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should healing be increased by offensive stats ?
this seems to create problems. it would help with build diversity (healing sets that noone using) and even alot of things that are meta. ppl are able to heal through alot and still do enough dmg to kill ppl this ends up in very tanky builds (stalemates). in essence everyone goes for defense(resource)/offense set since the heals can get u up to 100 % by a button press.
Edited by ZOS_GregoryV on 19 January 2022 01:17