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https://forums.elderscrollsonline.com/en/discussion/668861

Overland Content Feedback Thread

  • TaSheen
    TaSheen
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    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
    Elsonso
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    TaSheen wrote: »
    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)

    The old Doshia battle was a sight to behold. Several times, actually. :smile: The old Balreth in Stonefalls was something to stop and think about in the old days, too. Those older battles where the boss could out heal you were tough.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • TaSheen
    TaSheen
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    Elsonso wrote: »
    TaSheen wrote: »
    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)

    The old Doshia battle was a sight to behold. Several times, actually. :smile: The old Balreth in Stonefalls was something to stop and think about in the old days, too. Those older battles where the boss could out heal you were tough.

    For some reason, Balreth wasn't nearly as hard as I expected. But there's that one guy in some delve or other - in Stormhaven maybe? - I'd kind of like to remember, because I don't ever want to wind up there again....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FlopsyPrince
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    MrLachance wrote: »
    Elsonso wrote: »
    MrLachance wrote: »
    I don't see a need to bring new life to areas less explored because I do every quest in every zone on all my characters and I run into other players everywhere I go.

    To clarify, I play PCNA in the afternoon and sometimes evening to night.

    I play also on PC EU and NA and those areas are empty. Like nobody wants to do anything, because everything dies in two hits anyway. Most people do their archievements and just rush through quest fast like clicking simulator. Thats also what i hear people sayin. Even new players after they got used to mechanics, they get bored very fast, because they feel like the longer they play, the easier the content becomes.

    The only times i see people when they do their dailys and some event stuff, when i do them myself and thats it. All those many events over the year seem to keep the quest arenas filled, because without they are super emtpy. except thoose autopilot dragon/dolmen grind trains for Dragon Blood and exp.

    I don't think that people encounter lightly populated areas because the game is not hard enough. I think it is because there is nothing there to do. Killing overland mobs, easy or hard, isn't something to do, it is something that is done while doing something more interesting.

    What i say isnt based on what i think or what i dont think. Its based on what the people say about that. And my experience confirms all of this. I stopped storyquests since clockwork.

    I don't do them all, but many people still do. You may have stopped, but most have not. I doubt them being harder would change the number doing them overall, at least after you (and those like you) had a run through the "hard mode" of them. Would you be compelled to do them over and over, especially after they were no longer "hard"?
    PC
    PS4/PS5
  • FlopsyPrince
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    I still don't see the idea of how long "hard" would stay "hard" addressed, nor how many additional times through the content those who really want a "hard" version would go through the same content.

    Aren't those key points?

    Another would be how to make everything hard without a LOT of work on each specific encounter, customizing them all. That would take significant work and would still end up being messed up (since people do the work and people make mistakes, even if they try to not make them). So ultimately "hard" is likely to just be a slider reducing your damage or increasing the damage of the mobs.

    How many run the temple in Southern Elsweyr now (where the disciples hit like trucks)? That is incredibly hard, but I only (sometimes) find people there when an event is going on in the zone.
    PC
    PS4/PS5
  • amonengelb16_ESO
    amonengelb16_ESO
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    This one caught my attention because it points out why none of my friends are playing anymore. (No doomsaying intended!) I snooped around and a lot of them described my favourite MMORPG as a walking simulator. When I listen to livestreams in my country (Germany), people tend to say the same.

    TESO is generally received as a premium MMO: Especially when it comes to storytelling along voice synchronisations and visualization. The story and it's world feels hand-crafted and superb curated. And I feel like ZOS tries to cater for casuals who love the soloable Plug and Play feels, the engaging gameplay and the personal and immersive moments with your character. I probably won't reach cp2000 and my first mythic item is so far away, you won't believe it. I have no raid equipment. No legendary stuff.

    … But the game loosens the grip when impact and engagement is needed. Most NPCs overland tell you of big dangers, have impactful-looking abilities and even Nocturnal looked dangerous in the Crystal Tower. But she was not. Actually you just did this quest for the outcome (skillpoint, achievement, gear). The easier to reach your goal, the better, right? I'd say no.

    On livestreams I often see more gameplay related cases: Level 14 player uses his shield to block an awesome-looking NPC attack in Morrowind. Until he realized: It won't make a difference if you have blacked, because you'd just loose 10% health and knock him prone then. Same counts for "mini bosses" (1 or 2 star boss-enemy): The outcome is the same. The enemy's damage is almost the same. Did the enemy actually had 1 star or none? No matter how cool he looked or if he dropped a personal line on one of your quest decisions. The latter one won't be enough to catch me while falling because he's dead and you just pressed 3 buttons. Three. You even missed every combat clue during the fight and you still won.

    You don't need monster or perfect raid sets in order to melt through overland enemies. You just need Wall of Elements or any other AoE-skill and light attacks. TESO is doing a great job when telling us why things in Coldharbour are bad for Tamriel. While facing Molag Bal himself is underwhelming. It does a perfect job to immerse yourself through storytelling. The game perfectly prepares the Montclair-case for days. It wraps the story, it involves the importance of Verandis and the versatile cases of Vampirism in High Rock. But melting Baron Montclair at the end in seconds seems contradictory. Same story for Dro'-Mathra enemies in Reapers March and basically the whole Southern Elsweyr Zone Story Quest including the battle with Ra'khajin – A dragon's chosen. Cool-looking assassin tricks, dying fast while dealing no damage to a Light Armored mage. In fact it didn't matter if you run circles with Ra'khajin or if you wear the wrong type of armor.

    I don't know man, tell me. Lots of MMO players probably want to farm overland-sets fast and without challange. I prefer challange and reward. But why not experimenting with different difficulties and achievments? I'm thinking of the direction of rogue-like RPGs, where "harder content" (like basic delves) is optional but comes with other rewards. I'd make every deal to make the walking simulator go away …
    Edited by amonengelb16_ESO on 28 December 2022 00:05
    A chalice. Bound to be filled with your tears of salt.
  • francesinhalover
    francesinhalover
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    TaSheen wrote: »
    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)

    Ah yes dlc ones are alright, but quest ones were to easy for me, i killed glenumbra boss after hours of hype in 4 light attacks.

    do your companions have enough heals?
    Edited by francesinhalover on 28 December 2022 00:03
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TaSheen
    TaSheen
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    TaSheen wrote: »
    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)

    Ah yes dlc ones are alright, but quest ones were to easy for me, i killed glenumbra boss after hours of hype in 4 light attacks.

    do your companions have enough heals?

    I'm not using companions. I've never liked "sidekicks" and I'm not going to grind levels for them by wholesale killing. I dislike combat in this game INTENSELY, and I'm not going to spend my life in combat for a sidekick.

    Things are better now - though it did take me several tries to kill the Ascendant Magus. I've got Oakensoul, and made some changes to gear to make sure I have a decent damage shield. I'm getting ready to complete Blackwood on my new account main - I'll see how that goes.

    So I should have phrased that as "Chapter and DLC quest bosses were very hard for me". What happens when I think faster than I type. We'll see how Vandacia is this time, one day next week maybe.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Parasaurolophus
    Parasaurolophus
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    TaSheen wrote: »
    TaSheen wrote: »
    TaSheen wrote: »
    *rolls eyes* At this point I just want them to BE DAMNED DONE WITH IT. This sort of "tease" from a dev drives me NUTS. [snip]

    Seriously.

    And it does NOT - DECIDEDLY does not - make me want to live here and pant after the January reveal. QUITE the opposite in fact. If they had something that would cause every player here to salivate and pop an annual sub....

    They'd have posted it.

    They haven't. So.... yeah, nothing to see here. Move along.

    [edited for bashing]

    They want to create hype, the issue is, even if people are curious, they will also be irritated.
    It for sure did annoy me. I do not want a new class, but it's most likely a monk? class (monks are a...they punch and kick things, ya know martial arts... for a game that tries to stay realistic it sure is a weird thing to add.
    but who knows, maybe it's npc marriage?.
    This game's engine is so limited, i wouldn't be surprised if changing overland dificulty is hard or impossible.
    That being said, i am fine with the current overland. tbh overland mobs annoy me and i rather dodge them than take longer to kill them.
    My bigger issue is the quest bosses. they die way too fast for me.

    Uh. Chapter and DLC quest bosses are VERY hard for me. In fact, even some base game delve bosses are hard for me, not to mention Doshia (yes, the current iteration - thank divines I never saw the "hard" version!)

    Ah yes dlc ones are alright, but quest ones were to easy for me, i killed glenumbra boss after hours of hype in 4 light attacks.

    do your companions have enough heals?

    I'm not using companions. I've never liked "sidekicks" and I'm not going to grind levels for them by wholesale killing. I dislike combat in this game INTENSELY, and I'm not going to spend my life in combat for a sidekick.

    Things are better now - though it did take me several tries to kill the Ascendant Magus. I've got Oakensoul, and made some changes to gear to make sure I have a decent damage shield. I'm getting ready to complete Blackwood on my new account main - I'll see how that goes.

    So I should have phrased that as "Chapter and DLC quest bosses were very hard for me". What happens when I think faster than I type. We'll see how Vandacia is this time, one day next week maybe.

    It's hard for me to imagine how quest bosses can cause any problems. Can you show your build?
    PC/EU
  • Dreepa
    Dreepa
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    Hi,

    I have no clue if this thread is still being read by anyone at Zenimax, of if it is simply a trash dump to get rid of the the related threads that pop up frequently, but I nevertheless, for what it's worth I will put my story here in case devs still read it:


    We are a group of half a dozen friends, all around 40y old. We play games together regularily and were looking for something to do, so we installed ESO.
    I myself have played ESO before, when it was released.

    The experience for my group was rather terrible. Most of them are gamers (even though older, got RL responsibilities etc.) but we generally are no "noobs".

    After having played the game for about 10h, everyone agreed that it is very very boring. The disconnect between story and actual game-play is so immense that a general lack of interest to follow the story had set in . Nothing felt it mattered at some point.
    They (the questgivers) build up to a quest climax, but when you get to the climax there is a fight where the enemy is just dead within like 4 seconds and no player even took a slight amount of damage in return.

    Mind you, in the start my friends were really interested, because the zones are beautiful, the text lines all have voice-overs, everthing is superbly done.
    Yet, after a while the monotonous irrelevance of any enemy becomes so extremely boring, that one guy said "this is basically a walking simulator".
    And I thought to myself: Well, actually the design could just remove all the enemies / combat and it would probably not even change the experience much.

    So we googled to see if there is a "hard mode" switch, or a mod or something that changes this, and came across DOZENS of links that complained about the same issue of boredom. Be it youtube videos, fan pages, forum posts here and elsewhere.


    That leads me to believe that actually we aren't that few. I think even from a business perspective this is relevant, as there is a certain amount of players that don't continue playing due to boredom but would have bought the ESO plus subscription otherwise. But they are lost to ESO and play something else. Even if they are not the majority, they seem to be big enough to be relevant for revenue optimization.

    In my case, about 4 people would have bought ESO plus, and were close to do so, but eventually uninstalled the game again. Judging from the google search, it is fair to say that this can be extrapolated to relevant amount of possible customers.

    It also didn't help that there was no guidance, no structure, nothing to get back to in order to oriente yourself in the world as to where to go to see harder and more interesting combat content, besides queueing for a dungeon.


    So for whomever it may concern, this is a first hand testimony of a group of players that could have become paying customers but eventually didn't.
    Edited by Dreepa on 28 December 2022 14:52
  • Aardappelboom
    Aardappelboom
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    Dreepa wrote: »
    Hi,

    I have no clue if this thread is still being read by anyone at Zenimax, of if it is simply a trash dump to get rid of the the related threads that pop up frequently, but I nevertheless, for what it's worth I will put my story here in case devs still read it:


    We are a group of half a dozen friends, all around 40y old. We play games together regularily and were looking for something to do, so we installed ESO.
    I myself have played ESO before, when it was released.

    The experience for my group was rather terrible. Most of them are gamers (even though older, got RL responsibilities etc.) but we generally are no "noobs".

    After having played the game for about 10h, everyone agreed that it is very very boring. The disconnect between story and actual game-play is so immense that a general lack of interest to follow the story had set in . Nothing felt it mattered at some point.
    They (the questgivers) build up to a quest climax, but when you get to the climax there is a fight where the enemy is just dead within like 4 seconds and no player even took a slight amount of damage in return.

    Mind you, in the start my friends were really interested, because the zones are beautiful, the text lines all have voice-overs, everthing is superbly done.
    Yet, after a while the monotonous irrelevance of any enemy becomes so extremely boring, that one guy said "this is basically a walking simulator".
    And I thought to myself: Well, actually the design could just remove all the enemies / combat and it would probably not even change the experience much.

    So we googled to see if there is a "hard mode" switch, or a mod or something that changes this, and came across DOZENS of links that complained about the same issue of boredom. Be it youtube videos, fan pages, forum posts here and elsewhere.


    That leads me to believe that actually we aren't that few. I think even from a business perspective this is relevant, as there is a certain amount of players that don't continue playing due to boredom but would have bought the ESO plus subscription otherwise. But they are lost to ESO and play something else. Even if they are not the majority, they seem to be big enough to be relevant for revenue optimization.

    In my case, about 4 people would have bought ESO plus, and were close to do so, but eventually uninstalled the game again. Judging from the google search, it is fair to say that this can be extrapolated to relevant amount of possible customers.

    It also didn't help that there was no guidance, no structure, nothing to get back to in order to oriente yourself in the world as to where to go to see harder and more interesting combat content, besides queueing for a dungeon.


    So for whomever it may concern, this is a first hand testimony of a group of players that could have become paying customers but eventually didn't.

    I can only agree with this, I've participated in this thread from time to time and I still see the same argument and counter arguments.

    But in truth there are just different players with different expectations. It's only good for the game to try and cater to everyone's needs when it comes to difficulty within the very well crafted stories. Most of these stories are essentially SP experiences, it's not far fetched to conclude that there are definetely enough players on both sides te justify an optional difficulty setting.

    I hope that's what they're talking about when they said "most requested feature"

    At the same time I hope this is not the tentpole system they're talking about... I still see this as an easy to implement feature since there are already systems in place to weaken/strengthen our characters (battle spirit)



  • spartaxoxo
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    Well, now that it's January, let's see what happens. Hopefully, the feature for next chapter is something to do with offering difficulty options in some way. And then the Q4 system I hope is PVP.
  • Aardappelboom
    Aardappelboom
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    spartaxoxo wrote: »
    Well, now that it's January, let's see what happens. Hopefully, the feature for next chapter is something to do with offering difficulty options in some way. And then the Q4 system I hope is PVP.

    Yes, that would make for a very good year, I'm hoping for exactly the same. 😁 Although, I wouldn't mind spelcrafting.
  • colossalvoids
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    Despite my "wants" I'm rather skeptical as they've already said that while performance is worked on we're getting the lowest effort possible in everything and I want both PvP and PvE to get actually great and meaningful updates to built upon that would last and not be a plug for a year until something new comes.
  • I_killed_Vivec
    I_killed_Vivec
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    m
    Elsonso wrote: »
    I had the same experience with mobs being too hard once I reached the veteran level zones. I followed where the quests took me and did them in the order that they were given to me. If the mobs were scaling to my level then the scaling was way off because I would die trying to fight off a pack of wolves.

    According to what I remember them saying... ZOS has never used dynamically scaled mobs. Their mobs are hand set at the level that they appear in the game. That means that before One Tamriel, this was by zone, with each zone having a range, and then each mob in that zone was placed in that range. Zones were placed in order by level range, so we started somewhere like Bleakrock and worked through Bal Foyen, Stonefalls, Deshaan, Shadowfen, Eastmarch, and then The Rift, before finally heading to (our alliance specific version of) Coldharbour. In that order.

    Well some are saying that the mobs in Cadwell's Silver and Gold weren't more difficult than the ones in our own faction's zones, but they definitely were. I played all the zones in the order that the quests took me and didn't veer off so it wasn't anything I did such as going ahead to mobs I hadn't reached the level of yet.

    Regardless, as far as the game today I still feel that overland is fine just as it is, but in a good faith effort to make the game more enjoyable for those who don't feel this way I fully support difficulty sliders and challenge banners as options. I also find difficulty levels for overland instanced content, such as delves and public dungeons more than reasonable. The only thing I don't support is a separate veteran overland instance for reasons previously stated.

    Each zone had its own VR level, so after completing the main quest you were supposed to be at (or near) level 50, the first zone in Cadwell's Silver would be VR1. The mobs would all be VR1, the materials would be suitable for VR1 level gear. The next zone would be VR2, and so on...

    For some reason, despite doing all the quests, I would usually go into anew zone under-levelled, so going into the VR2 zone I'd still be VR1. This made things difficult! Mid way through I'd be at VR2, equal to the mobs, and by the end of the zone things would be easier. Just in time to go into the VR3 zone... at VR2.

    Now I understand the reasons ZoS give for 1T, and apparently it has made the game more successful, but I still miss the absolute sense of progression going through the zones. There is nothing now in the game that compares to being under-levelled going into a zone and properly levelled when you complete it.

    Then they brought in 1T and CP v1. Everything was suddenly easier, and got even easier as you progressed. To curtail some of the power creep they introduced CP caps, and then the overhaul to CP v2. At least now things don't get easier as you build up CP points - though equally after a point CP points become irrelevant. There is no further progression at all.

    And when you get that far overland is easy, as ZoS said, the challenge is put into WBs. But even here there is no progression... I can bring down a dragon in a small group of players, but I can't kill a dragon by myself and I doubt that I ever will. Without progression there is no increase in challenge.
  • Medieval3D
    Medieval3D
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    As a suggestion and idea, PvP in overland areas would be great, as an option to anyplayer to choose "hardcore mode PvP" or "PVE", so the players that choose same option would be seen eachother and if choose PvP then they can be attacked, would be great some kind of rewards for kill other faction players (some kind of currency you could trade for special items). Players that choose PvE will see in overland areas other PvE players.
    Medieval
  • ssewallb14_ESO
    ssewallb14_ESO
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    Ra'back the Trap Master in Zenithar's Abbey is the coolest public dungeon boss I've ever seen. Would be cool to see that concept fleshed out in a dungeon boss.
  • XSTRONG
    XSTRONG
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    I remember when i was new in eso 2019 and I did the main quest in Northern Elsweyr, the last dragon boss in The moon gate of Anequina took me 2 weeks to figure out how to kill him.

    I finally killed him by spamming Draining shot with my bow lol B)
  • TaSheen
    TaSheen
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    XSTRONG wrote: »
    I remember when i was new in eso 2019 and I did the main quest in Northern Elsweyr, the last dragon boss in The moon gate of Anequina took me 2 weeks to figure out how to kill him.

    I finally killed him by spamming Draining shot with my bow lol B)

    I had a horrible time with him. Mega ping meant I could never make it to the shield circle still alive - logically roll dodge into it would have been ideal - but roll dodge is one of the "you can't do that with that ping" sort of things (like bar swapping). The only reason I ever got that done was because he didn't regain full health when my character died over and over. It still took me about a week (not full time - there was only so much anguish I was willing to take).

    Most miserable gaming experience of my life - and I've been playing CRPGs since the mid 80s.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Franchise408
    Franchise408
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    BretonMage wrote: »
    Overland bosses are fine. overland enemies are annoying so it's fine if they die easily. Quest bosses are too easy though.

    I agree. WBs are fine, and trash enemies are better if they die fast so we can move quickly. The things that could do with a difficulty boost imo are quest bosses, delve bosses and public dungeons.

    I'm not wild about the idea of debuffing players. It feels like you've worked hard to build up your power, and it doesn't feel nice to have that stripped away.

    Correct, debuffing is an unacceptable solution.

    The entire point of an RPG is your character's progression. I shouldn't have to undo all of that progression just to have an enjoyable experience.
  • SilverBride
    SilverBride
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    Players have progressed and gotten much stronger, but all the content in the entire game cannot keep progressing with them.
    Edited by SilverBride on 8 January 2023 23:06
    PCNA
  • Tannus15
    Tannus15
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    overland in this game is a joke. it's beyond a joke.

    i've nerfed my character down as much as i feel is reasonable.

    zi1ep4rba73l.png

    no cp slotted
    all green gear that is 2 or 3 traits to craft.
    crown tri stat food
    arcane jewels

    i even balanced my attributes
    je4vytxvmefo.png

    no one has any excuse for having a worse setup than this at cp160+

    I didn't use my ult and it took 9 seconds to kill the delve boss

    5wzj4uhlkdtr.png

    i didn't dodge or avoid any of his attacks.

    nerfing more than this is asking someone to make their character unreasonably weak. as in, intentionally, obtusely terrible.

    I don't know how to make it more clear that overland content is zero threat and completely and utterly uninteresting from a gameplay perspective.
  • SilverBride
    SilverBride
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    Tannus15 wrote: »
    I don't know how to make it more clear that overland content is zero threat and completely and utterly uninteresting from a gameplay perspective.

    That is an opinion, not a fact. Some players feel that way but many don't.

    There was recently a poll asking what the most desired aspect was. Difficulty received very few votes.

    https://forums.elderscrollsonline.com/en/discussion/624797/2023-community-perception-most-desired-aspect#latest
    PCNA
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    I don't know how to make it more clear that overland content is zero threat and completely and utterly uninteresting from a gameplay perspective.

    That is an opinion, not a fact. Some players feel that way but many don't.

    There was recently a poll asking what the most desired aspect was. Difficulty received very few votes.

    https://forums.elderscrollsonline.com/en/discussion/624797/2023-community-perception-most-desired-aspect#latest

    if you have any further suggestions on how to make overland gameplay more interesting i'm open to it. this is what i consider to be the bare minimum.

    this aside, it's literally "not my job" to try and make overland content interesting for me. that's the developers job and as far as I can see, story aside, they are failing segments of the community utterly. They have no answer for it, and they have no intention to address it.

    The gameplay aspect of overland content from a combat perspective is entirely missing. If I use my "normal" setup this fight is over in less than 5 seconds.

    I feel that the data i've provided pretty clearly demonstrates, as fact, not subjective opinion, that this delve boss poses no challenge even if I nerf myself down to a very basic level.

    I honestly don't see any real value in that poll you posted. It's over simplified and weirdly grouped.
  • SilverBride
    SilverBride
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    Delve bosses are not supposed to be big major challenges. If they were new characters and players new to ESO wouldn't be able to defeat them.
    PCNA
  • tokeinskyblu
    tokeinskyblu
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    Why not have end game zones. Like instead of every expac made for new players , make an xpac for vets to enjoy and balanced for cp 1000+

    Already so much combat for 4 newbs
  • Parcellus
    Parcellus
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    What about introducing a "conspirator" companion with attributes that selectively nerf their player skills. You could train them up to make overland harder in a configured way. Sorry if this has been mentioned before !!
    Parce
  • Franchise408
    Franchise408
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    Why not have end game zones. Like instead of every expac made for new players , make an xpac for vets to enjoy and balanced for cp 1000+

    Already so much combat for 4 newbs

    This is how most every MMO works. The expansions and newer content are designed for higher level players. The base game and areas are always there for newer players.
  • Blackbird_V
    Blackbird_V
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    Why not have end game zones. Like instead of every expac made for new players , make an xpac for vets to enjoy and balanced for cp 1000+

    Already so much combat for 4 newbs

    This is how most every MMO works. The expansions and newer content are designed for higher level players. The base game and areas are always there for newer players.

    I love that sense of progression. New DLC/Chapter comes out and you are not ready for it, but you *really* want to do it, so you get yourself to grind to get better gear or rotations and progress to it. Really nice sense of accomplishment.


    Edited by Blackbird_V on 9 January 2023 19:29
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Tannus15
    Tannus15
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    Delve bosses are not supposed to be big major challenges. If they were new characters and players new to ESO wouldn't be able to defeat them.

    Then buff new characters more.

    People wonder why there is a retention problem with ESO. If you balance 90% of the game around what is essentially the first 2 hours of game play then the entire game is going to suffer.

    I'm also not saying that a delve boss should be a "major challenge".
    I'm saying 9 seconds without using an ult with all green gear and non optimised setup is too little.
    It's not enough.

    Here is a metric to consider. One iteration of a rotation is 10 seconds, based on back bar ground dots. Most buffs last 30 seconds.
    I would put forward that the combat above should last between 20 and 30 seconds depending on the skill of the player. This would give someone the opportunity to pre-buff and do a full rotation. Keep in mind that with better gear this time will drop dramatically.

    So as a bare minimum my suggestion is to double the health of all delve bosses.
    You could probably double the health of everything in a delve, making them at least feel slightly more dangerous than wandering around the countryside.
    Edited by Tannus15 on 9 January 2023 23:03
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