Bitter_Apple21 wrote: »Only second post. I have a CP780 Warden Healer, that was a respec from a DD. Running SPC and Crafty. Doing pug dungeons mostly to learn (not DLCs yet), and been running them on Vet the last week or so. I am finding - and this might sound strange - but the role seems easy, even on the vet dungeons. I am taking it as an personal issue if any member of the team dies and I have to resurrect them. So, I am wondering if I am missing something. I have Elemental Drain, Fetcher infection, Warhorn and Combat prayer and use them often (probably too much but I have not yet learned to read and use the screen countdown symbols yet - and have lots of magicka). I remember as a DD that the DLC dungeons are a bit harder and longer, and have tried a couple as this healer, but I am not part of any guild so I cannot learn or try trials.
Am I missing something to add to the role?
Bitter_Apple21 wrote: »@SpiritKitten - Thanks. Forgot to mention, the monster set I am running is Sentinel of RK, but I had been reading that some websites are recommending Blades. I guess for me the point you are making me think about is not just the "healing" or the damage support i.e. drain/fetcher, but the magicka or stamina buff. Had not considered that before. But am I missing something on the assessment that the non DLC dungeons - for a healer - are "easy"? Or is it the randomness of the group i.e. if I pickup CP1000+ characters on a vet dungeon, my role is almost not needed?
Bitter_Apple21 wrote: »@SpiritKitten - Thanks. Forgot to mention, the monster set I am running is Sentinel of RK, but I had been reading that some websites are recommending Blades. I guess for me the point you are making me think about is not just the "healing" or the damage support i.e. drain/fetcher, but the magicka or stamina buff. Had not considered that before. But am I missing something on the assessment that the non DLC dungeons - for a healer - are "easy"? Or is it the randomness of the group i.e. if I pickup CP1000+ characters on a vet dungeon, my role is almost not needed?
Bitter_Apple21 wrote: »@Fennwitty Thanks. I had not thought about that point - the nature of PUG would have any one person not necessarily wanting to rely heavily on the support team. Interesting. I know on my DD toons - Magplar and Magblade - to your point, I actually do spend time in a battle processing the skills that will self heal i.e. Channeled Focus and Siphoning Attacks, while I am dealing damage. Now as the healer, that might be the cause of why it seems somewhat like I can do more - cause the PUG characters are self healing at the same time as I am healing them. I try to watch the health bars a lot and so far, either cause of me or them, they are rarely below 75% or so. I know that I am processing the healing a lot - almost as fast a rotation as a DD (except everyone moves so much, I have to move the circles sometimes), so between the constant barrage of healing and their own self heals, that might be what I am experiencing. Would I then guess that in a more focused team i.e. trials or an actual guild team, there would be less self reliance and more relying on the other team members? If nothing else, it would free up slots on the bars for more damage dealing skills.