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Warden Tank/DPS/Debuff Build

MudcrabAttack
MudcrabAttack
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Here are a few ideas for a combination dps/tank Warden for 4 player dungeons (hopefully strong enough for Vet DLC), I’m looking for input on the tank side of the build. This idea came from a brittle/catalyst trial buffing build that tends to be the last person standing during a group wipe, those ice staves are really tanky. With high uptime of 25% crit damage from minor brittle and catalyst + occasional 20%crit damage from war horn, it seems like it should be a pretty strong support tank for 4 player things

1st set
Elemental Catalyst
Charged Ice Staff front bar, infused jewelry

Monster Set (one of these)
Lord Warden, Blood Spawn, Magma Incarnate, Nunatek

2nd Set (one of these)
Powerful Assault, Dark Convergence, Yolnakrin, Jorvulds
Infused Lightning Staff back bar w/crusher, body pieces

Mythic-
Spaulder of ruin? Blood lords embrace?

For a tank-focus I’d toggle more of the tanky skills, for pledges I’d probably stick with dps options + taunt + leash

Skills:
Front bar (ice staff) Subterranean Assault or Frozen Device?, Scalding Rune, inner beast, Inner Light or Bone Surge, Silver Leash, Meteor

Back bar (Lightning staff)
Gripping Shards, Razor Caltrops, Elemental Blockade, Resolving Vigor, Degeneration or Shimmering Shield, War Horn
Edited by MudcrabAttack on 4 April 2022 15:11
  • Necrotech_Master
    Necrotech_Master
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    nunatak i think could be good, but only really paired with someone using nazaray as the major brittle debuff is very short, something like 4 seconds (nazaray would add up to 20 seconds to that)

    magma incarnate could be a good option, but it would only really work for a 4 man dungeon group, since it only applies its effect to 4 players (i wasnt sure if you planned on using this build in trials is why i mentioned it lol)

    for mythics, i think the spaulder you wouldnt be placed well to buff the group, and the sustain drop might hurt your tanking, however the bloodlord embrace is actually pretty good for sustain on a mag based tank (as long as the enemy does not attack super fast, block cost can be triggered 4x per second and bloodlord has cooldown of 1 sec)

    frozen device is also kind of limited since it doesnt work on cc-immune enemies (they have to actually be able to be teleported to apply the debuff)
    Edited by Necrotech_Master on 4 April 2022 15:40
    plays PC/NA
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    active player since april 2014

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