we used to be able to seige from Much further away. counter seige was much different and hard to do.
biminirwb17_ESO wrote: »Almost every keep can be sieged from a resource tower I think this is by design, the thing that changed is that the towers are no longer destroyable so there is no counter to 20 people in a tower sieging.
Unless it is the poor EP group that tried it at Faregyl a couple of days ago
biminirwb17_ESO wrote: »Almost every keep can be sieged from a resource tower I think this is by design, the thing that changed is that the towers are no longer destroyable so there is no counter to 20 people in a tower sieging.
Unless it is the poor EP group that tried it at Faregyl a couple of days ago
Oh really? I highly doubt it. Off the top of my head i can name only 5: Dragon from farm, Kings from lumber, Bloodymane from mine, Alessia from farm and Aleswell from farm. Let me see you siege Ash, Roebeck, Brindle, Blue Road Keep, Chalman, Black Boot and most other keeps from resource towers. This is just broken and should either be reworked or have sieges not be able to be placed in resource towers. Havong your fort sieged without having a way to defend it is unfair from any faction's point of view. Either give sieges inside keeps longer range buff or rework terrain so it's on even ground for everyone.
VaranisArano wrote: »biminirwb17_ESO wrote: »Almost every keep can be sieged from a resource tower I think this is by design, the thing that changed is that the towers are no longer destroyable so there is no counter to 20 people in a tower sieging.
Unless it is the poor EP group that tried it at Faregyl a couple of days ago
Oh really? I highly doubt it. Off the top of my head i can name only 5: Dragon from farm, Kings from lumber, Bloodymane from mine, Alessia from farm and Aleswell from farm. Let me see you siege Ash, Roebeck, Brindle, Blue Road Keep, Chalman, Black Boot and most other keeps from resource towers. This is just broken and should either be reworked or have sieges not be able to be placed in resource towers. Havong your fort sieged without having a way to defend it is unfair from any faction's point of view. Either give sieges inside keeps longer range buff or rework terrain so it's on even ground for everyone.
Chalman has a wall it can be sieged from. Faregyl's got a stealth siege spot and so does Arrius. Aleswell gets double duty with that back wall. Not all the spots are resource towers - on PC, all you need is a spot you can hit the wall without the siege being on the grounds of the Keep, and it won't register on addons like CyroHUD.
Unfortunately, I didn't fight frequently enough at the other keeps you list to remember if they also have "stealth" siege spots. I don't think BRK does, but it's also sensibly built on mostly high terrain.
If the gripe is primarily that you can't countersiege the siegers, it's doubtless to promote attacking instead of endless countersieges like we're playing Batttleship. "Meatbag to D4!"