.
You can't nerf ball groups no matter what you do. Its just a bunch of hardcore players who took the time to study and implement the meta for group synergy and strength. If you take set a away and skill b gets merged then okay THAT is no longer the meta. But there will be a new "best," they will find it and use it, and through their superior teamwork will be able to fight larger numbers than themselves.
If 80 of one faction is getting demolished by a single ball group of another faction... Well, the one faction just isn't very talented is it? There's no change you can make to the game where bad players will beat good players.
The best strategy in such a case is to spread the 80 man zerg out into 3 or 4 separate armies and attack things simultaneously. The ball group is designed to stick together and as such can only defend one thing at a time. If they split up they lose their ability to stack every single buff in the game on themselves and this too can lead to victory.
That's the only answer friend, sorry.
I have nothing wrong with coordinated groups being better, they should. By how much is the issue.
You do realize that there can be other pugs or ball groups on besides 1 right? 80-12 leaves 68 other player slots open FYI. Sure no doubt if there are 80 people on one faction and literally nobody on the other factions except 1 ball groups then you're correct... but that hasn't happened in the history of the game and so I discounted it as a possibility.
They probably even outnumber the Zerg groups half the time with how dead PvP is.
VaranisArano wrote: »The very concept of ball groups is outdated.
Or...
Ball groups are so dominant in low-pop PVP that it's actively unfun for everyone not in a ball group.
Come on, pick one.
Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
Cuddlypuff wrote: »Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
On Gray Host, addons often report 100+ players of 1 faction during a siege. If you assume some AFKs and questers, the absolute cap would appear to be ~120.
Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
How do you gauge that? None of us can actually see how many players are in the campaign. We can only see how many are where we are. Guessing, shots in the dark, tend to lack actual basis.
Gaeliannas wrote: »Cuddlypuff wrote: »Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
On Gray Host, addons often report 100+ players of 1 faction during a siege. If you assume some AFKs and questers, the absolute cap would appear to be ~120.
Which addon does that, or what function of the addon? I am absolutely interested in knowing.Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
How do you gauge that? None of us can actually see how many players are in the campaign. We can only see how many are where we are. Guessing, shots in the dark, tend to lack actual basis.
As I said, just my impression, mostly based on losing everything on the map and our entire pop locked faction being in one or two places and nothing at all going on on the map from us. Which of course there could be a few stay folks riding around somewhere, but just seemed like there are never more than 40 of us in one place, even when we are apparently all (or close to all) there. No basis in fact at all, just an impression that compared to a few months ago, there are a lot less folks around and in fights... and almost never more than one fight on the map anymore.
Cuddlypuff wrote: »Gaeliannas wrote: »Cuddlypuff wrote: »Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
On Gray Host, addons often report 100+ players of 1 faction during a siege. If you assume some AFKs and questers, the absolute cap would appear to be ~120.
Which addon does that, or what function of the addon? I am absolutely interested in knowing.Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
How do you gauge that? None of us can actually see how many players are in the campaign. We can only see how many are where we are. Guessing, shots in the dark, tend to lack actual basis.
As I said, just my impression, mostly based on losing everything on the map and our entire pop locked faction being in one or two places and nothing at all going on on the map from us. Which of course there could be a few stay folks riding around somewhere, but just seemed like there are never more than 40 of us in one place, even when we are apparently all (or close to all) there. No basis in fact at all, just an impression that compared to a few months ago, there are a lot less folks around and in fights... and almost never more than one fight on the map anymore.
The addon is called Miat's PVP alerts. The headcount feature is nice but I think it needs to remove the ability to alert when specific enemies are within the area. It's the reason I don't play nightblade or bother to use invis pots for initiation anymore.
Cuddlypuff wrote: »Gaeliannas wrote: »Cuddlypuff wrote: »Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
On Gray Host, addons often report 100+ players of 1 faction during a siege. If you assume some AFKs and questers, the absolute cap would appear to be ~120.
Which addon does that, or what function of the addon? I am absolutely interested in knowing.Gaeliannas wrote: »Is this confirmed to be true? Do you have a source? The last confirmed number I've heard is 200. We speculate that it has been lowered over time but as far as I know there hasn't been a definitive answer.With max pop at 80.
Keep in mind at least 25% of each faction is doing [snip] all at any given time, standing around afk, hanging out at the gates deciding what to do, questing in cities, chasing down dolmens and skyshards for achievements, etc.
From what I have seen lately, I am under the impression it has been recently lowered closer to 50 per faction.
How do you gauge that? None of us can actually see how many players are in the campaign. We can only see how many are where we are. Guessing, shots in the dark, tend to lack actual basis.
As I said, just my impression, mostly based on losing everything on the map and our entire pop locked faction being in one or two places and nothing at all going on on the map from us. Which of course there could be a few stay folks riding around somewhere, but just seemed like there are never more than 40 of us in one place, even when we are apparently all (or close to all) there. No basis in fact at all, just an impression that compared to a few months ago, there are a lot less folks around and in fights... and almost never more than one fight on the map anymore.
The addon is called Miat's PVP alerts. The headcount feature is nice but I think it needs to remove the ability to alert when specific enemies are within the area. It's the reason I don't play nightblade or bother to use invis pots for initiation anymore.
You dont really need an addon to know if theres enemies nearby, the music changes
I have nothing wrong with coordinated groups being better, they should. By how much is the issue.
You do realize that there can be other pugs or ball groups on besides 1 right? 80-12 leaves 68 other player slots open FYI. Sure no doubt if there are 80 people on one faction and literally nobody on the other factions except 1 ball groups then you're correct... but that hasn't happened in the history of the game and so I discounted it as a possibility.
Im sorry I thought organized ballgroups were the problem and I was trying to provide an explanation and/or solution just for that. If the other enemies can also best you and your group then… … …They probably even outnumber the Zerg groups half the time with how dead PvP is.
I mean if that’s true then it’s not a Zerg is it? Anyway this particular topic is about 12 v 60 apparently. Which is only laughable if you imagine those 60 people actually all fighting the ballgroup at the same time. Which is almost certainly not the case. I’ve been in zergs, who hasn’t, my favorite way to participate in a Zerg is by running solo and just tagging along. I’m sure I’m not the only one who can’t hear the “crown,” or multiple “crowns.” All of whom I’m sure are screaming at their groups DONT Chase…. Fight on ram… stay on crown. The crappy players are chasing and dying. The loyal players are on ram, waiting to be wiped after their numbers are depleted. The players who think they’re good are doing the same thing the crappy players are doing only dying a little slower. Then the other groups might be hitting a wall. Or running along the walls fighting. Or sieging. All disorganized amongst themselves let alone with each other.
How many of those 60 do you think drop ulti when some crown calls it out? And where?
You’ll never get rid of ball groups nor the advantage they have. And if they are so unstoppable why are you saying the idea of them is outdated? I’m so confused.
But confused or not, lest I put my foot in my mouth, let’s be clear that good and/or organized players will always beat bad or disorganized players. There’s nothing to fix. It’s the way it should be. It’s the way it has to be, whether new players like it or not.
VaranisArano wrote: »The very concept of ball groups is outdated.
Or...
Ball groups are so dominant in low-pop PVP that it's actively unfun for everyone not in a ball group.
Come on, pick one.
With the 12 v 60 example is OP suggesting the entire cap for Cyrodiil campaigns capped at 80 (essentially less than 30 per alliance)?
Please provide the source for that level of a cap.
Summary:
Optimized Groups:
- mostly experienced players
- years of playing together
- highly optimized group builds
- every important buff there is in the game
- setup with well defined roles
- voice comunication / lead
- hundrets of hours of training just in this group composition
- analysis of logs and videos after every raid
VS
A bunch of players on some random builds with mostly not alot experiance (experienced players dont tryhard ballgroups).
- nothing of what i mentioned above.
guess who wins.....
you can try to nerf whatevery you want the optimized group will always win and it should be like that.
VaranisArano wrote: »The very concept of ball groups is outdated.
Or...
Ball groups are so dominant in low-pop PVP that it's actively unfun for everyone not in a ball group.
Come on, pick one.
I hate to be the one to break it to you but the original pop cap of 1800 isn't still a thing. Your options literally aren't exclusive so not quite sure what you're talking about. But if you consider max pop to be low pop I can see your confusion.
Again :My argument was that the concept that made them necessary early on when proxy was created is now outdated as happens when this thing called "time" passes and changes are made. When the actual population cap in cyrodiil was 1800, you had massive zergs. Ball groups were made to largely counter those big zergs. And when you have massive numbers ball groups were fine and still didn't have a crazy impact because of the total population size. As population dropped and dropped to the current max cap of 240 total, they power difference simply went up and up. Hypothetically if the pop cap was reduced even further to 40 people, would you still argue that they aren't OP?
I think the OP was trying to express being tired of a stale meta. ZOS could nuke the ball meta and it wouldn't change who the strong coordinated groups are, but it might make large scale PvP more fun for pugs/casuals/solos. How many more years of these sort of threads and a declining PvP population do we need exactly?VaranisArano wrote: »Are they outdated? Or are they overpowered? Pick one.
Pop cap for each faction is 80, was 600 originally. They don't talk about it much as it doesn't paint their performance "fixes" well.