It was a failure for as long as it was level-gated and more difficult - what made it successful was opening up the world with One Tamriel and scale content to be rather easy - that made it sucessful - and that is not pointing to combat-centric at all.
Commercial success does not equate to critical success, and what was the situation 7 years ago does not represent the situation now or that of the future.
The game has changed partly as a result of powercreep, knowledge and somewhat dumbing down of things on ZOS end since the introduction of one tamriel update.
It is very apparent that some sort of change is required in ESO to make it suitable to more players in relation to overland content.
At this point ZOS should just make an official poll, maybe through the website, and link to it from all their available platforms. Put a blurb about it in the launcher, make it an Announcement in-game. If they're serious about taking into consideration how people feel about Overland difficulty, then the best thing would be to get as much feedback as possible from as many people. Then they could more realistically see if it would be worth the effort of making X or Y change, or if the population wanting harder Overland isn't big enough to warrant that sort of time.
Either way, nothing is liable to change this year, given how ZOS is (supposedly) going to start reworking base game code to work on problems with Cyrodiil.
At this point ZOS should just make an official poll, maybe through the website, and link to it from all their available platforms. Put a blurb about it in the launcher, make it an Announcement in-game. If they're serious about taking into consideration how people feel about Overland difficulty, then the best thing would be to get as much feedback as possible from as many people. Then they could more realistically see if it would be worth the effort of making X or Y change, or if the population wanting harder Overland isn't big enough to warrant that sort of time.
Either way, nothing is liable to change this year, given how ZOS is (supposedly) going to start reworking base game code to work on problems with Cyrodiil.
It was a failure for as long as it was level-gated and more difficult - what made it successful was opening up the world with One Tamriel and scale content to be rather easy - that made it sucessful - and that is not pointing to combat-centric at all.
Commercial success does not equate to critical success, and what was the situation 7 years ago does not represent the situation now or that of the future.
The game has changed partly as a result of powercreep, knowledge and somewhat dumbing down of things on ZOS end since the introduction of one tamriel update.
It is very apparent that some sort of change is required in ESO to make it suitable to more players in relation to overland content.
At this point ZOS should just make an official poll, maybe through the website, and link to it from all their available platforms. Put a blurb about it in the launcher, make it an Announcement in-game. If they're serious about taking into consideration how people feel about Overland difficulty, then the best thing would be to get as much feedback as possible from as many people. Then they could more realistically see if it would be worth the effort of making X or Y change, or if the population wanting harder Overland isn't big enough to warrant that sort of time.
Either way, nothing is liable to change this year, given how ZOS is (supposedly) going to start reworking base game code to work on problems with Cyrodiil.
We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
But they had time to implement a Magic the gathering game which is a system last I checked.
spartaxoxo wrote: »spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
But they had time to implement a Magic the gathering game which is a system last I checked.
Yes. But it's not a major change. They had time to make small changes but not big ones. They are literally just throwing us a bone because new chapters are expected to have something new.
spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
They’ve been fixing pvp performance for years now and the fact that there was minimal communication about it before “wah wah” incident doesn’t bring much hope of them addressing it anytime soon. Not in this or next year at least. In case it wasn’t just a PR damage control.
In any case this thread is about pve and we’re still getting a new zone, which targeted exclusively for new and casual players with easy quests, useless cards feature and 2 new companions. Nothing for vet players but 1 trial. Big let down if you ask me. I don’t set my expectations high but I’d hope for at least some small improvement.
FeedbackOnly wrote: »Scale mobs to cp 1200
spartaxoxo wrote: »spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
They’ve been fixing pvp performance for years now and the fact that there was minimal communication about it before “wah wah” incident doesn’t bring much hope of them addressing it anytime soon. Not in this or next year at least. In case it wasn’t just a PR damage control.
In any case this thread is about pve and we’re still getting a new zone, which targeted exclusively for new and casual players with easy quests, useless cards feature and 2 new companions. Nothing for vet players but 1 trial. Big let down if you ask me. I don’t set my expectations high but I’d hope for at least some small improvement.
They talked about it in streams long before they made the statement on the forums. If that wasn't true and was just damage control, then they'd have be able to predict the future. Obviously, that's not the case therefore it was not just damage control. I suspect that they made official statement on the forums sooner as a result of that incident, but they were definitely working on it long before that. There are people who have known and posted it about it on social media since November.
The card system is an entirely new system, and if we don't know if it will have content for vet players or not. We actually know very little about it. There are definitely people who are able to play card games at a higher level. It is basically a non-combat form of PVP. There will be casuals at it and they were likely be people who are vets at it.
Things like this take time and we haven't even gotten our official statement yet from @ZOS_Kevin so there is no way even a smaller change would have made it into the chapter.
spartaxoxo wrote: »spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
They’ve been fixing pvp performance for years now and the fact that there was minimal communication about it before “wah wah” incident doesn’t bring much hope of them addressing it anytime soon. Not in this or next year at least. In case it wasn’t just a PR damage control.
In any case this thread is about pve and we’re still getting a new zone, which targeted exclusively for new and casual players with easy quests, useless cards feature and 2 new companions. Nothing for vet players but 1 trial. Big let down if you ask me. I don’t set my expectations high but I’d hope for at least some small improvement.
They talked about it in streams long before they made the statement on the forums. If that wasn't true and was just damage control, then they'd have be able to predict the future. Obviously, that's not the case therefore it was not just damage control. I suspect that they made official statement on the forums sooner as a result of that incident, but they were definitely working on it long before that. There are people who have known and posted it about it on social media since November.
The card system is an entirely new system, and if we don't know if it will have content for vet players or not. We actually know very little about it. There are definitely people who are able to play card games at a higher level. It is basically a non-combat form of PVP. There will be casuals at it and they were likely be people who are vets at it.
Things like this take time and we haven't even gotten our official statement yet from @ZOS_Kevin so there is no way even a smaller change would have made it into the chapter.
I didn’t say they aren’t working on it, but from their manner of communication about it I doubt they set realistic timelines and we might see the results only in a few years. Meanwhile pve content still being released and there are less and less effort to appeal to veteran players.
I don’t expect anything grand but It would invalidate existence of this thread for me if Ascendant lord and his big minions would melt just as easily as Vandacia and Dagon. Challenge banner for them would be a bare minimum. And I think it’s important to mention it now, because once chapter itself hit pts there would be little point of giving any feedback about it.
spartaxoxo wrote: »spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
But they had time to implement a Magic the gathering game which is a system last I checked.
Yes. But it's not a major change. They had time to make small changes but not big ones. They are literally just throwing us a bone because new chapters are expected to have something new.
spartaxoxo wrote: »FeedbackOnly wrote: »Scale mobs to cp 1200
That would force the entire player base to deal with them instead of making it an option. Not everyone can handle veteran content, especially new or casual players, but also some people with disabilities or bad internet as well. Therefore, I think that it should not be forced. Beyond that, it's just not good for business. Most likely a lot of people would just leave, as they already like the game the way it is.
spartaxoxo wrote: »spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.spartaxoxo wrote: »The main time being spent next year is on PVP performance. They are doing a rearchitecture of the game in order to improve the most neglected part of the game. That's the biggest project and they explicitly stated they wouldn't be doing anything big this chapter due to not having the time due to Covid.We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
Maybe in 2023 things will be different but they don't have the same ability to huge things they did prepandemic and their big project is this. They warned about that before the chapter ever released.
But they had time to implement a Magic the gathering game which is a system last I checked.
Yes. But it's not a major change. They had time to make small changes but not big ones. They are literally just throwing us a bone because new chapters are expected to have something new.
How do you know haw major of a change it was? Are you a secret dev there? Do you have access to the code base? I promise you slapping on that "mini game" was not a minor change.
spartaxoxo wrote: »FeedbackOnly wrote: »Scale mobs to cp 1200
That would force the entire player base to deal with them instead of making it an option. Not everyone can handle veteran content, especially new or casual players, but also some people with disabilities or bad internet as well. Therefore, I think that it should not be forced. Beyond that, it's just not good for business. Most likely a lot of people would just leave, as they already like the game the way it is.
Last time I checked humans had the ability to learn and improve. And bad internet has been a thing since quake and planet side 1 but somehow we casuals learned to play games with what we had. ZOS can up the difficulty from toddler to somewhat annoying. I don't think it is going to kill anyone.
treadwyckb14a_ESO wrote: »Overland is far, far too easy. Ditto for story content.
This game is terrible at ramping up the difficulty to prepare players interested for things like Arenas, Dungeons and Trials, particularly the Vet versions. One never has to learn weaving, rotation or builds playing the majority of the content. One can pretty much ignore the scant few mechanics that exist in overland content. Blocks and interrupts I think a lot of casual players learn aren't worth worrying about when you can just DPS NPCs down quickly. Its more efficient to ignore the basic mechanics you tell us are important in the tutorial.
What's worse is this lack of challenge makes the game's combat seem worse and more boring than it is (and it isn't that great, IMO). Difficulty can be its own reward if handled correctly. Just because ZOS tried with Veteran Ranks and Craglorn in years past, doesn't necessarily mean they did it right.
At a minimum I'd like to see story encounters that actually had engaging and fun mechanics that determined if you win or lose. And no, invincibility phases don't count. ZOS has given us some great villains that deserve more than the short shrift they were given in terms of combat. I don't just mean the chapter bosses, either. It's very disappointing to have a villain be built up to be a major threat or a worthy foe only for it to feel like a trash encounter with 50% more hit points and periods of being untouchable. Because mechanically challenging encounters add to the tension and make villains feel like actual, worthy threats instead of cardboard cutout bad guys. All the high quality story-telling and character building in the world doesn't change this.
It's not just bosses though. Regular mobs could stand to be more interesting to fight, both in terms of more hit points and more abilities that do a bit more damage. Elites (like overland trolls) should have a particularly devastating attack or two that must be blocked, interrupted or evaded. NPC attack skills should be more varied and require different tactics to deal with. Figuring out how to best use your abilities should be key to winning, not just spamming whatever does the most damage.