the1andonlyskwex wrote: »Shouldn't CC immunity kick in after the initial pull?
Edit: Nevermind. It's dumb that Rush of Agony's pull doesn't apply CC immunity.
Dodge away
Dodge away
This is where you did the wrong thing. You need to hold block, convergence will whiff and then you can move.
Honestly dodge can see some love. It's enough that it gets damaged by AoEs, which is almost all hard-hitters. It doesn't need to be pull-able, especially by DC.
ketsparrowhawk wrote: »Dodge away
This is where you did the wrong thing. You need to hold block, convergence will whiff and then you can move.
Honestly dodge can see some love. It's enough that it gets damaged by AoEs, which is almost all hard-hitters. It doesn't need to be pull-able, especially by DC.
Still gonna be taking an immense amount of damage even through block. Blastbones, colossus ult, graveyard synergy, plus the damage from DC and Rush. Most of my chars are too squishy to just stand there and block through it. I really don’t like building tanky but I may be forced to soon.
milllaurie wrote: »ketsparrowhawk wrote: »Dodge away
This is where you did the wrong thing. You need to hold block, convergence will whiff and then you can move.
Honestly dodge can see some love. It's enough that it gets damaged by AoEs, which is almost all hard-hitters. It doesn't need to be pull-able, especially by DC.
Still gonna be taking an immense amount of damage even through block. Blastbones, colossus ult, graveyard synergy, plus the damage from DC and Rush. Most of my chars are too squishy to just stand there and block through it. I really don’t like building tanky but I may be forced to soon.
Nope, not immense. Got hit maybe 30 times today with this combo, died 0 times. On a mag class, blocking with a resto.
Keep your HoTs ticking, bro.
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
There's nothing wrong with Rush. It's a nice set. The only thing that has changed is DKs getting Major Berserk, which we all know was ridiculous. And as many have said, Corrosive is just a tad overpowered for what it does. It shouldn't ignore all resistances and they need to at least take away the damage reduction that goes with it. One morph for offense. One morph for defense.
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
There's nothing wrong with Rush. It's a nice set. The only thing that has changed is DKs getting Major Berserk, which we all know was ridiculous. And as many have said, Corrosive is just a tad overpowered for what it does. It shouldn't ignore all resistances and they need to at least take away the damage reduction that goes with it. One morph for offense. One morph for defense.
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
There's nothing wrong with Rush. It's a nice set. The only thing that has changed is DKs getting Major Berserk, which we all know was ridiculous. And as many have said, Corrosive is just a tad overpowered for what it does. It shouldn't ignore all resistances and they need to at least take away the damage reduction that goes with it. One morph for offense. One morph for defense.
What do you mean? ROA ignores a core combat mechanic, which is CC immunity. It is a rule breaker by definition, and should be brought in line. The pull should grant CC immunity.
the1andonlyskwex wrote: »Shouldn't CC immunity kick in after the initial pull?
Edit: Nevermind. It's dumb that Rush of Agony's pull doesn't apply CC immunity.
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
There's nothing wrong with Rush. It's a nice set. The only thing that has changed is DKs getting Major Berserk, which we all know was ridiculous. And as many have said, Corrosive is just a tad overpowered for what it does. It shouldn't ignore all resistances and they need to at least take away the damage reduction that goes with it. One morph for offense. One morph for defense.
What do you mean? ROA ignores a core combat mechanic, which is CC immunity. It is a rule breaker by definition, and should be brought in line. The pull should grant CC immunity.
TechMaybeHic wrote: »gave DKs major berserk! So much better now that it's corrosive, Rush of Agony, and brawler spam on the mass stack of players scaling the un-mitigatable damage through the roof!
There's nothing wrong with Rush. It's a nice set. The only thing that has changed is DKs getting Major Berserk, which we all know was ridiculous. And as many have said, Corrosive is just a tad overpowered for what it does. It shouldn't ignore all resistances and they need to at least take away the damage reduction that goes with it. One morph for offense. One morph for defense.
What do you mean? ROA ignores a core combat mechanic, which is CC immunity. It is a rule breaker by definition, and should be brought in line. The pull should grant CC immunity.
Rush of Agony was created to not grant CC immunity. That was the whole purpose of the set. What you want is not what was intended for this set.
Ignoring the fundamental core mechanic of applying CC immunity is a broken concept. Ignoring CC immunity as an AOE pull which is then followed by an AOE proc that hits as hard as most ultimates is mind boggling-ly overpowered.
Ignoring the fundamental core mechanic of applying CC immunity is a broken concept. Ignoring CC immunity as an AOE pull which is then followed by an AOE proc that hits as hard as most ultimates is mind boggling-ly overpowered.
How long has this set been out? Over a year and half? And you really haven't found that many complaining about it. Sorry, you're just gonna have to accept that some disagree with you. Just like you are disagreeing with me. Personally, I find it a fun set. But unless you follow up with a stun or an immobilize, it is very easy to get out of. Let's not make everything so homogenous. And let's quit nerfing sets to oblivion that don't need to be. It's honestly tiring.
Ignoring the fundamental core mechanic of applying CC immunity is a broken concept. Ignoring CC immunity as an AOE pull which is then followed by an AOE proc that hits as hard as most ultimates is mind boggling-ly overpowered.
How long has this set been out? Over a year and half? And you really haven't found that many complaining about it. Sorry, you're just gonna have to accept that some disagree with you. Just like you are disagreeing with me. Personally, I find it a fun set. But unless you follow up with a stun or an immobilize, it is very easy to get out of. Let's not make everything so homogenous. And let's quit nerfing sets to oblivion that don't need to be. It's honestly tiring.
It's fine to disagree, everyone is entitled to their opinion. But it being objectively broken since it ignores a core combat mechanic isn't really an opinion, its a statement of fact. It is also undeniably overperforming when you look at how hard it hits, how short the CD is, and the AOE pull without immunity.
Ignoring the fundamental core mechanic of applying CC immunity is a broken concept. Ignoring CC immunity as an AOE pull which is then followed by an AOE proc that hits as hard as most ultimates is mind boggling-ly overpowered.
How long has this set been out? Over a year and half? And you really haven't found that many complaining about it. Sorry, you're just gonna have to accept that some disagree with you. Just like you are disagreeing with me. Personally, I find it a fun set. But unless you follow up with a stun or an immobilize, it is very easy to get out of. Let's not make everything so homogenous. And let's quit nerfing sets to oblivion that don't need to be. It's honestly tiring.
It's fine to disagree, everyone is entitled to their opinion. But it being objectively broken since it ignores a core combat mechanic isn't really an opinion, its a statement of fact. It is also undeniably overperforming when you look at how hard it hits, how short the CD is, and the AOE pull without immunity.
Again. The set was specifically created to not give cc immunity. It was purposely meant to ignore that. So it is not objectively broken. It is only broken in how you wish it to be.
Ignoring the fundamental core mechanic of applying CC immunity is a broken concept. Ignoring CC immunity as an AOE pull which is then followed by an AOE proc that hits as hard as most ultimates is mind boggling-ly overpowered.
How long has this set been out? Over a year and half? And you really haven't found that many complaining about it. Sorry, you're just gonna have to accept that some disagree with you. Just like you are disagreeing with me. Personally, I find it a fun set. But unless you follow up with a stun or an immobilize, it is very easy to get out of. Let's not make everything so homogenous. And let's quit nerfing sets to oblivion that don't need to be. It's honestly tiring.
You see where I'm going with this? Just because some developer who doesn't PVP whatsoever decided the set should work this way, doesn't mean it isn't broken or overperforming. Saying "it is working as intended" isn't synonymous with "it isn't overperforming". When one single thing in the entire game ignores a core combat mechanic that all other things are bound by, it is objectively broken.
You see where I'm going with this? Just because some developer who doesn't PVP whatsoever decided the set should work this way, doesn't mean it isn't broken or overperforming. Saying "it is working as intended" isn't synonymous with "it isn't overperforming". When one single thing in the entire game ignores a core combat mechanic that all other things are bound by, it is objectively broken.
What I see you going with is that you want this set nerfed and you are dead set in your convictions in making it a dead set. But perhaps you are not in the right here, no matter however you think you are. Perhaps what you think is fact is in fact not fact. You would not be the first to continuously keep on about nerfing something. It was partly the effort of one or two that eventually led to the gutting of Sweeps for Templars, and now look where they are. So by all means. Take more away from the game. It's not like we are hurting for a pvp population anyways.
CameraBeardThePirate wrote: »You see where I'm going with this? Just because some developer who doesn't PVP whatsoever decided the set should work this way, doesn't mean it isn't broken or overperforming. Saying "it is working as intended" isn't synonymous with "it isn't overperforming". When one single thing in the entire game ignores a core combat mechanic that all other things are bound by, it is objectively broken.
What I see you going with is that you want this set nerfed and you are dead set in your convictions in making it a dead set. But perhaps you are not in the right here, no matter however you think you are. Perhaps what you think is fact is in fact not fact. You would not be the first to continuously keep on about nerfing something. It was partly the effort of one or two that eventually led to the gutting of Sweeps for Templars, and now look where they are. So by all means. Take more away from the game. It's not like we are hurting for a pvp population anyways.
Sorry but nerfing overpowered sets is not the reason this game's PvP population is hurting. If anything, Rush of Agony has done damage to the population.
RoA was designed not to apply CC immunity so that it wouldn't interfere with tanks pulling in PVE content. If you want to add CC immunity then you need to be able to convince the tanks that its a good idea.