Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thralls in TES lore are either vampires or not, there are no ghouls.
A vampire can seduce a mortal with vampiric seduction then bite them to assume control over their will. This seems to last an unknown amount of time, but it's assumed it'll need refreshing every so often to keep the person under control. Killing the vampire will break the illusion and free the thralls under the vampire's control. They seem to keep some of their personality, but their every waking desire is to serve their master even if it means dying. In fact, they might even be happy to die by their master's hand if they fail.
The second kind of thrall is the blood thrall, and since there are no ghouls.... well... yeah.... Turning mortals into vampires and using vampiric powers to control the childer is a way of enthrallment, but unlike illusionary enthrallment the thrall is no longer mortal and sometimes degrades to nothing more than a feral beast called a blood fiend. It's more used when a vampire needs shock troops than a means of concealment or a supply of blood.
Thee_Cheshire_Cat wrote: »Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thralls in TES lore are either vampires or not, there are no ghouls.
A vampire can seduce a mortal with vampiric seduction then bite them to assume control over their will. This seems to last an unknown amount of time, but it's assumed it'll need refreshing every so often to keep the person under control. Killing the vampire will break the illusion and free the thralls under the vampire's control. They seem to keep some of their personality, but their every waking desire is to serve their master even if it means dying. In fact, they might even be happy to die by their master's hand if they fail.
The second kind of thrall is the blood thrall, and since there are no ghouls.... well... yeah.... Turning mortals into vampires and using vampiric powers to control the childer is a way of enthrallment, but unlike illusionary enthrallment the thrall is no longer mortal and sometimes degrades to nothing more than a feral beast called a blood fiend. It's more used when a vampire needs shock troops than a means of concealment or a supply of blood.
Thank you for chiming in Vev!
i had assumed ESO vampires were more alive than dead after hearing the ability to impregnate others. Guess their swimmers are still very much alive. There is no word on if the offspring would be a vampire or not, so i guess that would be left up to those who want a snowflake or not.
Sounds like, from what you've written, Thralls are, at the very least, shadows of their former selves. To what degree (the first one) i suppose would be between the Sire and the Thrall.
i would assume, that the second form of Thrall you mentioned could be potentially 'cured' just as any vampire could be under the right treatment.
vampire cure in game costs next to nothing, you'd be getting taken for a ride buying it off the crown store, same for infection, just asking nicely in zone and someone should oblige, if you don't want to find the blood fiendsThee_Cheshire_Cat wrote: »
Is 'the cure' widely accepted as a valid way to get rid of the curse? Is it accepted the cure can be taken as a potion?(Since you can buy them from the crown store) Or is it more widely accepted only a specially ordained priest can do it. Or is it frowned upon. Why, or why not.
vampire cure in game costs next to nothing, you'd be getting taken for a ride buying it off the crown store, same for infection, just asking nicely in zone and someone should oblige, if you don't want to find the blood fiendsThee_Cheshire_Cat wrote: »
Is 'the cure' widely accepted as a valid way to get rid of the curse? Is it accepted the cure can be taken as a potion?(Since you can buy them from the crown store) Or is it more widely accepted only a specially ordained priest can do it. Or is it frowned upon. Why, or why not.
Thee_Cheshire_Cat wrote: »Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thralls in TES lore are either vampires or not, there are no ghouls.
A vampire can seduce a mortal with vampiric seduction then bite them to assume control over their will. This seems to last an unknown amount of time, but it's assumed it'll need refreshing every so often to keep the person under control. Killing the vampire will break the illusion and free the thralls under the vampire's control. They seem to keep some of their personality, but their every waking desire is to serve their master even if it means dying. In fact, they might even be happy to die by their master's hand if they fail.
The second kind of thrall is the blood thrall, and since there are no ghouls.... well... yeah.... Turning mortals into vampires and using vampiric powers to control the childer is a way of enthrallment, but unlike illusionary enthrallment the thrall is no longer mortal and sometimes degrades to nothing more than a feral beast called a blood fiend. It's more used when a vampire needs shock troops than a means of concealment or a supply of blood.
Thank you for chiming in Vev!
i had assumed ESO vampires were more alive than dead after hearing the ability to impregnate others. Guess their swimmers are still very much alive. There is no word on if the offspring would be a vampire or not, so i guess that would be left up to those who want a snowflake or not.
Sounds like, from what you've written, Thralls are, at the very least, shadows of their former selves. To what degree (the first one) i suppose would be between the Sire and the Thrall.
i would assume, that the second form of Thrall you mentioned could be potentially 'cured' just as any vampire could be under the right treatment.
We do know of the Gray Prince who is a half vampire. If you take his game files as established lore he has the full passive power of a max stage vampire with none of the weaknesses. Ultimate snowflake mode..... But yes it's possible, but the lore on it isn't very defined and the implications of the game code is just as hazardous as the implication of the Perfect Scion form having basically no weaknesses.
And yes, they're shadows of their former selves but there is a chance to give them more autonomy. It's just not seen often because TES vampires are like the Dark Ages VtM vampires. They're a bit open and brazen with not many actually trying to hide and blend in.
And I'd assume curing the blood thralls could free them. Good luck holding them down to do it though.
This is actually a good place where the whole disease thing shows itself. Vampirism in TES is a disease and like many diseases and virus it has gotten several strains, and all of those pluses and minuses will vary depending on which one you have been infected with. They even got medical names such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria, which are the three most known ones but there are more.Thee_Cheshire_Cat wrote: »Role-play wise speaking, what are the pluses and minuses to BEING a vampire. Attributes and abilities are that supported (perhaps enforced?) by lore and the game mechanics. Things that are 'standard' in the RP community for vampires. Is it in ESO anywhere about vampires having a euphoric bite? Can they close wounds with their saliva? Are their tears blood? Is sunlight and or garlic a recipe for a bad day. All those things, and more, i wish to know.
It all started with Molag Bal, the Daedric Prince of Domination and Brutality did a crime most vile to a priestess of Arkay named Lamae which caused her "death". From there on it spread, and from others Bal "gifted" with the disease.Thee_Cheshire_Cat wrote: »How are vampires created. Really.
It's a bit up to debate. In other TES games (and also a bit in ESO's quests and such...) curing vampirism that has passed the incubation time is more or less unheard of. It happens but it's more like myths and the person that has usually searched for a way to cure it for a long time and it's then a complicated thing to do.Thee_Cheshire_Cat wrote: »Is 'the cure' widely accepted as a valid way to get rid of the curse?
Thee_Cheshire_Cat wrote: »Since this, disease, has an incubation period, and if caught early, could be cured with a simple 'cure disease potion', would it stand to sound RP reason, if a person had a huge fear of being infected, they would/could drink a potion each night before bed to help ensure they are never turned? Like a nightly tea or something. Plausible and possible?
i was also informed by a friend who has a new vampire character, that the vampire you deal with in game is Lamae Bal. However i assume by the many vampire clans that from an RP standpoint not all vampires running around are from her bloodline, and that the fact you deal with her, (and she tells you what to expect and fear etc) is more just for mechanic than RP? Or perhaps both, i guess, if you wish your character to be part of that bloodline.
Thee_Cheshire_Cat wrote: »Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thralls in TES lore are either vampires or not, there are no ghouls.
A vampire can seduce a mortal with vampiric seduction then bite them to assume control over their will. This seems to last an unknown amount of time, but it's assumed it'll need refreshing every so often to keep the person under control. Killing the vampire will break the illusion and free the thralls under the vampire's control. They seem to keep some of their personality, but their every waking desire is to serve their master even if it means dying. In fact, they might even be happy to die by their master's hand if they fail.
The second kind of thrall is the blood thrall, and since there are no ghouls.... well... yeah.... Turning mortals into vampires and using vampiric powers to control the childer is a way of enthrallment, but unlike illusionary enthrallment the thrall is no longer mortal and sometimes degrades to nothing more than a feral beast called a blood fiend. It's more used when a vampire needs shock troops than a means of concealment or a supply of blood.
Thank you for chiming in Vev!
i had assumed ESO vampires were more alive than dead after hearing the ability to impregnate others. Guess their swimmers are still very much alive. There is no word on if the offspring would be a vampire or not, so i guess that would be left up to those who want a snowflake or not.
Sounds like, from what you've written, Thralls are, at the very least, shadows of their former selves. To what degree (the first one) i suppose would be between the Sire and the Thrall.
i would assume, that the second form of Thrall you mentioned could be potentially 'cured' just as any vampire could be under the right treatment.
We do know of the Gray Prince who is a half vampire. If you take his game files as established lore he has the full passive power of a max stage vampire with none of the weaknesses. Ultimate snowflake mode..... But yes it's possible, but the lore on it isn't very defined and the implications of the game code is just as hazardous as the implication of the Perfect Scion form having basically no weaknesses.
And yes, they're shadows of their former selves but there is a chance to give them more autonomy. It's just not seen often because TES vampires are like the Dark Ages VtM vampires. They're a bit open and brazen with not many actually trying to hide and blend in.
And I'd assume curing the blood thralls could free them. Good luck holding them down to do it though.
TX12001rwb17_ESO wrote: »Thee_Cheshire_Cat wrote: »Thee_Cheshire_Cat wrote: »i am very curious as well, how a Thrall may be played. How much of 'themselves' do they retain? What are key points for one to remember when playing one? (RPly speaking of course). What are their merits and flaws in general?
Thralls in TES lore are either vampires or not, there are no ghouls.
A vampire can seduce a mortal with vampiric seduction then bite them to assume control over their will. This seems to last an unknown amount of time, but it's assumed it'll need refreshing every so often to keep the person under control. Killing the vampire will break the illusion and free the thralls under the vampire's control. They seem to keep some of their personality, but their every waking desire is to serve their master even if it means dying. In fact, they might even be happy to die by their master's hand if they fail.
The second kind of thrall is the blood thrall, and since there are no ghouls.... well... yeah.... Turning mortals into vampires and using vampiric powers to control the childer is a way of enthrallment, but unlike illusionary enthrallment the thrall is no longer mortal and sometimes degrades to nothing more than a feral beast called a blood fiend. It's more used when a vampire needs shock troops than a means of concealment or a supply of blood.
Thank you for chiming in Vev!
i had assumed ESO vampires were more alive than dead after hearing the ability to impregnate others. Guess their swimmers are still very much alive. There is no word on if the offspring would be a vampire or not, so i guess that would be left up to those who want a snowflake or not.
Sounds like, from what you've written, Thralls are, at the very least, shadows of their former selves. To what degree (the first one) i suppose would be between the Sire and the Thrall.
i would assume, that the second form of Thrall you mentioned could be potentially 'cured' just as any vampire could be under the right treatment.
We do know of the Gray Prince who is a half vampire. If you take his game files as established lore he has the full passive power of a max stage vampire with none of the weaknesses. Ultimate snowflake mode..... But yes it's possible, but the lore on it isn't very defined and the implications of the game code is just as hazardous as the implication of the Perfect Scion form having basically no weaknesses.
And yes, they're shadows of their former selves but there is a chance to give them more autonomy. It's just not seen often because TES vampires are like the Dark Ages VtM vampires. They're a bit open and brazen with not many actually trying to hide and blend in.
And I'd assume curing the blood thralls could free them. Good luck holding them down to do it though.
He was not half-vampire, he was an Orc with inherited Vampire traits, you cannot be a Half-Vampire just like you cannot be Half-Zombie or Half-Lich, A Vampire is a type of Undead State, your either a full Vampire or your not a Vampire at all.
As for Lovidicus, his ability to sire offspring is directly stated by himself to be something he thought not possible so is likely down to supernatural means, you say Vampires have heartbeats well their are also conflicting statements suggesting that they do not, it is more likely possible Vampire stages provide different physical functions, a Stage 1 Vampire is almost alive where as a Stage 4 Vampire is a walking corpse with no Heartbeat.
Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?
tsaescishoeshiner wrote: »The meta- reasons that the vamp intro quest centers on Lamae Bal are that:
1. It shows you that not all vamps are allied with Molag Bal or serving his will, like many of the NPCs you see
2. Explains where your skill development comes from
3. It's cool
.
Thee_Cheshire_Cat wrote: »Since this, disease, has an incubation period, and if caught early, could be cured with a simple 'cure disease potion', would it stand to sound RP reason, if a person had a huge fear of being infected, they would/could drink a potion each night before bed to help ensure they are never turned? Like a nightly tea or something. Plausible and possible?
SnazzleFraggle wrote: »Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?TX12001rwb17_ESO wrote: »
SnazzleFraggle wrote: »SnazzleFraggle wrote: »Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?TX12001rwb17_ESO wrote: »
That's one think that urks me a bit about vampires in ESO, there seems to be some sort of weird disagreement of sorts between vampires having regeneration or not. You see, in two instances in ESO, we have vampires regenerating, one in a dungeon(The one assisting you there), and another I can't remember at the moment. In fact, they both were at least stage 2 or 3, which sorta is why it makes me think vampires in general can heal from their wounds better than mere mortals. Yet..in game our health recovery is slower the higher our stage is. Is there something I'm missing in lore that says vampires heal worse than mortals? Because all I've got to go on is these two instances of vampires LITERALLY regenerating in-game.(Not on screen, but they THEMSELVES mention it.)
There's also the thing about abilities costing more as a vamp...but that's a discussion for another time.(IMHO that debuff needs to be reworked or removed. ><)
SnazzleFraggle wrote: »SnazzleFraggle wrote: »Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?TX12001rwb17_ESO wrote: »
That's one think that urks me a bit about vampires in ESO, there seems to be some sort of weird disagreement of sorts between vampires having regeneration or not. You see, in two instances in ESO, we have vampires regenerating, one in a dungeon(The one assisting you there), and another I can't remember at the moment. In fact, they both were at least stage 2 or 3, which sorta is why it makes me think vampires in general can heal from their wounds better than mere mortals. Yet..in game our health recovery is slower the higher our stage is. Is there something I'm missing in lore that says vampires heal worse than mortals? Because all I've got to go on is these two instances of vampires LITERALLY regenerating in-game.(Not on screen, but they THEMSELVES mention it.)
There's also the thing about abilities costing more as a vamp...but that's a discussion for another time.(IMHO that debuff needs to be reworked or removed. ><)
Lack of a sunlight weakness due to ESO being an MMO where you have no ability to go to bed during the day and wake up at night without serious amounts of wasted IRL time. So they opted for an HP regeneration weakness similar to how Skyrim had it where in sunlight you stopped regenerating, however unlike skyrim they made it 100% always active.
This made sense though because it was originally dependent on starving. If you starved you healed less, but if you drank blood you healed more, and feeding actually healed you based on a % of your max health a second. The rework quite literally made ESO's vampire backwards in more way than one.
SnazzleFraggle wrote: »SnazzleFraggle wrote: »Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?TX12001rwb17_ESO wrote: »
That's one think that urks me a bit about vampires in ESO, there seems to be some sort of weird disagreement of sorts between vampires having regeneration or not. You see, in two instances in ESO, we have vampires regenerating, one in a dungeon(The one assisting you there), and another I can't remember at the moment. In fact, they both were at least stage 2 or 3, which sorta is why it makes me think vampires in general can heal from their wounds better than mere mortals. Yet..in game our health recovery is slower the higher our stage is. Is there something I'm missing in lore that says vampires heal worse than mortals? Because all I've got to go on is these two instances of vampires LITERALLY regenerating in-game.(Not on screen, but they THEMSELVES mention it.)
There's also the thing about abilities costing more as a vamp...but that's a discussion for another time.(IMHO that debuff needs to be reworked or removed. ><)
Lack of a sunlight weakness due to ESO being an MMO where you have no ability to go to bed during the day and wake up at night without serious amounts of wasted IRL time. So they opted for an HP regeneration weakness similar to how Skyrim had it where in sunlight you stopped regenerating, however unlike skyrim they made it 100% always active.
This made sense though because it was originally dependent on starving. If you starved you healed less, but if you drank blood you healed more, and feeding actually healed you based on a % of your max health a second. The rework quite literally made ESO's vampire backwards in more way than one.
What was the stated reason behind the changes done to vampirism? Was there some issue with the original design?
Vampire Updates
Vampires have received significant changes this update, with a focus on improving the entire experience as a Vampire. Revisions to parts of the Vampire quest, Justice System ramifications, and even improved Feeding visuals are just a few examples of these changes. The Vampire Skill Line has also been updated, adding 3 brand new Active Abilities while also revising the previous Active, Passive, and Ultimate skills that existed before. But be wary – these newfound powers come with even greater drawbacks. It is up to you to decide if the gift of Vampirism is worth the price…
SnazzleFraggle wrote: »SnazzleFraggle wrote: »Notice how at stage 3 and 4 you stop healing naturally and become far more resistant to damage?TX12001rwb17_ESO wrote: »
That's one think that urks me a bit about vampires in ESO, there seems to be some sort of weird disagreement of sorts between vampires having regeneration or not. You see, in two instances in ESO, we have vampires regenerating, one in a dungeon(The one assisting you there), and another I can't remember at the moment. In fact, they both were at least stage 2 or 3, which sorta is why it makes me think vampires in general can heal from their wounds better than mere mortals. Yet..in game our health recovery is slower the higher our stage is. Is there something I'm missing in lore that says vampires heal worse than mortals? Because all I've got to go on is these two instances of vampires LITERALLY regenerating in-game.(Not on screen, but they THEMSELVES mention it.)
There's also the thing about abilities costing more as a vamp...but that's a discussion for another time.(IMHO that debuff needs to be reworked or removed. ><)
Lack of a sunlight weakness due to ESO being an MMO where you have no ability to go to bed during the day and wake up at night without serious amounts of wasted IRL time. So they opted for an HP regeneration weakness similar to how Skyrim had it where in sunlight you stopped regenerating, however unlike skyrim they made it 100% always active.
This made sense though because it was originally dependent on starving. If you starved you healed less, but if you drank blood you healed more, and feeding actually healed you based on a % of your max health a second. The rework quite literally made ESO's vampire backwards in more way than one.
Thee_Cheshire_Cat wrote: »Never going to make everyone happy, no matter what is done, unfortunately.
Thee_Cheshire_Cat wrote: »Never going to make everyone happy, no matter what is done, unfortunately.
ESO is the first game to reverse how feeding works in the Elder Scrolls, making it increase your vampiric power and turn you more monsterous as opposed to it turning you more human.