Not trying to ignore the point. If you log in to the game and ping was 999+ all the time, you probably won't stay around and get invested enough to start making feature requests and offer money. I like PvP. But I'm ignoring PvP part of the game now because even basic functionality is no longer there. What's the point of making feature requests and offering money when you can't even play the game properly?newtinmpls wrote: »newtinmpls wrote: »I have NOT seen requests (AND offers of money) for:
Personal or guild hall "battlegrounds" setups
An INDIVIDUAL toggle to nerf a character (because knowing ZoS it would totally be per character)Which is nice, and even true, but completely ignores the point.What is most needed for PvP is performance improvements for Cyrodiil and fixes for age old but still game breaking bugs.
What I want (and what I will pay for) is the ability to choose normal and veteran difficulty when going into overland zones. Just like in trials, arenas and dungeons. The instance should treat everyone inside the same (same rules). I don't know whether it'd make sense to sell this "per character". If they go for that route I'd probably ignore it (tbh I might be tempted to buy it once on my main, if they actually make separate instances). Just like I ignore buying outfit slots/ armory slots atm.newtinmpls wrote: »So you would pay for a "Vet" toggle? What would that include and how would you know you were getting it?
What I am getting at is:
Define what you want in terms that could be "applied" per character because that's what ZoS seems to be willing to do for monies.
Steven19eighty101 wrote: »A lot of people say It cant be made difficult because its for the new players to enjoy..... I don't agree with that one bit.
SilverBride wrote: »Steven19eighty101 wrote: »A lot of people say It cant be made difficult because its for the new players to enjoy..... I don't agree with that one bit.
If they force increased difficulty on everyone they will lose a lot of players.
If they lose a lot of players they will bring in a lot less revenue.
If they bring in a lot less revenue they risk having to shut down.
This is why any option must be optional.
Not trying to ignore the point. If you log in to the game and ping was 999+ all the time, you probably won't stay around and get invested enough to start making feature requests and offer money. I like PvP. But I'm ignoring PvP part of the game now because even basic functionality is no longer there. What's the point of making feature requests and offering money when you can't even play the game properly?
Anyways it feels like derailing thread so will stop here.
Sylvermynx wrote: »Not trying to ignore the point. If you log in to the game and ping was 999+ all the time, you probably won't stay around and get invested enough to start making feature requests and offer money. I like PvP. But I'm ignoring PvP part of the game now because even basic functionality is no longer there. What's the point of making feature requests and offering money when you can't even play the game properly?
Anyways it feels like derailing thread so will stop here.
Well.... My ping averages 750ms+ - on a GOOD day. Not only have I stayed around, I'm past the 3.5 years mark (and btw, for the first year I played my ping was always over 999 because the other satellite provider is nowhere near as good as HughesNet). I sub two accounts, paying annually on both, and buy extra crowns; I buy houses with gold and crowns, mounts, costumes, pets.... And yes, I am one who has asked for things and offered to "throw money at ZOS".
Of course, that high ping is why I'm not interested in "vet" anything - I have a very hard time killing 3+ mobs, and quest bosses are NOT EASY for me due to high ping and aging reflexes.
ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
those aging reflexes don't matter with that high ping anyway - you have to guess what the enemy is doing next to get something done against it in time - due to ping this is more guess work than actually reactive combat - and therefore no one would have better reaction times in this case.
Btw now where I have you right here - what did you do with the meadow in Elsweyr - I somewhat like that spot, but I have no good idea what to put on it.
ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
Yeah, why would we be against it - but ZOS might just not want to do it, because it requires renting a lot more server blades (assuming here that the game is in rented cloud space).
Even I would be interested in it, it would give me a reason to progress past level 50 and speed up my levelling. Well, I explain why - all I'm interested in is overland content - I'm not interested in veteran dungeons are other stuff like this - but I will not have done most of the overland content when I will reach level 50 - and I fear, that it will not be fun to play overland content at or beyond level 50 - that is why I play so slow paced and try to avoid to level up or just a few times per year and character - so this would eventually be something for me as well and a reason to not having to throttle myself to have fun.
ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
Sylvermynx wrote: »those aging reflexes don't matter with that high ping anyway - you have to guess what the enemy is doing next to get something done against it in time - due to ping this is more guess work than actually reactive combat - and therefore no one would have better reaction times in this case.
Btw now where I have you right here - what did you do with the meadow in Elsweyr - I somewhat like that spot, but I have no good idea what to put on it.
Well, that's true also about the ping and reflexes - then again I never was good at "twitchy" combat. Of course I'm not the only one with high ping - anyone who plays from AU or SEA - maybe not as high as sat, but I've seen those players post about 350+....
I haven't done much with the meadow yet - I keep getting sidetracked by other houses! My plan is a seraglio-like atmosphere for my Khajiit - one "lord and master" and a half dozen "harem" cats.... I've got some tents and stuff squirreled away, thinking I might do something like I've always imagined Burton's The Thousand Nights and One Night would have been.
SilverBride wrote: »ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
There is actually a lot of resistance against a separate veteran overland with many reasons given why we think this would be bad for the game. It was also noted by Rich Lambert in a Twitch stream that it would require a lot of work to implement.
Click SPOILER for a written transcript of the complete stream.Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials.
[Speaks about skyshards then returns to the topic.]
People didn't do it because they had to go through their own alliance first? That's not actually true. A ton of people completed their own alliance storylines to get to silver and gold. A ton of people did. People just did not like the extra difficulty in the story stuff.
I get there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things. And so that was why we did what we did and said story is soloable and crit path will always be soloable and if you want the extra challenge you can go seek out other things to challenge you.
I totally hear you on the difficulty thing. I like things to be more difficult. But you know, the data doesn’t lie. And we have never been more successful than we are today. And a lot of that has to do with just how much freedom players have to go and experience story.
And yes, go look at Craglorn. There’s not a lot of people in Craglorn and that’s not super difficult but it’s more hard than the regular overland.
Would it be an option just to give people the choice? It is not as simple as just flip a switch and make things more difficult. There is a TON of work and then as Lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you’re not going to get anything out of it why do it? The satisfaction's there sure but players are always going to do the thing that is the most efficient and is the least difficult thing for their time.
So, you know like I said, we went down that route. We built the game with difficulty in mind and 2/3rds of the game was never played by players so we changed it.
There is also resistance by some for using a debuff.
The one thing that seems to be more widely supported is challenge banners for story bosses, and possibly other overland bosses.
ShalidorsHeir wrote: »ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
Yeah, why would we be against it - but ZOS might just not want to do it, because it requires renting a lot more server blades (assuming here that the game is in rented cloud space).
Even I would be interested in it, it would give me a reason to progress past level 50 and speed up my levelling. Well, I explain why - all I'm interested in is overland content - I'm not interested in veteran dungeons are other stuff like this - but I will not have done most of the overland content when I will reach level 50 - and I fear, that it will not be fun to play overland content at or beyond level 50 - that is why I play so slow paced and try to avoid to level up or just a few times per year and character - so this would eventually be something for me as well and a reason to not having to throttle myself to have fun.
I would like to disagree with you in one point: ZOS is already listening since they opened this thread. So if we, the community, can show reasonable agruments in how this extention is a gain for the game they earn money with it will be considered. So we do not need to argue whether ZOS will do it or not. They will do it for the same reason they keep extenting this game for the past years. As result we should take this chance.
I think Rich made a valid point this my experience with MMOs as well players go for gain per hour and not fun per hour.
ShalidorsHeir wrote: »As written in my previous comments: Rich made this statement considering that there is only one instance for everything and so people were forced. Also we had much less content and the average player had achieved a way less than the player base today with more content variety. Meaning: this statement is from my point of view not accurate anymore.
SilverBride wrote: »ShalidorsHeir wrote: »After all i read so far --> there is no argument against an optional veteran instance per zone but a lot of players would be happy with that, some even coming back to overland. Which also means the amount of players for the content that requires most effort can be increased with a relatively low effort. From a marketing perspective that makes sense.
There is actually a lot of resistance against a separate veteran overland with many reasons given why we think this would be bad for the game. It was also noted by Rich Lambert in a Twitch stream that it would require a lot of work to implement.
So lets get to the cake - where does additional revenue for ZOS come from, if they invest in more server power to run these instances - tell me this - will you be paying for the additional server power on a regular basis - like having a veteran subscription on top of ESO+?
Captain_OP wrote: »SilverBride wrote: »There is actually a lot of resistance against a separate veteran overland with many reasons given why we think this would be bad for the game. It was also noted by Rich Lambert in a Twitch stream that it would require a lot of work to implement.
Where is the resistance you are talking about?
Every comment that is positive for vet overland/story content has much more awesome, insightful and agree then the comments against it.
Captain_OP wrote: »So lets get to the cake - where does additional revenue for ZOS come from, if they invest in more server power to run these instances - tell me this - will you be paying for the additional server power on a regular basis - like having a veteran subscription on top of ESO+?
There are no additional instances need, because the whole game is already instanced with multiple instances per zone. And like me and other already said are the technical solutions not up to us. And if you want to know how they could enrich themself on it, then is the anweser a short: "Make it for all the new chapters and dlcs exclusive and after you got enough, release it for the other zones aswell."
Edit: Typo
Captain_OP wrote: »There are no additional instances need, because the whole game is already instanced with multiple instances per zone.
ShalidorsHeir wrote: »@Lysette we dont pay for games directly these days. Nothing personal but it works as follows: people buying stuff in ingame stores are running the game for everyone, also for the ones not buying anything.
There are zones already empty right now and people do not seriously care about that. besides that i am confident that this change will bring more players to overland content - where the normal instance stays almost untouched and the veteran is going to be not as filled as normal cuz the majority of player is still around on normal cuz they are casually gaming. The vetaeran instance would be the extension for all the ones that want more. Besides that: the amount of players is the same. No matter where these players are. So the effort for ZOS would be to make their resource management more efficient. But this is technical stuff - both of us have no clue how it looks in depth. And that is therefore imo not an argument for this discussion. You dont know what is needed .The context of this thread is not of the implementation of the feature. It is about determin if it would be reasonable. It is again about making content attractive to as many players as possible, especially since this is the content ZOS is making advertisemnt and money with and the base of why ESO is so successful and why there is ES in ESO.
So lets get to the cake - where does additional revenue for ZOS come from, if they invest in more server power to run these instances - tell me this - will you be paying for the additional server power on a regular basis - like having a veteran subscription on top of ESO+?
There are about 40 regions, not counting some of the special zones which require own instances as well - this takes at least 4 new server blades. Well, and they need it for pc and console and for the EU and US servers - so this is an investment and creates costs on a regular basis, which are not just to be thrown under the rug - this is serious money and someone has to pay for it - will you do it?
ShalidorsHeir wrote: »The context of this thread is not of the implementation of the feature. It is about determin if it would be reasonable.
SilverBride wrote: »Captain_OP wrote: »There are no additional instances need, because the whole game is already instanced with multiple instances per zone.
The identical instances of the megaserver to accommodate how many people are playing at one time is not the same as an instance with completely different difficulty and mechanics. These new instances with veteran difficulty would have to be created and applied to every platform, then maintained.