HonestLoverr wrote: »Ok a moderator closed my thread down with feedback regarding overland being too easy and the suggestion to point it out in this thread. So here we go again:
Overland content is so easy that it makes me fall asleep. Even Super Mario is easier than ESO overland. Seriously ZOS, consider going for a change. Didn't even know there are already 122 pages of people asking for a difficulty raise for overland content. This clearly speaks for itself.
HonestLoverr wrote: »Ok a moderator closed my thread down with feedback regarding overland being too easy and the suggestion to point it out in this thread. So here we go again:
Overland content is so easy that it makes me fall asleep. Even Super Mario is easier than ESO overland. Seriously ZOS, consider going for a change. Didn't even know there are already 122 pages of people asking for a difficulty raise for overland content. This clearly speaks for itself.
[snip]
SilverBride wrote: »HonestLoverr wrote: »Ok a moderator closed my thread down with feedback regarding overland being too easy and the suggestion to point it out in this thread. So here we go again:
Overland content is so easy that it makes me fall asleep. Even Super Mario is easier than ESO overland. Seriously ZOS, consider going for a change. Didn't even know there are already 122 pages of people asking for a difficulty raise for overland content. This clearly speaks for itself.
As @TaSheen pointed out most of the posts in this thread are by the same handful of players.
I'd like to add that all of the posts aren't in favor of a more difficult overland. Many of the posts are against a separate veteran overland that some had asked for.
It would be incredibly short sighted for ZoS to up the overland difficulty level...even the screams for difficulty sliders, most anyone that has ever programed AI knows that if someone is on a regular difficulty and another player entered on high difficulty one of them would have to fight at the others difficulty....we have that problem now with one Tamriel it would only get worse with sliders. The real hope that folks who want sliders have is to be able to drive high level trains into Bads.
What I found out was I was surrounded by a lot of mean spirited people, that really loved other peoples pain and misery....so I stopped and never have been happier.
HonestLoverr wrote: »High Isle more of a weird "magma paradise" kind of thing. Something more dark, with undead and graveyards would have fit much better. Knightly orders fighting undead roaming the lands terrorizing all the living beings? To me that would have been a no brainer. Obviously the devs had a different vision on things.
spartaxoxo wrote: »HonestLoverr wrote: »High Isle more of a weird "magma paradise" kind of thing. Something more dark, with undead and graveyards would have fit much better. Knightly orders fighting undead roaming the lands terrorizing all the living beings? To me that would have been a no brainer. Obviously the devs had a different vision on things.
That makes no sense. High Isle was a nobility island paradise vacation getaway that gets disturbed by the machinations of the big bad. It should definitely have a paradise theme. And some of these popular island getaways are volcanic. It sounds like you were looking for the standard fantasy knights cliche, moreso than there being anything out of place with High Isle. But, I haven't gotten to play it yet as I'm on console. Regardless, Knights having to fight hordes of the undead terrorizing the masses doesn't fit the theme of nobility enjoying an island paradise while they do their politics.
HonestLoverr wrote: »spartaxoxo wrote: »HonestLoverr wrote: »High Isle more of a weird "magma paradise" kind of thing. Something more dark, with undead and graveyards would have fit much better. Knightly orders fighting undead roaming the lands terrorizing all the living beings? To me that would have been a no brainer. Obviously the devs had a different vision on things.
That makes no sense. High Isle was a nobility island paradise vacation getaway that gets disturbed by the machinations of the big bad. It should definitely have a paradise theme. And some of these popular island getaways are volcanic. It sounds like you were looking for the standard fantasy knights cliche, moreso than there being anything out of place with High Isle. But, I haven't gotten to play it yet as I'm on console. Regardless, Knights having to fight hordes of the undead terrorizing the masses doesn't fit the theme of nobility enjoying an island paradise while they do their politics.
Well I could care less about lore friendly attempts at building the world or zones, since ZOS already went that route with so many things in ESO. Also in terms of that paradise feeling, nothing beats Summerset in regard of atmosphere anyways. They could have still went for implemented a dark atmosphere to High Isle by inventing a story backing up the corruption of lands and dead raising from their graves. The zones from daggerfall covenant for example deliver way better on this aspect than High Isle. I expected the expac to top this, but I was wrong.
But yea, I am not an Elder Scrolls lore expert. At the end I only care what makes fun. A nobles paradise that is also dangerous? Its too easy and too many things seem out of place everywhere. It that just doesn't get through to me. If it does for you, then good for you. It doesn't for me though. Not at all. But to each their own.
We enjoy the new oakensoul ring though haha
spartaxoxo wrote: »As I said, I'm on console. So I haven't experienced it yet. I am just saying that High Isles are a place for nobility politics and so your theme doesn't really fit. They were specifically trying to move away from Rivenspire 2.0 so you get an idea of nobility politics of Bretons and their culture function when there aren't undead after them.
I'm also not sure how easy to kill vampires would be any better than easy to kill cultists in terms of immersion. I just really glad we're not getting yet another chapter themed around undead or daedra. I've had enough of them for a little while. This one was marketed to be closer to Wrothgar than the past few expansions we've had, but dunno how well it succeeds at that.
Aardappelboom wrote: »There's no case to be made wether hard or easy is the better option, ever since the first games came out there have been options to alter difficulty, ever since ESO put more and more focus on content and story (which I love) it would definitely fit ESO and be in line with the other traditional Elder Scrolls game.
The "challenges" that go with this in an MMORPG have been discussed extensively, I really think personal debuffs could be the way to go, after trying it out myself by equiping lvl 5 weapons and removing everything else, I had a lot of fun, and no one was bothered by my way of playing.
The real challenge is to not overthink this tbh and just do what other games have been doing succesfuly. 😅
Parasaurolophus wrote: »Right now, High Island is empty. There are almost no players at the location. Nobody kills world bosses.
Parasaurolophus wrote: »This thread was originally about feedback.
just to recap so we're all on the same page:
1) overland is mind numbingly boring and unrewarding to engage in for most players who have learned how to dps effectively [a lot of the people who are staying in the game and have played for a while]
spartaxoxo wrote: »I do think the better your dps gets, the less likely you are to be having fun and the less actiony this game becomes.
SilverBride wrote: »spartaxoxo wrote: »I do think the better your dps gets, the less likely you are to be having fun and the less actiony this game becomes.
I do not agree. I am not a bad player with bad dps. I just happen to not want difficulty in the story.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »I do think the better your dps gets, the less likely you are to be having fun and the less actiony this game becomes.
I do not agree. I am not a bad player with bad dps. I just happen to not want difficulty in the story.
You are just 1 player. The devs have indicated that this is common feedback from vet players.
ETA
They say things like "what our day one players forget is..." Etc. Casuals make up the majority of the playerbase. And they find Overland fine the way it is. Vet players are a minority, and as a group have the common complaint (that devs get a lot) that Overland is dull.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »I do think the better your dps gets, the less likely you are to be having fun and the less actiony this game becomes.
I do not agree. I am not a bad player with bad dps. I just happen to not want difficulty in the story.
You are just 1 player. The devs have indicated that this is common feedback from vet players.
ETA
They say things like "what our day one players forget is..." Etc. Casuals make up the majority of the playerbase. And they find Overland fine the way it is. Vet players are a minority, and as a group have the common complaint (that devs get a lot) that Overland is dull.
Where have they said that all players with good dps don't enjoy overland as it is? Or that all players with good dps don't desire a relaxing experience while questing? Or that all players with a lot of time and experience can't also enjoy a casual playstyle?
I am not the only veteran player who doesn't want a difficult overland. And I am a veteran player. I started playing in beta and was veteran rank and played completely through both Silver and Gold and even some Craglorn, and developed my characters who have become much more powerful. And I enjoy the relaxing experience I get when questing in overland.
One can play several games at a time, there is no reason to "move on" in this case, because there will always be more than enough content to play in ESO for someone not putting all eggs into the same basket. I think that a lot are doing it like this, for them ESO is not the only game they are playing - but as well not the game they are focusing on. A lot might have high CP, but not really that amount of power, like you describe veterans to have. I think ZOS should conduct an actual survey to get the opinion of their customers - forum posts are not representative - it would take a real survey to get these data.
So I actually started questing again on my questing guy, picking up where I left off in the Rift (after this and Craglorn I'd have done all the quests in base game).
But this time I have a lot of my stats nerfed. This way I'm able to use a wide variety of offensive and defensive skills I like and my enemies are not dropping like flies in a second. I'm actually having fun. I never had major problems with story writing in base game zones, combat was the only thing stopping me from having fun. I actually really like some of the stories and NPCs I've met so far.
Here's the nerfs I have chosen,
- Blue CP tree completely removed. Green CP tree not changed. Red tree, only sustain stars slotted. No damage reduction stuff.
- Attribute points removed.
- No buff food and potions.
- All passives that increases my damage or healing, removed (including weapon, armor and racial passives)
- Steed mundus (as it does not increase my damage in any way, and I like to travel without my mount when I'm questing/exploring)
- Non-optimal traits for weapons and armor (I mostly use "Invigorating" and "Decisive")
- Mostly blue quality gear that are not very strong.
- Critical attacks nullified (I'll explain how this was achieved)
One thing I will not budge on is sustain. I really dislike heavy attacking in ESO and sustain issues in general. So I kept passives, CP and max quality enchantments that increase my magicka recovery. (magicka is my main resource)
Nullifying crits
Afaik it's impossible to reduce crit chance to zero (all characters have a base crit rate of 10%). But, it IS possible to reduce crit damage modifier to zero. All characters have a base crit damage modifier of 50%. So if you don't use any gear, passives, skills or CP stars that increase crit damage, that base amount of 50% is all you have. Now if you equip Malacath's ring ( https://eso-sets.com/set/malacaths-band-of-brutality ), your crit damage will drop to zero.
This is pretty nice as it means it doesn't matter how high your crit rate becomes, there won't be extra damage. So you can use sets that has crit chance stats without issues. It also means you can use sets/skills that proc from crits. Because technically you still crit, they just do same damage as regular attacks.
Skills, gear and CP I'm currently using,
I chose Worm and Ebon sets mostly for cosmetic reasons. I LOVE the little blue and red balls floating around me. My guy's outfit is also red and blueish so I think it matches nicely. Also these 2 sets barely increases my damage output.
With all this my dps is most of the time below 10k and I think have like 8-9k armor without major resolve.
I actually came pretty close to dying in 2 occasions while questing in the Rift. Once was during a side quest near Ragged Hills wayshrine. Was going to stop a worm cult portal and it was spawning some nasty stuff. Exploding skeletons and a Bone Colossus that could do a lot of damage. And Mr. Big Bones here had more than 250k health.
The other case was when I was fighting Thalik WormDaddy (leader of the worm cult in the Rift). He was doing a lot of damage with his basic attacks but luckily my 3 healing abilities were able to keep me alive.
Here's a video of it,
https://youtu.be/yzF39NGOwpU
I really think customizable debuff sliders can solve many of the immersion problems of players like me and it shouldn't be costly at all to implement them like battlespirit. If this feature was available in the game I'd have bought High Isle chapter in a heartbeat. I hope ZoS will do something about this sooner than later.
So I actually started questing again on my questing guy, picking up where I left off in the Rift (after this and Craglorn I'd have done all the quests in base game).
But this time I have a lot of my stats nerfed. This way I'm able to use a wide variety of offensive and defensive skills I like and my enemies are not dropping like flies in a second. I'm actually having fun. I never had major problems with story writing in base game zones, combat was the only thing stopping me from having fun. I actually really like some of the stories and NPCs I've met so far.
Here's the nerfs I have chosen,
- Blue CP tree completely removed. Green CP tree not changed. Red tree, only sustain stars slotted. No damage reduction stuff.
- Attribute points removed.
- No buff food and potions.
- All passives that increases my damage or healing, removed (including weapon, armor and racial passives)
- Steed mundus (as it does not increase my damage in any way, and I like to travel without my mount when I'm questing/exploring)
- Non-optimal traits for weapons and armor (I mostly use "Invigorating" and "Decisive")
- Mostly blue quality gear that are not very strong.
- Critical attacks nullified (I'll explain how this was achieved)
One thing I will not budge on is sustain. I really dislike heavy attacking in ESO and sustain issues in general. So I kept passives, CP and max quality enchantments that increase my magicka recovery. (magicka is my main resource)
Nullifying crits
Afaik it's impossible to reduce crit chance to zero (all characters have a base crit rate of 10%). But, it IS possible to reduce crit damage modifier to zero. All characters have a base crit damage modifier of 50%. So if you don't use any gear, passives, skills or CP stars that increase crit damage, that base amount of 50% is all you have. Now if you equip Malacath's ring ( https://eso-sets.com/set/malacaths-band-of-brutality ), your crit damage will drop to zero.
This is pretty nice as it means it doesn't matter how high your crit rate becomes, there won't be extra damage. So you can use sets that has crit chance stats without issues. It also means you can use sets/skills that proc from crits. Because technically you still crit, they just do same damage as regular attacks.
Skills, gear and CP I'm currently using,
I chose Worm and Ebon sets mostly for cosmetic reasons. I LOVE the little blue and red balls floating around me. My guy's outfit is also red and blueish so I think it matches nicely. Also these 2 sets barely increases my damage output.
With all this my dps is most of the time below 10k and I think have like 8-9k armor without major resolve.
I actually came pretty close to dying in 2 occasions while questing in the Rift. Once was during a side quest near Ragged Hills wayshrine. Was going to stop a worm cult portal and it was spawning some nasty stuff. Exploding skeletons and a Bone Colossus that could do a lot of damage. And Mr. Big Bones here had more than 250k health.
The other case was when I was fighting Thalik WormDaddy (leader of the worm cult in the Rift). He was doing a lot of damage with his basic attacks but luckily my 3 healing abilities were able to keep me alive.
Here's a video of it,
https://youtu.be/yzF39NGOwpU
I really think customizable debuff sliders can solve many of the immersion problems of players like me and it shouldn't be costly at all to implement them like battlespirit. If this feature was available in the game I'd have bought High Isle chapter in a heartbeat. I hope ZoS will do something about this sooner than later.