shacklebreaker wrote: »I'm in a group right now and we are 12, this is not a group, this is not enough!! I demand 24 players cap per group!!
ZOS has repeatedly stated that the "servers" aren't the problem, [snip]AJones43865 wrote: »We don't get a reasonable group size back until we get new, better servers, and that seems highly unlikely at this point.
shacklebreaker wrote: »I'm in a group right now and we are 12, this is not a group, this is not enough!! I demand 24 players cap per group!!
While I object to the "Demand", I and my guild (of 500 players) would also like to see 24 member groups return. We are tired of leaving folks out due to an arbitrary reduction that had absolutely zero impact on performance.
xylena_lazarow wrote: »ZOS has repeatedly stated that the "servers" aren't the problem, [snip]AJones43865 wrote: »We don't get a reasonable group size back until we get new, better servers, and that seems highly unlikely at this point.
Counterpoint to OP: If ZOS can't address heal stacking stalling large scale fights indefinitely, maybe they should address it by lowering max PvP group size to 8.
shacklebreaker wrote: »I'm in a group right now and we are 12, this is not a group, this is not enough!! I demand 24 players cap per group!!
While I object to the "Demand", I and my guild (of 500 players) would also like to see 24 member groups return. We are tired of leaving folks out due to an arbitrary reduction that had absolutely zero impact on performance.
I agree with wanting 24 man groups back but after adding companions to the game now you're looking at 48 characters to keep track of buffs and etc. That could be problematic.
So if 24 man groups are to return Zos will need to rework how groups are assigned. Like player only/ player and companion/ pvp/pve trial/pve dungeon. That would be a proper fix.
No disagreement on that and same here, but it's still not a hardware problem, demanding "better servers" will never be productive. Instead, perhaps we should be demanding permanent MYM, not just whatever they do to raise the pop caps, but the actually useful reward boxes and double AP gain as well.AJones43865 wrote: »I've listened to what ZOS has been saying since August 2014. What they say doesn't always match what they do. It's even more rare that results match what they say they are trying to do.
xylena_lazarow wrote: »ZOS has repeatedly stated that the "servers" aren't the problem, [snip]AJones43865 wrote: »We don't get a reasonable group size back until we get new, better servers, and that seems highly unlikely at this point.
Counterpoint to OP: If ZOS can't address heal stacking stalling large scale fights indefinitely, maybe they should address it by lowering max PvP group size to 8.
[edited for conspiracy theory and misinformation]
Unkillable groups that spend hours "farming" said newer players aren't helping their case.neferpitou73 wrote: »It's made it so much harder to introduce new players.
NordSwordnBoard wrote: »They divided the swarm without spawning additional Overlords. The Overlord serves as a population control unit, but is also able to detect stealth units and carry zerglings across the battlefield.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
neferpitou73 wrote: »NordSwordnBoard wrote: »They divided the swarm without spawning additional Overlords. The Overlord serves as a population control unit, but is also able to detect stealth units and carry zerglings across the battlefield.
What?
AJones43865 wrote: »neferpitou73 wrote: »NordSwordnBoard wrote: »They divided the swarm without spawning additional Overlords. The Overlord serves as a population control unit, but is also able to detect stealth units and carry zerglings across the battlefield.
What?
He's talking Starcraft lingo. "zerg" is a term from the game Starcraft. The Overlords in starcraft are what determines how many zerglings you can produce. They're just mixing up the lingo to try and be funny.
TequilaFire wrote: »
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »
easy get around for me, I just would group with somebody before they go offline and enjoy my solo play
TequilaFire wrote: »TequilaFire wrote: »
easy get around for me, I just would group with somebody before they go offline and enjoy my solo play
Yeah but you play on PS so first disconnect fixes that!
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »TequilaFire wrote: »
easy get around for me, I just would group with somebody before they go offline and enjoy my solo play
Yeah but you play on PS so first disconnect fixes that!
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »TequilaFire wrote: »
easy get around for me, I just would group with somebody before they go offline and enjoy my solo play
Yeah but you play on PS so first disconnect fixes that!
also, I can actually exist in a small group, and have fun doing it under the right circumstances....a lot of people who play exclusively in groups and neglect solo play also neglect the improvements that can be made to your game play by playing solo....it only makes you a better pvper......
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
@TequilaFire I have never said organized groups are bad, I have, however, stated that certain practices (pvdoor etc) that some groups thrive on are bad for pvp....same could be said for solos, small groups etc....and some people blame solos for all of pvps ails, which is equally as off base...
@neferpitou73 ..statement was tounge in cheek bud......
neferpitou73 wrote: »@TequilaFire I have never said organized groups are bad, I have, however, stated that certain practices (pvdoor etc) that some groups thrive on are bad for pvp....same could be said for solos, small groups etc....and some people blame solos for all of pvps ails, which is equally as off base...
@neferpitou73 ..statement was tounge in cheek bud......
I've seen so many people make, with all due respect to them, ridiculous statements suggestions on this forum, that I couldn't tell Some weird MMO version of Poe's law
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."