Yeah I had a similar suggestion at the time of the rework.One morph should be less powerful but with an indefinite duration.
It's weird that vampires are a staple of other elder scrolls games, but mostly rubbish in this game. Another full rework is needed.
TX12001rwb17_ESO wrote: »What if they overhauled Vampirism like this:
Stage 1 - No Vampire Abilities
Stage 2 - Replaces your first class Skill line
Stage 3 - Replaces your first and second class Skill line
Stage 4 - Replaces all your class skill lines
Vampires would get 2 more skill lines and the existing one would be altered.
Blood Magic
Ultimate - Summon Gargoyle > Summons a Gargoyle, similar to the Colossus Ult with less damage but lasts longer
Ability 1 - Eviscerate > Same as it currently is but Arterial Burst gains range
Ability 2 - Vampiric Drain > Same as it currently is but functions as an execute dealing more damage the less health.
Ability 3 - Blood Bomb > Cast a ball of blood at the targeted area, after 2 seconds explodes dealing AOE damage.
Ability 4 - Sanguine Curse > Deals DOT Damage and applies Minor Lifesteal
Ability 5 - Vampiric Grip > Pulls enemy towards Vampire and stuns them, heals Vampire for every second they are stunned
Night Powers
Ultimate - Bat Swarm > Surround yourself in a swarm of bats for 6 seconds.
Ability 1 - Bats > Transform into a swarm of bats and dash forward, similar to streak but drains health instead of stuns.
Ability 2 - Mist Form > It works in PvE again, if too OP then make it at least apply a 30% damage reduction.
Ability 3 - Mesmerize > In addition to current effects can also be used to feed on people in combat for non-stealth users.
Ability 4 - Supernatural Reflexes > Grants Major Evasion and increases Physical and Spell Penetration.
Ability 5 - ???????
Vampire Scion
Ultimate - Blood Scion > Perfect Scion is base, one morph lets you lunge at enemies, the other increases duration.
Ability 1 - Blood Frenzy > Same as it currently is, maybe reduce the cost increase from 20% to 10%
Ability 2 - Servitude > Summons a Vampire Spellcaster > Basically a pet who lasts for 20 seconds, attacks restore your health.
Ability 3 - Regeneration > Vampire Healing ability, maybe works similar to Necromancer heal but a heal over time instead.
Ability 4 - ???????
Ability 5 - ???????
Something like that, those with ?????? are ideas I cannot come up with.
One morph should be less powerful but with an indefinite duration.
It's weird that vampires are a staple of other elder scrolls games, but mostly rubbish in this game. Another full rework is needed.
One morph should be less powerful but with an indefinite duration.
It's weird that vampires are a staple of other elder scrolls games, but mostly rubbish in this game. Another full rework is needed.
To be fair, vampirism is rubbish in other games too. Being a werewolf has always been more beneficial and powerful than being a vampire in any TES game.
I don't really understand the benefits/function of the vampire skill line, and at this point I'm afraid to even ask