Cuddlypuff wrote: »Double teaming has always happened and it is typical cognitive bias in a 3-faction scenario. The only difference these days is people just don't want to defend while outnumbered these days, or just spectate from the roof/walls waiting to die. The same faction could have 4 people defending Glade/Arrius/Fare but 15 minutes later 30+ turn up to pvdoor it back. Lack of any meaningful defense further encourages the double team since everything will be pvdoor until you gate that faction.
The reason why it seems worse now is probably just the meta shift that heavily favors tanking and healing. In Blackwood it was common for 1-2 bombers to wipe entire pvdoor raids, and the 100K+ defense ticks for doing so rewarded people for defending outnumbered. Lately on PC-NA it feels like over 90% of all keep takes are effectively pvdoors which makes for incredibly boring gameplay.
Cuddlypuff wrote: »Double teaming has always happened and it is typical cognitive bias in a 3-faction scenario. The only difference these days is people just don't want to defend while outnumbered these days, or just spectate from the roof/walls waiting to die. The same faction could have 4 people defending Glade/Arrius/Fare but 15 minutes later 30+ turn up to pvdoor it back. Lack of any meaningful defense further encourages the double team since everything will be pvdoor until you gate that faction.
The reason why it seems worse now is probably just the meta shift that heavily favors tanking and healing. In Blackwood it was common for 1-2 bombers to wipe entire pvdoor raids, and the 100K+ defense ticks for doing so rewarded people for defending outnumbered. Lately on PC-NA it feels like over 90% of all keep takes are effectively pvdoors which makes for incredibly boring gameplay.
EXACTLY this is the problem now.. Its disgusting compared to how it was in the beginning.. We fought to the death.. sometimes 12hrs straight defending keeps and scrolls.. these guys now all claim to be experts and just bend over at the 1st sign of challenge and "tactically" plan to take it back like prostars =p.
Get rid of Zone channel too and we might have some actually useful coordination going on not ERP all day.
daemondamian wrote: »Thanks for all the replies. I'm on the PC NA server , EP on my main magsorc character (I have 2 other EP char, 1 DC char and 9 AD - all on Blackreach).
I don't remember what time I was on but I directly experienced targeting from AD & DC together on multiple occassions & they seemed to be coordinating with each other.
Either AD had most of the map or it was AD & DC having most of the map.
xylena_lazarow wrote: »In tri faction PvP what "should" happen is that 2nd and 3rd gang up on 1st place until the score is even again, but when players get the same "rewards" for ganging up on the weakest faction instead...
"I don't remember what time I was on but I directly experienced targeting from AD & DC together on multiple occassions & they seemed to be coordinating with each other.
Either AD had most of the map or it was AD & DC having most of the map.
I play at odd times as I'm in Australia. My ping is also normally 275-300. I know there are very good PVP players with the same ping but for me the delay seems to make a huge difference in getting skills to hit at the right time or being able to avoid getting hit by other players. "
Silversmith wrote: »AD has low pop bonus a lot. Go AD.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
I mean the alessia bridge is down about half the time and that's how it remains for a few hours. Usually about a 3-4 hour window where ep and ad don't even take a resource of each other's. It's been 1 hour now so we'll see.
8:30est EP defending ales and bleaks, ad zerged ash.
830-9am ADvEP:1 ad took ep's drake mine, ep then took it back, 1 ad went harluns and died to ep. AD/EP v DC: ad flagged rayles, defended ash, ep defending against dc at bruma, wp, ales, brk, bleaks
Minnesinger wrote: »xylena_lazarow wrote: »
I mean the alessia bridge is down about half the time and that's how it remains for a few hours. Usually about a 3-4 hour window where ep and ad don't even take a resource of each other's. It's been 1 hour now so we'll see.
8:30est EP defending ales and bleaks, ad zerged ash.
830-9am ADvEP:1 ad took ep's drake mine, ep then took it back, 1 ad went harluns and died to ep. AD/EP v DC: ad flagged rayles, defended ash, ep defending against dc at bruma, wp, ales, brk, bleaks
xylena_lazarow wrote: » » show previous quotes
It's strategically correct for AD and EP to avoid each other and focus on 1st place DC.
Minnesinger wrote: »xylena_lazarow wrote: »
I mean the alessia bridge is down about half the time and that's how it remains for a few hours. Usually about a 3-4 hour window where ep and ad don't even take a resource of each other's. It's been 1 hour now so we'll see.
8:30est EP defending ales and bleaks, ad zerged ash.
830-9am ADvEP:1 ad took ep's drake mine, ep then took it back, 1 ad went harluns and died to ep. AD/EP v DC: ad flagged rayles, defended ash, ep defending against dc at bruma, wp, ales, brk, bleaks
xylena_lazarow wrote: » » show previous quotes
It's strategically correct for AD and EP to avoid each other and focus on 1st place DC.
... Except that when ad is in first it doesn't happen, nor does it happen when ep is in first. So clearly you're wrong.