SilverBride wrote: »Overland is for the story, not for a challenge. No one should have to struggle with these mobs and as it is now they don't have to.
How good would the story of Lord of the Rings be if the fellowship could just mow down the goblins and the troll in Moria? If Gandalf was done with the Balrog in 10 seconds? If Sam didn't need to rescue Frodo from Shelob because she was never a threat to begin with?
Hexnibbler wrote: »I made an Orsimer Sorcerer. Named him "Gruk The Challenged".
I don't use weapon. Bare fists. Nor armors. Or skill points. Or skills. Or Stats. Or anything.
So I go around, punching mobs in the face with light attacks, blocking theirs.
And it works. It works surprinsingly well.
I hear Rocky's theme song in my head when I punch my way through "sneaking" missions. Gruk doesn't sneak.
When there are traps to avoid, I run through them. Gruk doesn't avoid.
I one shot wolves "adds" (the ones spawning from the "Howling" attack) with a single light attack of my mighty fists.
I killed the "bone dude" boss in the first Molag Bal quest with my fists too. It's labelled as "hard". Gruk is harder.
New players seeing me playing try to "E" me because they think Gruk is an NPC in their quest.
The best challenge I had was a fight against 3 mobs. Nearly depleted my stamina bar and lost 1/4 of my health.
I'm now level 10, way past the tutorial phase and still "Rocking".
Can't wait to strangle Mannimarco with my hands.
Even I, who is actually doing it myself and witnessing it firsthand, am under the impression that this description above is a huge trolling exageration of the truth when writing it.
And it is not.
Gruk doesn't exagerate.
Althought It's a bit of a provocative post from my part, It is factual. Anyone can check it in his own account. There is no interpretation about it.
I certainly will have to put some of those level up point in stamina or health at some points in Gruk's improbable story. I can see that my light attacking fists are now dealing below 2K damage, and the the mobs attacks are going above 1k unblocked. So maybe in a few level I will need to put a few points. Or wear equipement.
What matters in that experiment is that the game current balance isn't about being too easy, because this Gruk way of life isn't even hard (try it ! don't just imagine or judge, try it.).
Can't say that it is hard to right click while a mob attack and left click twice after that. (hint: they attack, then they idle so you can attack. then they attack. Sometimes instead of idling they charge a telegraph)
A telegraph that lasts between 1 to more than 2 seconds,
meaning you have between 500ms up to 1500 ms to react on a 500 ping connection.
Human reaction is 200 to 250ms.
So someone would need to be two time slower than what is scientifically measured to be the average of human reaction to be physically unable to meet the required motor skills to play this game on an internet connection that has a 500 ms delay in the very worst case scenario of a 1 sec telegraph that can still be anticipated through watching the mob....
No, this is not about difficulty or accessibiility.
The game current balance is allowing players to just randomly place points and randomly use skills and gear so that they cannot, mathematically, put themselves in a situation where the combat can be lost unless there are many concurrent mobs.
Again, this is pure facts : You still win fights without any equipement (armor AND weapons), without any points in any skills, without any "attribute allocation" and just spam light attack in the face of monsters at level 10. And without blocking or dodging any of his attacks including the heavy ones. So, if you can still beat it that way, you can certainly beat it with uninformed or very bad allocations.
You start to need "block" against "Hard" monsters such as boss (purple healthbar) :
I'll take note of the level at which it becomes necessary to use armor and/or weapon to win this way. And how long the game (not "me" : the game.) allow to win this way onward.
So while it's all fun to try to decipher the will and intent of a majority of player across differents cultures, ages, countries and equipements, we can go the other way around and try to understand if it is likely that the majority of players consider the current state of balance preferable.
If it does it would imply that the majority of players are asking to protect the rocky balboa gameplay where mobs are simply loot container of the exact same nature as resources nodes at the expense of a normal fantasy mmorpg gameplay that includes weapons, skills, armor, stats, etc to win fights overland.
I don't belive so.
What the current balance allow is, as far as overland content is concerned, for people to wipe entire delves without stopping, blocking, dodging or interrupting while spamming skills. So much that in most cases when you have to go through a delve because of a quest you won't have to fight 90% of its content because someone else has already wiped it.
This is again a factual description of what is happening in game.
What probably happend, If I need to guess, is that some people had difficulty with the game -maybe- because as usual when stats are meaningful in a mmorpg, some people just don't know how to use the system to keep their character in-line with the game expectations.
So their mistakes in allocating points makes the game more challenging as they progress in level (in the sense that it makes the amount of hits to win higher and/or the amount of mistakes required to lose lower).
It's a classic issue in mmorpgs.
Those who knows "how to", and don't need less difficulty, makes the game easier for themselves.
Those who don't know "how to", and don't need more difficulty, makes the game harder for themselves.
Just as if they were playing Gruk without knowing they can put a weapon, attribute point and armor in those slots, they play and at some point it becomes too difficult. Just my guess.
Keeping the balance as it is right now is the equivalent of saying "ok Gruk is a valid gameplay." over "Ok we need to help people put their points and understand the game mechanics so that they don't end up in a situation where the game becomes too challenging or impossible".
Even IF somehow this radically change above level 35+ (that's my highest character, who is a normal character) it still is the experience new players go through and that is what they will judge the game to be.
Saying if they want challenge they should go towards hard level content is the exact same thing as saying to those who felt the game was too hard should have limit themselves to mudcrab farming.
I don't find either of those to be relevant answers, and frankly it isn't respectful either.
The goal of my post here is to show some undisputable facts alongside what simply is my opinion.
And just to anticipate : my opinion is not shared to be changed or marginalized through forum quote wars, and facts are facts.
If ZOS wants the game to stay this way that's under their responsability.
At the end of the day it is a commercial product so if it leads to more customers rather than less then it's a good thing for them.
But I would be surprised that the retention rate of new players is better this way than it would be with a serious balancing pass.
Lovely play style.
I for one have my own challenging way to playing.
If you are CP 160 with no armor and skills and no Cp you will die to Mudcrab just punching them cause of the level scaling just wanted to chime that in. But at level 10 its fine
Gaeliannas wrote: »Well you kind of made his point, as hopefully by CP160 someone figured out how to equip weapons, wear armor and allocate their points in some reasonable fashion. By balancing the game for people who choose to not learn those simple things, it is pretty boring.
Gaeliannas wrote: »
Well you kind of made his point, as hopefully by CP160 someone figured out how to equip weapons, wear armor and allocate their points in some reasonable fashion. By balancing the game for people who choose to not learn those simple things, it is pretty boring.
SilverBride wrote: »SilverBride wrote: »Overland is for the story, not for a challenge. No one should have to struggle with these mobs and as it is now they don't have to.
How good would the story of Lord of the Rings be if the fellowship could just mow down the goblins and the troll in Moria? If Gandalf was done with the Balrog in 10 seconds? If Sam didn't need to rescue Frodo from Shelob because she was never a threat to begin with?
This is not a movie where the battles are expected to be epic to entertain the masses. Masses that are watching the battle, not having to participate and succeed themselves. This is a game, and mudcrabs that have nothing to do with the plot of the story are not supposed to be epic battles.
I don't see everyone else's story being played out, I only see mine. The one where I am the hero. The one where players from level 1 to CP 3600 can all succeed because it is not too challenging for that to happen.
SilverBride wrote: »SilverBride wrote: »Overland is for the story, not for a challenge. No one should have to struggle with these mobs and as it is now they don't have to.
How good would the story of Lord of the Rings be if the fellowship could just mow down the goblins and the troll in Moria? If Gandalf was done with the Balrog in 10 seconds? If Sam didn't need to rescue Frodo from Shelob because she was never a threat to begin with?
This is not a movie where the battles are expected to be epic to entertain the masses. Masses that are watching the battle, not having to participate and succeed themselves. This is a game, and mudcrabs that have nothing to do with the plot of the story are not supposed to be epic battles.
I don't see everyone else's story being played out, I only see mine. The one where I am the hero. The one where players from level 1 to CP 3600 can all succeed because it is not too challenging for that to happen.
SilverBride wrote: »Gaeliannas wrote: »Well you kind of made his point, as hopefully by CP160 someone figured out how to equip weapons, wear armor and allocate their points in some reasonable fashion. By balancing the game for people who choose to not learn those simple things, it is pretty boring.
Knowing how to do something doesn't mean we want to. Players who enjoy overland as it is know how to play. We just don't want a challenge in the story.
Nope.If you are CP 160 with no armor and skills and no Cp you will die to Mudcrab just punching them cause of the level scaling just wanted to chime that in.
I checked with my Redguard nightblade (CP2493).
Loaded an empty build from armory.
No skills/passives, no armor/jewels, no weapons, no CP, no attribute points. And no buff food. Still had the mundus, I don't know how to take it off. (right clicking on character screen didn't remove it) and ofc no potions or poisons. It's kinda weird but you can equip poisons without any weapons. Guess my dude just dips his bare hands in poison.
Punched a mudcrab to death (can't take on more than 1 tho)
Felt extra brave. So punched a bear to death too. This was fun actually, much more interesting than the boring mudcrab.
In both cases I had 35% or more health left. But you have to follow the basic combat stuff like blocking heavy attacks and moving out of red AoE (bear has a conal attack). Rest of the time I just held down the attack button (which results in a heavy attack spam)
Yeah 750+ ping is a big problem.Sylvermynx wrote: »Oh, I know how to equip weapons, wear armor and allocate skill points and CP. I know about using buff food etc. None of that helps aging reflexes and 750ms + ping. Also doesn't help that while I have several master crafters, I'm not much good at theory crafting builds. It's not something I've ever been very good at.
Yeah 750+ ping is a big problem.Sylvermynx wrote: »Oh, I know how to equip weapons, wear armor and allocate skill points and CP. I know about using buff food etc. None of that helps aging reflexes and 750ms + ping. Also doesn't help that while I have several master crafters, I'm not much good at theory crafting builds. It's not something I've ever been very good at.
There are AFK builds that literally kills everything around you while healing you, but it requires gear from DLC dungeons. But in your situation getting that gear in the first place is very difficult, unless you have people willing to help in social guilds.
Btw that AFK build is Leeching Plate + Crimson twilight + Malacath ring. The 5pc sets are heavy and their procs deal damage while healing you when you take damage. And the best part is they scale with max health. I've seen people solo some base game dungeons with that build while being mostly AFK. They just jog all the way to a boss and stay there. All the trash mobs follow and they all slowly die along with the boss. The player doesn't even have their weapons drawn.
Sylvermynx wrote: »Gaeliannas wrote: »
Well you kind of made his point, as hopefully by CP160 someone figured out how to equip weapons, wear armor and allocate their points in some reasonable fashion. By balancing the game for people who choose to not learn those simple things, it is pretty boring.
Oh, I know how to equip weapons, wear armor and allocate skill points and CP. I know about using buff food etc. None of that helps aging reflexes and 750ms + ping. Also doesn't help that while I have several master crafters, I'm not much good at theory crafting builds. It's not something I've ever been very good at.
Now, I repeat: if a harder overland is produced and isn't optional, I'll give it my best (which actually isn't very good any more). But there's a limit to how much "diediedie you fool" I'm willing to accept. Right now, I can avoid much of the combat that winds my characters up dead asap, because I've been around here almost 4 years and I know where it all is by now (except for newly released content of course - and my first thing to do with that is figure out where it's too hard for me, and not go there again....)
We'll see what happens.
I was bored and found this Post in 2014, interesting to read for sure.
Too many fights are just STUPID hard
True enough, but it would be nice for npcs to not waste so much time during fights aiming knives or jumpping in the air.
Last night I witnessed the most powerful reason for getting harder overland content.
I was playing ESO snuggling next to my wife on the couch and got up briefly to get something, when a monster respawned next to me. My wife who was sitting next to my controller asked if she could try to kill the monster, after I told her yes, she said "I actually figured this out. All you need to do is hit buttons and you kill them." I then witnessed her kill an overland monster with her back facing to the monster, looking at a rock the whole time (because trying to move and press buttons is a challenge for her) all while barely losing any health.
At this point, I don't care what you do, please give us more difficult overland content.
Edit:
And just so you know, she knows so little about video games that after laughing about what I previously wrote, she said "I didn't realize I was looking at a rock the whole time."
Please ...
please ...
give us more difficult overland content.
SilverBride wrote: »Last night I witnessed the most powerful reason for getting harder overland content.
I was playing ESO snuggling next to my wife on the couch and got up briefly to get something, when a monster respawned next to me. My wife who was sitting next to my controller asked if she could try to kill the monster, after I told her yes, she said "I actually figured this out. All you need to do is hit buttons and you kill them." I then witnessed her kill an overland monster with her back facing to the monster, looking at a rock the whole time (because trying to move and press buttons is a challenge for her) all while barely losing any health.
At this point, I don't care what you do, please give us more difficult overland content.
Edit:
And just so you know, she knows so little about video games that after laughing about what I previously wrote, she said "I didn't realize I was looking at a rock the whole time."
Please ...
please ...
give us more difficult overland content.
That shows that overland trash mobs are easy for most players, which no one is disputing. This is not a bad thing or anything that needs to be changed.
Please ...
please ...
give us more difficult overland content.
spartaxoxo wrote: »Every zone is marketed with new players being able to play in mind. All zone stories are intended to be able to be played by anyone buying whatever the current chapter is for the first time. This is not a game with leveled zones.