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What set would you buff and why?

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Is this a balanced buff?
  • BXR_Lonestar
    BXR_Lonestar
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    Not really a buff so to speak, but I'd like to go back to pet damage scaling exclusively on max stats. I really miss running around on my 2 pet sorc with Crafty Alfiqi and Necropotence with Maw of the Infernal (~ 65k max magika) and melting things.

    As of right now, basically everything in terms of damage scaling is just based off of weapon/spell power (I know, the two are basically fused now), and that has made max stat sets like Necropotence/Crafty Alfiqi far less useful. Changing how the damage scales back to how it used to be - without ANY changes to the sets themselves, would be a buff for both of these sets IMO.
  • StarOfElyon
    StarOfElyon
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    So many but to start:
    I'm creating a spider-themed character but some of the parts could use some work. One is a set and another is a skill. Both have issues with the radius of effect.
    Hand Of Mephala (set)
    (2 items) Adds 4% Healing Taken
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 1487 Armor
    (5 items) When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical Resistance and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.


    Trapping Webs (skill)
    Cast Time: Instant
    Target: Ground
    Range: Maximum range: 28 meters, Radius: 4 meters
    Cost: 2984 Stamina
    Skill description
    Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Spawn Broodlings synergy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage.


    A 4 meter radius is almost nothing. It's only slightly bigger than the Templar rune. For an area of effect that snares, the opponent has to be right on top of you. In that case, who cares if they're snared - they don't have anywhere to go anywhere. For a tank set, it's really not going to even beat out a skill like caltrops which has a much wider radius (8 meters). Why can't this set have a radius like that? It just doesn't measure up to other tanking sets.

    The same issue for trapping webs exists. It's only 4 meters wide. I tried using it and mobs walk right through it because it's so small. It needs to be at least 5 meters wide to be effective, I think. I also think it could have the snare potency increased the longer an opponent is affected by it, even after they leave the area of effect. So unless it's cleansed or removed, after leaving the AOE, the snare intensifies (like the shadows in Cradle of Shadows). And for an aesthetic improvement, maybe the spiders could be more like the black widow types? That would be great.

    These are my suggestions. I appreciate you considering them. Thanks.

  • Vevvev
    Vevvev
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    Remove the increased debuffs from the Vampire Lord set so it'd find it's place on Vampire builds looking to further reduce their ability costs.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ESO_Nightingale
    ESO_Nightingale
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    Ysgramor/Netch's Touch/Silks of the Sun.

    Bonus is too low for a specific build style. Ysgramor has so few skills that work with it and most are bad. Frostbite is pretty solid but that's because it also buffs non frost skills too. problem still remains.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • AcadianPaladin
    AcadianPaladin
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    Return Earthgore and Winter's Respite to helping allies instead of just group members in PvE. Do whatever you want with these sets (via Battle Spirit) for PvP.
    PC NA(no Steam), PvE, mostly solo
  • StarOfElyon
    StarOfElyon
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    I recently just completed my sticker book for Banished Cells and I'm using Tormenter on a tank character. This set definitely needs a buff. Just one more thing... I think the amount of armored you gain from the proc should increase. Right now, it's not much better than fortified brass.
  • Beardimus
    Beardimus
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    Twice Born Star

    Gutted since mundus changes but buff too far and would be OP.

    Needs something tho either a % boost on 5pc or stat increase 2-4pc
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • olsborg
    olsborg
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    Beardimus wrote: »
    Twice Born Star

    Gutted since mundus changes but buff too far and would be OP.

    Needs something tho either a % boost on 5pc or stat increase 2-4pc

    I gotta agree here, if that set got buffed ever so gently, it would be nice. Maybe a 10-15% increase in stats on the 2-4 pieces and/or something like a 10-15% increase in mundus power added to the 5 piece.

    PC EU
    PvP only
  • Zama666
    Zama666
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    Beardimus wrote: »
    Twice Born Star

    Gutted since mundus changes but buff too far and would be OP.

    Needs something tho either a % boost on 5pc or stat increase 2-4pc

    Ditto! Give this set some love, please!
  • Stx
    Stx
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    I would buff unfathomable darkness because it is visually one of the coolest sets in the game and the proc damage is very undertuned for a single target proc.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I would change (buff) Salvation set.

    https://eso-sets.com/set/salvation

    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1096 Maximum Stamina
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage and Spell Damage is increased by 150.

    Because... lets get real: What is the use case for this set ? One could make a point that maybe levelling up WW skill line is maybe, kinda "that moment" when cheaper WW transformation could be useful, but really it is just for a short time, till you level up "a bit" and then cheaper transformation becomes obsolete. You are better off with a sustain oriented set if you want to level up WW skills. Because it is kinda a wasted 5 peace bonus once you transform. Also... why would you grind this set & gold it out just for a brief moment for "levelling WW" ? It is kinda pointless.

    Personally, I would change this set into some kind of a "kiss-curse" set. So you would get some penalty, while in human form, but a noticeable bonus while in WW form. Maybe more expensive non - WW abilities, but cheaper WW abilities.

    Alternative, maybe just reduce Werewolf Transformation cost reduction to 25%, by make it so it would apply to all WW abilities (ulti & skills).
  • sneakymitchell
    sneakymitchell
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    I would change (buff) Salvation set.

    https://eso-sets.com/set/salvation

    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1096 Maximum Stamina
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage and Spell Damage is increased by 150.

    Because... lets get real: What is the use case for this set ? One could make a point that maybe levelling up WW skill line is maybe, kinda "that moment" when cheaper WW transformation could be useful, but really it is just for a short time, till you level up "a bit" and then cheaper transformation becomes obsolete. You are better off with a sustain oriented set if you want to level up WW skills. Because it is kinda a wasted 5 peace bonus once you transform. Also... why would you grind this set & gold it out just for a brief moment for "levelling WW" ? It is kinda pointless.

    Personally, I would change this set into some kind of a "kiss-curse" set. So you would get some penalty, while in human form, but a noticeable bonus while in WW form. Maybe more expensive non - WW abilities, but cheaper WW abilities.

    Alternative, maybe just reduce Werewolf Transformation cost reduction to 25%, by make it so it would apply to all WW abilities (ulti & skills).

    Like vampires cloak where before it gave minor protection now the whole set is vampire related
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • McTaterskins
    McTaterskins
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    I would change (buff) Salvation set.

    https://eso-sets.com/set/salvation

    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1096 Maximum Stamina
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage and Spell Damage is increased by 150.

    Because... lets get real: What is the use case for this set ? One could make a point that maybe levelling up WW skill line is maybe, kinda "that moment" when cheaper WW transformation could be useful, but really it is just for a short time, till you level up "a bit" and then cheaper transformation becomes obsolete. You are better off with a sustain oriented set if you want to level up WW skills. Because it is kinda a wasted 5 peace bonus once you transform. Also... why would you grind this set & gold it out just for a brief moment for "levelling WW" ? It is kinda pointless.

    Personally, I would change this set into some kind of a "kiss-curse" set. So you would get some penalty, while in human form, but a noticeable bonus while in WW form. Maybe more expensive non - WW abilities, but cheaper WW abilities.

    Alternative, maybe just reduce Werewolf Transformation cost reduction to 25%, by make it so it would apply to all WW abilities (ulti & skills).

    I could get behind this.

    I find werewolf to be pretty lackluster.

    Same goes for changes to that Vamp lord set. Why would I want more penalties? You just buffed mag dk and fighter's guild stuff. (Dawny)

    Can you imagine if they paid attention to how they drive their own metas and instead focused on sets having equivalent power levels?
  • El_Borracho
    El_Borracho
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    Make Crimson Twilight what it used to be. Was fun for tanking and PVP.
  • StarOfElyon
    StarOfElyon
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    I recently just completed my sticker book for Banished Cells and I'm using Tormenter on a tank character. This set definitely needs a buff. Just one more thing... I think the amount of armored you gain from the proc should increase. Right now, it's not much better than fortified brass.

    After two days of using Tormenter on my tank, I can say that it feels SQUISHY as hell. Having to proc the armor bonus would be fine if it made up from the 2 lines of healing received that you get (instead of armor). Basically, you spend a lot of time trying to heal from taking hits. The armor bonus definitely needs to be increased by quite a bit.
  • Styxius
    Styxius
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    I'd change Bahsei's mania to work inversely with a reduction in total to like 10-12%
  • Zama666
    Zama666
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    olsborg wrote: »
    Beardimus wrote: »
    Twice Born Star

    Gutted since mundus changes but buff too far and would be OP.

    Needs something tho either a % boost on 5pc or stat increase 2-4pc

    I gotta agree here, if that set got buffed ever so gently, it would be nice. Maybe a 10-15% increase in stats on the 2-4 pieces and/or something like a 10-15% increase in mundus power added to the 5 piece.

    I love TBS uniqueness comes from having two stones.
    Would like to see that uniqueness for for all pieces...that Twiceness....
    ie 2-4 pieces

    (2 items) Adds 1206 Maximum Health + regen
    (3 items) Adds 1096 Maximum Stamina + regen
    (4 items) Adds 1096 Maximum Magicka + regen

    and that needs be balanced - no over powered. (halve the initial attributes, then add the regen?)

    Thoughts?
  • IonicKai
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    I think TBS should definitely get a buff. My suggestion though would be

    (2 items) health (or better an offensive stat)
    (3 items) mag & stam (many sets offer both in the same slot)
    (4 items) crit/dmg (either one would be way better than what it has)
    (5 items) double mundus plus maybe a partial item bonus for recov, dmg, or crit. This would be to compensate for the fact that mundus stones aren't as strong as they used to be long ago
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    It would be nice if Wrath of the Imperium started working again. The 3 piece bonus literally does nothing.

    XbMkynI.png

    Not even asking for a buff. Just make the set work.

    Edited by Kaelthorn_Nightbloom on 13 January 2022 23:07
    PC NA
  • Neoauspex
    Neoauspex
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    Azureblight... cool idea, there's just no way to make it work (in PvP at least)
  • Sparxlost
    Sparxlost
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    Vipers sting because the new plaguebreak is simply just an upgraded form of it
  • AuraNebula
    AuraNebula
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    Acuity back to what it was before the Nerf.
  • Castagere
    Castagere
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    Sword Singer
    It's called Sword Singer but does not buff swords or daggers. The buff on it is just silly to me. A buff to two-hand weapons.
  • Fizzyapple
    Fizzyapple
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    Neoauspex wrote: »
    Azureblight... cool idea, there's just no way to make it work (in PvP at least)

    You should take another look at azureblight.
  • Neoauspex
    Neoauspex
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    Fizzyapple wrote: »
    Neoauspex wrote: »
    Azureblight... cool idea, there's just no way to make it work (in PvP at least)

    You should take another look at azureblight.

    Original comment was pre crit changes but now I'm all over it... Still doesn't compare to Plaguebreak/Dark Convergence in PvP though due to player mobility
  • Hescrow
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    Almalexia's mercy is a PvP stuff for heal which is a joke regarding heal it offers.
    Boost at least 200% the base heal to be useful.

    Same issue for Briarheart for pve/PvP.
    Edited by Hescrow on 26 April 2022 08:45
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