PhoenixGrey wrote: »_adhyffbjjjf12 wrote: »dinokstrunz wrote: »alberichtano wrote: »So basically I still have no reason to go back to Battlegrounds, as DM-ers are wantonly ruining it for everyone else, as I understand the OP. Huh.
Ruining it?
The screenshot in the OP clearly shows that they won the objective, and killed the other teams repeatedly.
So, clearly they were just better at the objective mode and at killing the other teams. That isn't ruining it. That just means the other teams were bad at the game mode.
exactly this, how on earth do people not understand the most effective strategy is to actually PvP?
experienced players know that fighting for kills IS part of the picture with objective based maps, its the same in any other AAAa mmorpg out there. , The issue is some DM only fans struggle with the concept of fighting for kill while also juggling and reacting to other objectives.
You do realize fighting is optional in winning objective games right ?
There is no objective mode where you need to fight in order to win. Which is the whole reason why it should not be in the PVP category
Urzigurumash wrote: »Necrotech_Master wrote: »before all this nonsense with the queues
We had to hit accept 100 times before we got into a match. I believe this is what began the series of revisions to the queues. That old problem is gone.
Oh! Thanks for reminding me. Now I'll start playing BGs again that they aren't all DM. By all means play everything as DM - and lose when it isn't DM.
I do wish tho that ZoS had listened to feedback and made a DM only queue, and a non-DM random type queue. Then more people would be happy.
gariondavey wrote: »Oh! Thanks for reminding me. Now I'll start playing BGs again that they aren't all DM. By all means play everything as DM - and lose when it isn't DM.
I do wish tho that ZoS had listened to feedback and made a DM only queue, and a non-DM random type queue. Then more people would be happy.
Hi @M0ntie perhaps you missed the photo in the initial post.
Yeah your suggestion is one of my 3 options in the initial post.
Urzigurumash wrote: »Necrotech_Master wrote: »before all this nonsense with the queues
We had to hit accept 100 times before we got into a match. I believe this is what began the series of revisions to the queues. That old problem is gone.
Dem_kitkats1 wrote: »gariondavey wrote: »Oh! Thanks for reminding me. Now I'll start playing BGs again that they aren't all DM. By all means play everything as DM - and lose when it isn't DM.
I do wish tho that ZoS had listened to feedback and made a DM only queue, and a non-DM random type queue. Then more people would be happy.
Hi @M0ntie perhaps you missed the photo in the initial post.
Yeah your suggestion is one of my 3 options in the initial post.
To be fair the leaderboard showed that green won because 1 person on their team really cared about the objective, 1 person thought about the objective, while the other 2 just farmed.
Also, as other's have mentioned, it's an example of a bad MMR system. If I end the match with a high kill score it's usually not because players were trying to avoid me, it was because they were inexperienced. But from my experience so far players have been great with balancing killing and objective play.
alberichtano wrote: »My 3 friends were farming on objectives. The 1 random player with them did very little. Also, this was group queue.
RealLoveBVB wrote: »Threatening with "we will kill you all" in a PvP area sounds somehow... well, it's new for sure
The current queue option is the best solution we can have now. The BG popularity is extremely low, so this option allows the "fastest" possible queing.
I am happy the cool modes are back and we can play strategic again. No salt from me, just sweet sugar
RealLoveBVB wrote: »Threatening with "we will kill you all" in a PvP area sounds somehow... well, it's new for sure
The current queue option is the best solution we can have now. The BG popularity is extremely low, so this option allows the "fastest" possible queing.
I am happy the cool modes are back and we can play strategic again. No salt from me, just sweet sugar
The best option is one that I have been saying since they started messing with the queues last year:
Weight Deathmatch within the queue differently than the other modes.
50% Deathmatch
50% Objective
The two types of gamplay are fundamentally different, and the current queue is heavily in favor of non deathmatch modes, with DM only having a 20% chance to pop up. Make it 50%, and have the queue do two "rolls" for game mode:
First roll: DM or Objective. 50/50 chance for either
Second roll: Only if Objective is the first roll, 25% chance for one of the 4 objective game modes.
This gives players a more equal chance to play DM in the queue compared to objective modes.
Rugby_hook wrote: »How are people getting objective modes? I only queue for random and out of 50+ matches I have gotten one (maybe two) non-dm. ZOS should add another queue for non-dm as well.
I don't hate dm, but I have gotten most of the achievements from it and am trying to earn the achievements from the other modes, but at this rate I doubt it will ever happen since I can't get into a non-dm match. I suppose I might get some when the achievements merge (I'm on PS-NA), but def not all the ones I want.
I don't even care if the queue would be very long. I would happily gather resources for over an hour while in queue if it meant getting to work on achievements I want.
wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
_adhyffbjjjf12 wrote: »
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
CameraBeardThePirate wrote: »I agree that this solution would be easy to implement, but I disagree that it's the only solution. At the end of the day, DMers don't like objective modes because they're poorly balanced and actively discourage confrontation between teams. The best solution would be to redesign most of the objective modes.
CameraBeardThePirate wrote: »_adhyffbjjjf12 wrote: »
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
I agree that this solution would be easy to implement, but I disagree that it's the only solution. At the end of the day, DMers don't like objective modes because they're poorly balanced and actively discourage confrontation between teams. The best solution would be to redesign most of the objective modes.
_adhyffbjjjf12 wrote: »Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
_adhyffbjjjf12 wrote: »Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
It's not a solved problem, it's clear lots of people left because of TDM preferred queuing and lots of people don't wanna play because of objective preferred queues. I would honestly speculate that the reason the "population is too small" is because of that fact, people are forced to play game modes they don't wanna play. The forced interaction is making people troll games and people leave because of trolls or don't play altogether.
I imagine community could grow if there was an actual effort on ZOS's part to either make proper specific queues or bridge the gap, but it's clear the reason it doesn't grow is because of how people aren't happy with BGs in its current state. A lack of effort resorts in stagnancy.
_adhyffbjjjf12 wrote: »Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
It's not a solved problem, it's clear lots of people left because of TDM preferred queuing and lots of people don't wanna play because of objective preferred queues. I would honestly speculate that the reason the "population is too small" is because of that fact, people are forced to play game modes they don't wanna play. The forced interaction is making people troll games and people leave because of trolls or don't play altogether.
I imagine community could grow if there was an actual effort on ZOS's part to either make proper specific queues or bridge the gap, but it's clear the reason it doesn't grow is because of how people aren't happy with BGs in its current state. A lack of effort resorts in stagnancy.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
It's not a solved problem, it's clear lots of people left because of TDM preferred queuing and lots of people don't wanna play because of objective preferred queues. I would honestly speculate that the reason the "population is too small" is because of that fact, people are forced to play game modes they don't wanna play. The forced interaction is making people troll games and people leave because of trolls or don't play altogether.
I imagine community could grow if there was an actual effort on ZOS's part to either make proper specific queues or bridge the gap, but it's clear the reason it doesn't grow is because of how people aren't happy with BGs in its current state. A lack of effort resorts in stagnancy.
sorry, to be clear, its solved in the genre and in many many games but not in ESO yet. The Root cause is low player population so the only solution is ) fix why new players are alienated by the format or get bored over time and 2) a single queue for both with random but not overly skewed towards one game type over another so everyone gets some but not all.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Dem_kitkats1 wrote: »wait did they seriously remove the dm queue again?
ffs i guess im gonna farm objective players again
this makes me so pissed maybe i should deliberately build to one shot all these people constantly complaining about wanting to remove dm queue jesus christ
I want to be clear, ALL players want separate DM and Objective queues. This decision was made because ZOS is afraid of splintering the population between all of the separate queues. It's not because Objective players want to get rid of DM all together. Don't bully players for things they have no control over. Keep in mind also that a lot of these players are new to PvP and we need the population to grow.
that's the issue in a nutshell, there is not enough population to serve 2 queues, so the only answer is a shared random queue that is actually random but has some form of proportional representation without skewing too far in 1 direction. And again, other games do this very very successfully, its a solved problem and it was not a difficult problem to solve.
It's not a solved problem, it's clear lots of people left because of TDM preferred queuing and lots of people don't wanna play because of objective preferred queues. I would honestly speculate that the reason the "population is too small" is because of that fact, people are forced to play game modes they don't wanna play. The forced interaction is making people troll games and people leave because of trolls or don't play altogether.
I imagine community could grow if there was an actual effort on ZOS's part to either make proper specific queues or bridge the gap, but it's clear the reason it doesn't grow is because of how people aren't happy with BGs in its current state. A lack of effort resorts in stagnancy.
sorry, to be clear, its solved in the genre and in many many games but not in ESO yet. The Root cause is low player population so the only solution is ) fix why new players are alienated by the format or get bored over time and 2) a single queue for both with random but not overly skewed towards one game type over another so everyone gets some but not all.
100% There needs to be an option of what type of BG you are queuing for, as well as, increased incentive for doing daily BGs. Give 10 transmutes like a random normal dungeon for the first of the day and 1 Transmute per after like random dungeons to get people populating them instead of decon fodder.