francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
The old Doshia battle was a sight to behold. Several times, actually. The old Balreth in Stonefalls was something to stop and think about in the old days, too. Those older battles where the boss could out heal you were tough.
MrLachance wrote: »MrLachance wrote: »SilverBride wrote: »I don't see a need to bring new life to areas less explored because I do every quest in every zone on all my characters and I run into other players everywhere I go.
To clarify, I play PCNA in the afternoon and sometimes evening to night.
I play also on PC EU and NA and those areas are empty. Like nobody wants to do anything, because everything dies in two hits anyway. Most people do their archievements and just rush through quest fast like clicking simulator. Thats also what i hear people sayin. Even new players after they got used to mechanics, they get bored very fast, because they feel like the longer they play, the easier the content becomes.
The only times i see people when they do their dailys and some event stuff, when i do them myself and thats it. All those many events over the year seem to keep the quest arenas filled, because without they are super emtpy. except thoose autopilot dragon/dolmen grind trains for Dragon Blood and exp.
I don't think that people encounter lightly populated areas because the game is not hard enough. I think it is because there is nothing there to do. Killing overland mobs, easy or hard, isn't something to do, it is something that is done while doing something more interesting.
What i say isnt based on what i think or what i dont think. Its based on what the people say about that. And my experience confirms all of this. I stopped storyquests since clockwork.
francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
francesinhalover wrote: »francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
Ah yes dlc ones are alright, but quest ones were to easy for me, i killed glenumbra boss after hours of hype in 4 light attacks.
do your companions have enough heals?
francesinhalover wrote: »francesinhalover wrote: »*rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]
Seriously.
And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....
They'd have posted it.
They haven't. So.... yeah, nothing to see here. Move along.
[edited for bashing]
They want to create hype, the issue is, even if people are curious, they will also be irritated.
It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
but who knows, maybe it's npc marriage?.
This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
My bigger issue is the quest bosses. they die way too fast for me.
Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
Ah yes dlc ones are alright, but quest ones were to easy for me, i killed glenumbra boss after hours of hype in 4 light attacks.
do your companions have enough heals?
I'm not using companions. I've never liked "sidekicks" and I'm not going to grind levels for them by wholesale killing. I dislike combat in this game INTENSELY, and I'm not going to spend my life in combat for a sidekick.
Things are better now - though it did take me several tries to kill the Ascendant Magus. I've got Oakensoul, and made some changes to gear to make sure I have a decent damage shield. I'm getting ready to complete Blackwood on my new account main - I'll see how that goes.
So I should have phrased that as "Chapter and DLC quest bosses were very hard for me". What happens when I think faster than I type. We'll see how Vandacia is this time, one day next week maybe.
Hi,
I have no clue if this thread is still being read by anyone at Zenimax, of if it is simply a trash dump to get rid of the the related threads that pop up frequently, but I nevertheless, for what it's worth I will put my story here in case devs still read it:
We are a group of half a dozen friends, all around 40y old. We play games together regularily and were looking for something to do, so we installed ESO.
I myself have played ESO before, when it was released.
The experience for my group was rather terrible. Most of them are gamers (even though older, got RL responsibilities etc.) but we generally are no "noobs".
After having played the game for about 10h, everyone agreed that it is very very boring. The disconnect between story and actual game-play is so immense that a general lack of interest to follow the story had set in . Nothing felt it mattered at some point.
They (the questgivers) build up to a quest climax, but when you get to the climax there is a fight where the enemy is just dead within like 4 seconds and no player even took a slight amount of damage in return.
Mind you, in the start my friends were really interested, because the zones are beautiful, the text lines all have voice-overs, everthing is superbly done.
Yet, after a while the monotonous irrelevance of any enemy becomes so extremely boring, that one guy said "this is basically a walking simulator".
And I thought to myself: Well, actually the design could just remove all the enemies / combat and it would probably not even change the experience much.
So we googled to see if there is a "hard mode" switch, or a mod or something that changes this, and came across DOZENS of links that complained about the same issue of boredom. Be it youtube videos, fan pages, forum posts here and elsewhere.
That leads me to believe that actually we aren't that few. I think even from a business perspective this is relevant, as there is a certain amount of players that don't continue playing due to boredom but would have bought the ESO plus subscription otherwise. But they are lost to ESO and play something else. Even if they are not the majority, they seem to be big enough to be relevant for revenue optimization.
In my case, about 4 people would have bought ESO plus, and were close to do so, but eventually uninstalled the game again. Judging from the google search, it is fair to say that this can be extrapolated to relevant amount of possible customers.
It also didn't help that there was no guidance, no structure, nothing to get back to in order to oriente yourself in the world as to where to go to see harder and more interesting combat content, besides queueing for a dungeon.
So for whomever it may concern, this is a first hand testimony of a group of players that could have become paying customers but eventually didn't.
spartaxoxo wrote: »Well, now that it's January, let's see what happens. Hopefully, the feature for next chapter is something to do with offering difficulty options in some way. And then the Q4 system I hope is PVP.
SilverBride wrote: »SilverBride wrote: »I had the same experience with mobs being too hard once I reached the veteran level zones. I followed where the quests took me and did them in the order that they were given to me. If the mobs were scaling to my level then the scaling was way off because I would die trying to fight off a pack of wolves.
According to what I remember them saying... ZOS has never used dynamically scaled mobs. Their mobs are hand set at the level that they appear in the game. That means that before One Tamriel, this was by zone, with each zone having a range, and then each mob in that zone was placed in that range. Zones were placed in order by level range, so we started somewhere like Bleakrock and worked through Bal Foyen, Stonefalls, Deshaan, Shadowfen, Eastmarch, and then The Rift, before finally heading to (our alliance specific version of) Coldharbour. In that order.
Well some are saying that the mobs in Cadwell's Silver and Gold weren't more difficult than the ones in our own faction's zones, but they definitely were. I played all the zones in the order that the quests took me and didn't veer off so it wasn't anything I did such as going ahead to mobs I hadn't reached the level of yet.
Regardless, as far as the game today I still feel that overland is fine just as it is, but in a good faith effort to make the game more enjoyable for those who don't feel this way I fully support difficulty sliders and challenge banners as options. I also find difficulty levels for overland instanced content, such as delves and public dungeons more than reasonable. The only thing I don't support is a separate veteran overland instance for reasons previously stated.
I remember when i was new in eso 2019 and I did the main quest in Northern Elsweyr, the last dragon boss in The moon gate of Anequina took me 2 weeks to figure out how to kill him.
I finally killed him by spamming Draining shot with my bow lol
BretonMage wrote: »francesinhalover wrote: »Overland bosses are fine. overland enemies are annoying so it's fine if they die easily. Quest bosses are too easy though.
I agree. WBs are fine, and trash enemies are better if they die fast so we can move quickly. The things that could do with a difficulty boost imo are quest bosses, delve bosses and public dungeons.
I'm not wild about the idea of debuffing players. It feels like you've worked hard to build up your power, and it doesn't feel nice to have that stripped away.
I don't know how to make it more clear that overland content is zero threat and completely and utterly uninteresting from a gameplay perspective.
SilverBride wrote: »I don't know how to make it more clear that overland content is zero threat and completely and utterly uninteresting from a gameplay perspective.
That is an opinion, not a fact. Some players feel that way but many don't.
There was recently a poll asking what the most desired aspect was. Difficulty received very few votes.
https://forums.elderscrollsonline.com/en/discussion/624797/2023-community-perception-most-desired-aspect#latest
tokeinskyblu wrote: »Why not have end game zones. Like instead of every expac made for new players , make an xpac for vets to enjoy and balanced for cp 1000+
Already so much combat for 4 newbs
Franchise408 wrote: »tokeinskyblu wrote: »Why not have end game zones. Like instead of every expac made for new players , make an xpac for vets to enjoy and balanced for cp 1000+
Already so much combat for 4 newbs
This is how most every MMO works. The expansions and newer content are designed for higher level players. The base game and areas are always there for newer players.
SilverBride wrote: »Delve bosses are not supposed to be big major challenges. If they were new characters and players new to ESO wouldn't be able to defeat them.